I’ll try to keep it brief, I have some suggestions for buffs for the class that I haven’t seen on here so I’ll post them for discussion. Some of them are for reaper some are for the base class.
Secondary forms of self healing should work in death shroud. Basically leeching bolts from dark fields (for reaper shroud) and life steal from sigils and runes. Definitely no heal skill in DS, but not having sigils and runes work in DS basically rules them out as a viable option.
Pulse Stability on DS 4. I don’t think Reaper should be the only one who has easy access to stability, and this skill gets interrupted 9 times out of 10 because it takes so long. If this was implemented…
Replace Foot in the Grave with the old Life Blast. With access to stability in both RS and DS this trait would be underwhelming. Plus Soul Reaping would have a viable GM trait for direct damage, condition, and support builds, all of which modify the auto attack. Life blast would also have to be changed to heal in an area around the target. Would give us an AWESOME support option not tied to Blood Magic.
Make chilling nova a Blast Finisher. I’m unsure what the icd would have to be to not be op, but it’s a good way to give us blast finishers on a variety of skills that could be used in interesting ways. Would also give more access to a frost aura through Executioners Scythe, which I know some people have wanted. The plus is that it’s a trait in content that’s being worked on anyway so effort wouldn’t have to be diverted from the current development process.
That’s all I got I think. Thoughts?
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