An idea for Necro

An idea for Necro

in Necromancer

Posted by: FrownyClown.8402

FrownyClown.8402

This is to help power builds a bit. Add a leap skill fact to dagger 3 similar to magnetic leap on elementalist. Leaping through dark fields now creates a dark aura that siphons health every time you are hit (400 health 2s CD per enemy aura lasts 3s).

Axe main hand skills now are 900 range to match up to the 900 range of most other offhand weapons.


Bad Elementalist

An idea for Necro

in Necromancer

Posted by: Sors Immani.8429

Sors Immani.8429

Dark Path (DS2) and Necrotic Transversal (wurm port) are currently teleport effects & should be treated as a leap finisher, similarly to a mesmer’s Phase Retreat.

“Dark Aura/Armor” should be toned down to 50-75 dmg/healing per strike you make (unrestricted), and Bleed or Torment foes who strike you (1x – 3 sec, 1s ICD/attacker).

Axe’s range is fine as-is. Necros have a “caster” weapon (staff), a “long-range” weapon (scepter), a “medium-range” weapon (axe) and close-range/melee weapon (dagger).

Homeworld: Dragonbrand—Necro main Sors Immani, leader of Ripple Effect [RE]
aka Thalakos Dralnu, Voxt Umultus, and Jalis Haafingar.
Vulgarity is no substitution for wit.