(edited by arenta.2953)
Anabuki's Reaper Feedback-test 3
ok yeah…GS skill 5 needs to actually pull them. not knock them down where they standing
and GS skills 1 need to either lose the ability to be interupted. or have the 3rd 1 skill be an evade.
ok yeah…GS skill 5 needs to actually pull them. not knock them down where they standing
The knock down seems to be a terrain pathing issue that has plagued similar skills like Engi’s magnet pull. I’ve noticed it especially when I am on a slope higher than the target. For the most part however, it is working as a pull.
See you in Tyria.
ok yeah…GS skill 5 needs to actually pull them. not knock them down where they standing
The knock down seems to be a terrain pathing issue that has plagued similar skills like Engi’s magnet pull. I’ve noticed it especially when I am on a slope higher than the target. For the most part however, it is working as a pull.
makes sense.
and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)
Pretty sure it is already a leap finsisher.
and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)
Pretty sure it is already a leap finsisher.
Jup it is. I didn’t actually look whether or not it is working thoiugh, I’ll brb, checking now.
EDIT : Yep it works.
(edited by Shiki.7148)
and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)
Pretty sure it is already a leap finsisher.
Jup it is. I didn’t actually look whether or not it is working thoiugh, I’ll brb, checking now.
EDIT : Yep it works.
yeah
so we just need them to fix the pathing (and it seems for other similar skills o.o)