Ammo, Missed Opportunity
I think the Ammo mechanic for Lich Form makes it super clunky, and underwhelming, I wish they kept the minion summons. It was an alternative for Condi on fights in PvE where the target moves a lot.
Signets, Minion Skills, or Wells with Ammo mechanics would be cool to me. I think it would work best with Minion Skills in PvE though.
Isn’t the Sand Shade mechanic Ammo based though?
Yeah I agree about spectral grasp. I think Marks on the staff should’ve been ammo’ed too.
we should’ve gotten ammo on BiP, some healing skill, suffer shout, CPC
we should’ve gotten ammo on BiP, some healing skill, suffer shout, CPC
Um. Lets not go Over board. Only skills that really need it… Spectral Grasp needs it. Bip needs increased radius for the shared might. CpC doesn’t need anything. its perfect as is.
I believe that reaper touch was also a pretty good candidat for the amo system. Since the regen is, at best, unneeded they could have transform this skill into a 4 amo damaging skill that also apply vulnerability.
Oh but wait! That would maybe have make power necromancer a bit better… Nevermind, it’s just to good of an idea to make it live.
ammo on BiP,
rip health if i were to ever miss dagger 4 after multicasting bip
Ammo on Spectral Grasp definitely would have been great.
You know what would be a good candidate for ammo? Minion skills. We can summon more than 1 of them each time then. Maybe to balance it out we can have a time limit on them like in “Rise”. The follow up skills can become baseline if necessary as well.
Forgot to add Flesh Golem should probably not be included in this. It’s powerful enough for crowd control as is.
(edited by Aravind.9610)
For me i would take it on CpC
countless times needed a projectile block
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Flesh Golem should probably not be included in this. It’s powerful enough for crowd control as is.
Treehorn could summon 5 at once. I think it’s only right that we should be able to do so as well.