Another 2 handed weapon for necromancer ?
Engineers? (Or are you counting kits?) Elementalists? (Or are you counting conjures?)
That aside I still think necromancers need a cleaving weapon, 2 handed would be fine.
Perhaps spears or tridents could be used if they don’t want to add new weapon models :p
Necromancers need quite a few new weapons:
Melee power cleave
Support
Defensive OH
CC/bunker (power)
Ranged power
Melee condi
If they gave us balanced versions of the above, along with some trait reworking, and a new elite or two, Necromancers would be in an amazing spot. Not asking for things to be OP, but with just a bit of work Necros would be the most balanced prof in the game with a lot of variety.
Since they’ve all but abandoned underwater combat, I’ve wondered why they haven’t enabled underwater weapons for land use? The art assets and variety are already there, and necromancer finally gets a legendary weapon befitting of their station.
There have been some leaks of new weapon models, looking like spears, but to be worn on land : ‘polearm’ , would be awesome if nec would get one of these
Since they’ve all but abandoned underwater combat, I’ve wondered why they haven’t enabled underwater weapons for land use? The art assets and variety are already there, and necromancer finally gets a legendary weapon befitting of their station.
I think the issue would be some of the underwater weapon effects are grossly out of proportion in power, which is why they had to disable them in the first place. The under water mechanics were something they couldn’t figure out in pvp so they scrapped them, unlikely they would bring them back as land weapons.
Since they’ve all but abandoned underwater combat, I’ve wondered why they haven’t enabled underwater weapons for land use? The art assets and variety are already there, and necromancer finally gets a legendary weapon befitting of their station.
I think the issue would be some of the underwater weapon effects are grossly out of proportion in power, which is why they had to disable them in the first place. The under water mechanics were something they couldn’t figure out in pvp so they scrapped them, unlikely they would bring them back as land weapons.
I just meant the art assets. Aside from designing new weapon abilities, I imagine adding a whole slew of new weapons to the game would be a major hurdle.
I just meant the art assets. Aside from designing new weapon abilities, I imagine adding a whole slew of new weapons to the game would be a major hurdle.
Technically true, however every profession (even warrior) still has a few weapons they could get access to. The real difficulty for them is that they have to add weapons completely equally between classes, so if we get a new weapon, everyone else gets one. But certain professions really need them more than others, and Warrior for example has so many weapons that they’ll bar the rest of us from getting some. I really hope ANet stops trying to be “fair”, and instead of giving warriors weapons they just fix some of their current weapons, since warriors have awful diversity.