GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4
The only spectral skill that is working as it should is Spectral Armor. When equipping the Spectral Attunement trait, you gain 5% life force on spectral skill use plus, it increases the duration of both Armor and the protection boon, just like what the trait says it should do.
What needs adjusting:
Spectral Grasp is still the only spectral skill that doesn’t grant life force on use. You should gain the 5% life force on cast, then the additional 15% if you land this skill. It does however increases the chill duration. (imo, this skill should be unblockable)
Spectral Walk swiftness boon duration is not increased when traited with attunement. Should increase swiftness duration from 30 seconds to 45 seconds. It does however increases Walk’s duration.
Spectral Wall protection boon duration or the fear condition duration is not increased when traited with attunement. Should increase protection duration from 5 seconds to 7.5 seconds and increase the fear duration from 1 second to 1.5 seconds. It does however increases Wall’s duration.
huh i never noticed all of this. good catch.
I always thought wall increased the protection from 6 to 8 seconds, and since wall lasts 9 with this trait, you can get 2 procs of protection. Could be wrong but I always thought it worked this way.
I was playing with spectral skills last week and noticed Attunement had … irregularities but am not sure they are accidents.
I have no idea what Attunement does for Grasp. Wall and armor both last longer and I thought for sure I could get a second protect from wall. Swiftness on walk is affected by runes.
some clarification by the dev/balance team would be nice.
The chill duration on grasp is longer.
I always thought wall increased the protection from 6 to 8 seconds, and since wall lasts 9 with this trait, you can get 2 procs of protection. Could be wrong but I always thought it worked this way.
This is correct, you can get it to give you protection twice.
I always thought wall increased the protection from 6 to 8 seconds, and since wall lasts 9 with this trait, you can get 2 procs of protection. Could be wrong but I always thought it worked this way.
The wall doesn’t last 9 seconds, only 7.5 when traited. Because the boon’s duration is not increased like it should, you are able to run back through it for a 2nd
boon application.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.