Ammo, Missed Opportunity

Ammo, Missed Opportunity

in Necromancer

Posted by: Lily.1935

Lily.1935

In this past Patch Arena net introduced a new mechanic into the game for players to play with that offers new avenues that the professions could use to expand their move pool. 7 of the 9 professions got this new tool and necromancer got one skill that uses it in lich Form.

Now, the new Lich Form is Cool in concept, its clunky in practice. Beyond the damage really not being their in the form, even with the Ammo system being used here. The way its used makes the form less fun to play and more spamming than normal. Which isn’t something we wanted to see. Lich has always been criticized for how it was used only to spam auto attack, or just used to spawn Jagged Horrors, and this change exacerbates that criticism I have of the lich. I feel Lich was the wrong place to introduce Ammo to the necromancer.

So where should have Arena net introduced Ammo? Spectral Grasp. Of all the skills that could use it, Spectral Grasp is the strongest candidate. 2-3 charges on a 25 second recharge could make it a rather good skill to use. Grasp has always had issues. with pathing projectile blocks and its tell. With this it gives the necromancer another shot. Now, with this suggestion, I’d also suggest just dropping the Multi target aspect. Shouldn’t be needed with Ammo.

But that’s my thoughts on it. What about you guys?

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Posted by: Kam.4092

Kam.4092

I think the Ammo mechanic for Lich Form makes it super clunky, and underwhelming, I wish they kept the minion summons. It was an alternative for Condi on fights in PvE where the target moves a lot.

Signets, Minion Skills, or Wells with Ammo mechanics would be cool to me. I think it would work best with Minion Skills in PvE though.

Isn’t the Sand Shade mechanic Ammo based though?

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Posted by: Ramoth.9064

Ramoth.9064

Yeah I agree about spectral grasp. I think Marks on the staff should’ve been ammo’ed too.

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Posted by: Sublimatio.6981

Sublimatio.6981

we should’ve gotten ammo on BiP, some healing skill, suffer shout, CPC

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Posted by: Lily.1935

Lily.1935

we should’ve gotten ammo on BiP, some healing skill, suffer shout, CPC

Um. Lets not go Over board. Only skills that really need it… Spectral Grasp needs it. Bip needs increased radius for the shared might. CpC doesn’t need anything. its perfect as is.

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Posted by: Dadnir.5038

Dadnir.5038

I believe that reaper touch was also a pretty good candidat for the amo system. Since the regen is, at best, unneeded they could have transform this skill into a 4 amo damaging skill that also apply vulnerability.

Oh but wait! That would maybe have make power necromancer a bit better… Nevermind, it’s just to good of an idea to make it live.

No core profession should be balanced around an optional elite specialization.

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Posted by: Aktium.9506

Aktium.9506

ammo on BiP,

rip health if i were to ever miss dagger 4 after multicasting bip

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Ammo on Spectral Grasp definitely would have been great.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Aravind.9610

Aravind.9610

You know what would be a good candidate for ammo? Minion skills. We can summon more than 1 of them each time then. Maybe to balance it out we can have a time limit on them like in “Rise”. The follow up skills can become baseline if necessary as well.

Forgot to add Flesh Golem should probably not be included in this. It’s powerful enough for crowd control as is.

(edited by Aravind.9610)

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Posted by: grave of hearts.7830

grave of hearts.7830

For me i would take it on CpC
countless times needed a projectile block

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Posted by: Aktium.9506

Aktium.9506

Flesh Golem should probably not be included in this. It’s powerful enough for crowd control as is.

Treehorn could summon 5 at once. I think it’s only right that we should be able to do so as well.