Anet...Logic????? DS Nerf
I’ll never understand why anet hates the necro class. The funny thing is that blizzard does the samething with the warlock class, why so much hate for dark classes?
Stop being overdramatic…
Yes, Anet has designed a class just to hate on it – that is totally what you want as a designer, a faulty product which you as a designer hate, and want your consumers to hate…
These “Bugfixes”, though for the worst for Necromancers, are not part of the balance patches at all – I would be surprised if the Balancing Team even gets feedback from the Bugs that are being fixed …
Seriously, dry your tears already and man up… Giving feedback should not be “Oh, Anet hates us” – I mean for the love of the 6 Gods, we are their money!
Besides, it would also be wise to read something like this when it comes to Balancing and whatnot, and understand that Anet is trying to do anything they are allowed to do…
Lost? Confused? [TCS] – A guild for every state of body and mind
I haven’t played necro very long but from what I can tell it is a pretty stationary class that lacks boons. It definately isn’t terrible in close combat fights, but I don’t think it fits the meta with lb rangers and celestial builds running around (at least running power). It will probably take awhile because Anet is watching how the meta changes itself before they make any changes. The only thing I see Anet doing about rangers is increasing cast time of their knock-back and increasing rapid shot by a 1 second. What I think necros need is a change in weapon skills. For example, dagger 3 can add a teleport to target skill fact or warhorn 5 gives a 50% speed boost for the duration instead of a swiftness boost. Necro is supposed to be a force to be reckoned with, but it will only be an easy target to classes that utilize range.
Bad Elementalist