Aftercast bug!

Aftercast bug!

in Necromancer

Posted by: Charblaze.6958

Charblaze.6958

According to reddit:

Actually no, its because of aftercasts, as in animations locked to finish before something else can be run, they can typically be canceled (and on warrior its standard fair since almost all skills have some, but all can be canceled by another skill), but on necro, for at least around a year, you cant cancel aftercasts on stuff like life blast anymore (making a 1s cast time into a 1.4). Its a old “tech” made so that animations can be run smoothly into eachother if the hit of a skill isnt at the end of the actual cast time.

I tried to time LB and it seems true. It matches our experience with the GS since it’s animations are exasperating the issue. I shudder at the thought of what other skills or weapons are effected.

The sorry state of our GS true cast times:

  1. Dusk Strike – 1.04s vs 0.75s tooltip | Fading Twilight – 1.04s vs 0.75s tooltip | Chilling Scythe – 1.31s vs 1s tooltip
  2. Gravedigger – 1.81s+0.20s animation lock (skills with short cast time/hit early in the animation will be delayed more than ones with hit on end of animation * tested with GD>AA vs GD>Grasping Darkness vs GD>Well vs GD>"NCSY"*) vs 1.25s tooltip
  3. Death Spiral – 1.46s vs 1.00s tooltip
  4. Nightfall – 1.50s (actual cast ends at 0.30s if broken by movement * have to input command right after its cast, wont obey held movement commands*, a instant skill, teleport or weapon sheathe AND initial 0.4s of cast, the sword flip, are/can be done during movement) vs 0.25s tooltip
  5. Grasping Darkness – 0.66s vs 0.75s tooltip (the cast actually ends faster, but it takes over 1s to start pulling if you somehow manage to aim it for full distance mid combat).

If this bug is confirmed I have no words to express my disappointment. Really, I can’t even even muster the strength to be annoyed about it.

(edited by Charblaze.6958)

Aftercast bug!

in Necromancer

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’m not sure it is a bug. The animation times for nearly every skill in the game are incorrect. It just so happens that, with Reaper Greatsword, they are literally twice as long in some cases.

I do wonder about the auto attack, though. For each individual attack I’ll admit the error in my own timings, due to the convoluted way in which I acquire the times. But for auto attacks… I’m reliably getting a different number.

What I do is start auto attacking an infinite golem. Then, after completing a few chains, I’ll start a stopwatch, and see how long it takes to complete 20 attack chains. I did it twice, and I got values of 1 minute 0.6 seconds, and 1 minute 0.7 seconds, coming to a total attack time of 3.03 seconds for an auto atatck chain.

Now, I ’m thinking that the auto attacks “flow” into each other, so that their total animation time is lower than each skill used individually.

I don’t have opinions. I only have facts I can’t adequately prove.

Aftercast bug!

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

The auto attack takes 3 seconds to fully chain, still far too long, but just a slight reduction would put it in a great place.

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