An imperfect power shroud hybrid

An imperfect power shroud hybrid

in Necromancer

Posted by: Aren.9478

Aren.9478

Hey all!

So recently I’ve been running this build:

Valkyrie gear
Runes of Ogre
Sigils: Torment and Strength
Dagger + Warhorn, staff

Specs

Spite: spiteful renewal, rending shroud, close to death

Soul reaping: unyielding blast, vital persistence, deathly perception

Curses: terrifying descent, path of corruption, weakening shroud.

I use this build pretty much all around, I prefer to use the same thing for pvp as PvE.

The idea is for a bit of a hybrid. It has a lot of life (3030 I think), meant to be really mean when I’m in death shroud and meh when I’m not. I realise I could make it deal more damage if I lost a lot of vitality but the idea is to make a hybrid.

Any obvious ways you could think of making it better without spending 50+ gold?

It’s not meant to be extremely competitive but I do want it to be better than just casual.

An imperfect power shroud hybrid

in Necromancer

Posted by: Narrrz.7532

Narrrz.7532

i strongly prefer toughness to vitality. Necro base health is already very high and we have another secondary health pool we can swap to almost at will, which has more hp all on its own than some classes get as their base.

i would definitely drop something to get a bit more precision, the ferocity from valk isn’t much good if you never crit anyway.

I haven’t really tried warhorn for necro but i love offhand dagger for the condition sending.

An imperfect power shroud hybrid

in Necromancer

Posted by: Aren.9478

Aren.9478

I get 50% crit in shroud due to deathly perception and 2% crit for every condition on target. So about 2/3 hits are crits :P

As for toughness, the higher my health pool the higher my life force pool, which means more time in shroud to deal more damage. Because of deathshroud, whenever you increase your health pool you also increase your shroud pool, so it’s like getting two things for one.

The Warhorn is needed to get me my life force back up quickly. I also run locust sig, spec armour and spec walk.
So the usual way it goes is I spring spec walk and spec armour, Warhorn #5 and within a few seconds my shroud pool is full. Then I weapon swap to staff, kite around in shroud, depending on the armour of enemy I get anything from 3k to 8k hits on my shroud #1 because every #1 hit gives me might and gives enemy vulnerability. Whenever I put vulnerability on my target (as well as Torment from Sigils, #5, conditions from #2 and #3) my crit chance increases.