Anabuki's Reaper Feedback-test 3

Anabuki's Reaper Feedback-test 3

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Posted by: arenta.2953

arenta.2953

compared to Test 2:

Shouts “you are all weaklings” and “suffer” are both instant favorites of mine.

and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)

GS skill 5 is still bugged where it doesn’t always pull enemys to you. most of the time i see it knock them down where they stand, but not pull (like daredevil’s knockdown 0 range….)

GS skills 1 seem to be doing enough dmg to convince me to use it. but the chill still seems so short compared to the long cast times of the skill 1. and its still insanely easy for theifs with pistols to continually interrupt you just by reaper using auto attack.
-really need to make it so they can’t interrupt your auto attack so easily.

-will update as test goes on-

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

(edited by arenta.2953)

Anabuki's Reaper Feedback-test 3

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Posted by: arenta.2953

arenta.2953

ok yeah…GS skill 5 needs to actually pull them. not knock them down where they standing

and GS skills 1 need to either lose the ability to be interupted. or have the 3rd 1 skill be an evade.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Anabuki's Reaper Feedback-test 3

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Posted by: Expiatus.4210

Expiatus.4210

ok yeah…GS skill 5 needs to actually pull them. not knock them down where they standing

The knock down seems to be a terrain pathing issue that has plagued similar skills like Engi’s magnet pull. I’ve noticed it especially when I am on a slope higher than the target. For the most part however, it is working as a pull.

Anvil Rock – Out manned, out gunned and no repair costs, so Leeroy up and dive in.
See you in Tyria.

Anabuki's Reaper Feedback-test 3

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Posted by: arenta.2953

arenta.2953

ok yeah…GS skill 5 needs to actually pull them. not knock them down where they standing

The knock down seems to be a terrain pathing issue that has plagued similar skills like Engi’s magnet pull. I’ve noticed it especially when I am on a slope higher than the target. For the most part however, it is working as a pull.

makes sense.

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri

Anabuki's Reaper Feedback-test 3

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Posted by: Muchacho.2390

Muchacho.2390

and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)

Pretty sure it is already a leap finsisher.

Anabuki's Reaper Feedback-test 3

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Posted by: Shiki.7148

Shiki.7148

and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)

Pretty sure it is already a leap finsisher.

Jup it is. I didn’t actually look whether or not it is working thoiugh, I’ll brb, checking now.

EDIT : Yep it works.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Anabuki's Reaper Feedback-test 3

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Posted by: arenta.2953

arenta.2953

and shroud seems fun, though i kinda wish shroud 2: Death’s charge, was a leap. as its something necro lacks (not required, but it would be nice as currently death’s charge gets stuck on stuff…a bug?)

Pretty sure it is already a leap finsisher.

Jup it is. I didn’t actually look whether or not it is working thoiugh, I’ll brb, checking now.

EDIT : Yep it works.

yeah

so we just need them to fix the pathing (and it seems for other similar skills o.o)

Jade Quarry’s Tomoko Takei, Anabuki Tomoko, and Assassin Ahri