Annoyance Du Jour

Annoyance Du Jour

in Necromancer

Posted by: DirtyDeeds.6075

DirtyDeeds.6075

There are many annoyances that the Necro holds for me but the one that is really bugging me lately, has to do with minions when entering or leaving water.

I feel sorry for Necros when having to deal with water and pets minions. They are especially vulnerable when dealing with shallow water.

While minions I would guess are not considered pets, we do not get the same benefit of pet classes, who can just jump in water and his water pet selection is there to help him. Our land minions just disappear and we have to then summon any minions that we might have slotted.

God help you if you are in shallow water and hit the surface because all minions disappear and all cool downs on recasting are in effect if you submerge again.

The dreaded swim to the surface when down is also a double whammy to Necros when you still have pets out. Soon as you hit the surface they disappear so we have to make a decision if going to the surface is really the proper thing to do. No other class is handcuffed this way.

I don’t slot any minions for underwater battle anymore and am seriously working to eliminate them for land battles too because if you had some land minions up when you entered the water they disappear and when you go back to land you have to re-summon them all over again.

I wish there was a better method of dealing with this and I can see that minions are probably viewed as spells rather than pets, but this setup is not the best of designs for Necros and Minions when water is involved.

Annoyance Du Jour

in Necromancer

Posted by: senate.8126

senate.8126

Maybe because all minion builds are limiting and uninspired to begin with.

Annoyance Du Jour

in Necromancer

Posted by: brickforlife.1364

brickforlife.1364

If they didn’t despawn then it would open up a world of bugs. What they should do is make that so if you have the utility skill on both the same, it will persist. Apply that to all classes.

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Annoyance Du Jour

in Necromancer

Posted by: digiowl.9620

digiowl.9620

The main issue seems to be that water surface is neither on land or in water, but a in-between state that hide away most of your skill bar and makes you more or less ignored by mobs on both sides of the divide. Allowing someone to use swimming as a way to get around the place without being “mobbed” continually, basically.

Tho going either way afterwards should not produce a full cooldown but rather a interrupt cooldown, imo.