"All your conditions are belong to us" build :D

"All your conditions are belong to us" build :D

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Posted by: Merciless.5349

Merciless.5349

http://www.gw2build.com/builds/simulator.php#1.5.2.4.21.18.0.0.0.0.106.118.109.110.130.3.3.22.302.0.0.317.324.327.0.0.0.347.350.0.0.0.0.15.30.0.20.5

Hey guys, the point of this build is to take conditions from your team mates on to your self and clear them either with Consume Conditions, Plague Signet (which you’ll mostly be leaving on passive), or Well of Power.

The Superior Rune of Melandru has -25% Condition and Stun length, which helps speed the process along, and having 29k Hp means you can afford to absorb more from the passive Plague of Signet.

MH Axe: Superior Sigil of Purity – 60% chance to remove a condition
OH Focus: Superior Sigil of Nullification – 60% chance to remove a boon

MH Scepter: Sigil of Intelligence – After weapon swap to this weapon, 100% chance for crit (Feast of Corruption)
OH Warhorn: Sigil of Superior Bloodlust – Gain +10 power after killing a foe

I have found this works very well when helping a bunker (like Guardian) defend a point, or when your mid point is getting zerged.

Your team mates may not know it, but they should be giving you a hug at the end of every match.

So let me know what you guys think.

Thoughts or other tips. ^^

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Posted by: Teknomancer.8475

Teknomancer.8475

Neat idea for a build.
There is also a thread sticky at the top of the forums for builds/build discussion. =)

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Posted by: Dibrom.6408

Dibrom.6408

Nice idea but Plague Signet is broken so the build won’t do much for your teammates.

Arenanet: The paragon of truth.

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Posted by: Eviator.9746

Eviator.9746

Question: why Melandru? Is it just in case your condition transfers are all on cooldown and you’re getting unlucky with your sigils?

Sheldor the Eidetic (Group Engi) | Shorty McShinkicker (Solo Engi) |Turanga (Solo Mes)
Doing what I can for DB during EU primetime

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Posted by: Merciless.5349

Merciless.5349

@Dibrom: Really? :/ I could have sworn I was absorbing my teammates’ conditions. And by broken, I’m assuming that it doesn’t work at all? lol

@Eviator: Yes, the -25% Cond duration helps out a ton. I wish I could add more, but *shrug

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Posted by: Schnitter.9857

Schnitter.9857

The idea of this build is kinda included in general conditiomancers build. The problem is the Plague Signet doesnt work as intended, what makes your draw condition not so reliable like should be.

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Posted by: brickforlife.1364

brickforlife.1364

This is what I imagined necromancer to be, someone who basically takes death from their friends, eats it, or gives it to enemies, and at the same time, taking away their life force(health and boons)

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Posted by: Swadow.6213

Swadow.6213

First issue, on-crit sigils do not stack. This means that having Sigil of Purity and Sigil of Nullification in one set is complete waste, the one on OH cannot proc at all.

Second issue, not using Staff. Staff is pretty much a necessity for any Necro build just because of the range, also the Putrid Mark(#4) transfers conditions from allies in the area to enemies when they trigger it

Third issue, life siphon does not scale. Taking Bloodthirst and Vampiric Precision instead of Mark of Evasion(Which works as a Blast finisher if you evade straight into enemy) and Ritual Mastery(20% CDR to wells) is just pure madness.

Fourth issue, 5 points in Soul Reaping. Gluttony is a complete waste of space, it doesnt work at all. You are better off having 20 in Spite to get Signet Mastery for the Plague Signet which is your only Stun Breaker.

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Posted by: Merciless.5349

Merciless.5349

@Shadow: Ok, so switch the off hand sigil to Superior Bloodlust, or a better 1 if you can suggest one.

Using a Staff at range is kind of counter intuitive to the Plague Signet, as you kind of need to be in the kitten to absorb conditions from your team mates. But like somebody mentioned, it seems to be broken. I wonder what the range of it is going to be when it is fixed?

The last 2 I like. Thanks for helping out.

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Posted by: Kayotik.5790

Kayotik.5790

You’ll have to do some testing on your own, but I’m almost positive you can use on-crit sigils on both your primary and secondary weapon. The problem isn’t that the offhand won’t trigger, it’s that if EITHER of them go off it puts both on internal cooldown.

As for using staff… you have to basically be in melee range to make use of the regeneration and condition transfer effects anyway. The fact that it has 1200 range makes it useful in a variety of situations, from dealing damage while capping something at a distance, to applying that fight-changing fear, to landing a chill on a running opponent.

Use what you’re having fun with though- but keep in mind the consequence of not having a staff.

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Posted by: Swadow.6213

Swadow.6213

I would rather use Focus as OH for the Scepter and Warhorn for the Axe. That way you can keep up atleast one stack of Vulnurability on a target always thus increasing the damage output through Target the Weak trait and it makes more sense to be closer with Axe and Warhorn anyways.

Stat stacking sigils arent really that great in PvP because being downed is so common so I would rather use on-crit+on-swap sigils. Sigil of Energy is an excellent on-swap for Necros since Necros have no access to Vigor so Endurance regeneration is fairly slow. Also even with certain crit on Feast of Corruption the damage is still pretty low so I wouldnt recommend using Sigil of Intelligence.

The sigils I would use would be Nullification(Scepter) + Energy(Focus) and Purification(Axe) + Energy(Warhorn). Nullification and Purification as the on-crit sigils because I get the feeling you want to be controlling a lot of Boons and Conditions, and Energy on-swap sigils to counter the weakness of not having access to Vigor as a Necromancer and the low Life Force generation caused by the weapon and utility choices.

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Posted by: Aexrael.5918

Aexrael.5918

Swadow

First issue, on-crit sigils do not stack. This means that having Sigil of Purity and Sigil of Nullification in one set is complete waste, the one on OH cannot proc at all.

This is incorrect. Offhand crit sigils works just fine, tested today with Sigil of Air. Also more testing here by someone else.

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Posted by: Swadow.6213

Swadow.6213

@Aexrael, okay you are right. However using Sigil of Purity and Sigil of Nullification in same weapon set is still a bit counterproductive. The one in off-hand has only 24% chance to ever proc since the one in main-hand must not proc at the same time.

Considering that they have 10 second cooldown which is shared and such a high proc chance it is better to keep them in different sets and have a certain on-swap sigil together with them.