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Harro~ I feel like the 2 major issue that plagues the necro (har har) in terms of balance and viability are the following:
1. Scaling
I feel that a lot of our issues has to do with scaling For example, a full 30 points in the blood line gives about 10~20HP per hit. Keep in mind with 30 points in blood we’d have around 25k HP… the heal here is not scaling with vitality/healing power. (not to mention the 50% more heal trait is bugged, scaling issue here as well I suspect, but the new patch to vampirc should make it betterrr?)
The damage of Feast of Corruption is another example, I feel like it should be doing a lot more damage when the target has like 8 conditions on them vs. none. I’m not saying we should be doing warrior-level damage with our auto attacks, but if you look at the damage of heart seeker when the target is at 20% health and at 100% health, and the damage of Feast of Corruption when the target has no conditions and 7~8 conditions, you can clearly see the scaling issue there.
I think MM suffers from this issue quite accutely. Even the elite summon feels quite squishy at max level, for the damage they were doing anyways.
2. Utility/Trait pigeon-holing
We only get 1 F-key function, and that is the deathshroud. Everything else is pushed into utilities. I feel that MM gets so shafted by this, and other builds feels very… one-dimensional due to this as well.
Then, because MM are so shafted, they have the entire minors of the Death Magic line dedicated to them. It ends up pigeon-holes everyone, because minors shouldn’t be depended upon the utilities you take. I don’t see why we can’t have F2 be a sort of “summon/shatter” for a reworked minion… that way everyone can utilize a game mechanic that brings more variety into our gameplay.
Here’s how I envisioned it to work, discussions welcome:
F1 Deathshroud
F2 When passive, summons bone minion that has less HP (max 2) when you kill something. Pressing it explodes the bone minions. There’s no cooldown, but you can only summon more when you kill something.
and for the love of all things unholy, make sure enemies can’t rally off of our pets!
Some of you might say “That’s OP!”
No it’s not.
Consider this, many of us cries for a bump in weapon damage. Warriors easily hit 3~8k depending. While that 2k~2.5 was the highest burst for me (not traited for power but all my armor/jewel is power/toughness) So having minions has a F-function that can shatter/explode do about 800~1k damage once in a while adds to that much needed dmg output bump we need (esp for power builds), while also adding to the variety of the gameplay. One more thingy to press, yey!
What does condition build gain from this? well… not much besides some extra dmg and……….. something to freakin hit the environment/structures with, since those don’t bleed and are usually a pain in the kitten for condition builds.
What does MM build gain from this? Extra utility slot!
Some might say “that’s not worth losing jagged horror over!” or they rather take the cooldown on bone minion instead of having it be summoned on some sort of condition. But I think the utility slot is worth it, you have so much more to play around with when you don’t have all utilites devoted to pets.
Lastly, it kind of keep in line with the whole dark theme of necros, raising dead things from the ground etc.
I’m gonna put on my flame jacket now, but let’s keep it civil.
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