Another Massive Nerf?
Maybe i missed something here. But, where did you get the idea fear won’t make targets run?
Not a nerf, since you don’t have to be specced into Reaper… And yeah. Fear still makes them run. They just run SLOWLY if you are specced into reaper, thanks to chill. Since, you know, reaper is melee and wants them to do the dumb teenager thing and run slowly away, tripping and falling while they go all slasher on them with massive windup skills.
RPer, PvPer, WvWer.
(edited by MonkeyButtFace.4862)
Not a nerf.. It’s actually a big boost for necros.. whats the worse thing for a melee? mobs running away.. this way the enemy slowly runs away AND has longer cooldowns on their powers.. while still being in melee range to do damage.
Plus.. who said you HAD to go into the reaper spec? No one… you can still be your old self and fight as you do now inc having fear without chill..
RIP City of Heroes
Tormenr will hit double if they move, they dont need to be running.
What Im worried about is not being able to fear people off cliffs and oit of shadow refuge.
Tormenr will hit double if they move, they dont need to be running.
What Im worried about is not being able to fear people off cliffs and oit of shadow refuge.
With Reaper you will not able to do that because the enemy is chilled. In some situations it can be a problem. But a chilled enemy can’t run and that’s the point for the reaper.
The other benefit is, in pvp and wvw if the enemy uses one of their cc break skills to break the fear (not unreasonable) they are now suffering 66% longer cd for almost the full duration chill.
I’d call the quite strong. Still, have to wait and check out the livestream.
its amazing that the individuals who have, for a long time, mained necros are silent (wonder why that is), while all the new necros are what are behind the hype train screaming how awesome it is. Yeah, it looks cool, but the necro has never not looked cool.
need to see mechanics, and numbers, because at present, im concerned that we are just the same old necro with some more chill, and forced now more into melee
Would be nice if the chill chained after the fear activated. IE they run and then get chilled.
I haven’t invested very much into trying to figure this stuff out as yet. I basically want to wait until we get updated and try it out myself with an open mind and an explorers attitude.
That said, with the information I already know, the Reaper sounds great in some areas but some challenges are on the horizon. I am used to using a dagger as my melee weapon of choice along with dagger/focus/horn. A slow GS sounds alarming when I imagine it.
Why are you using torment on a power build?
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
Well reaper sure have place in EotM karma train meta. Seems like good profession against upscaled players who doesn’t use any kind of cc and who doesn’t have dodge binded.
Seafarer’s Rest EotM grinch
its amazing that the individuals who have, for a long time, mained necros are silent (wonder why that is), while all the new necros are what are behind the hype train screaming how awesome it is. Yeah, it looks cool, but the necro has never not looked cool.
need to see mechanics, and numbers, because at present, im concerned that we are just the same old necro with some more chill, and forced now more into melee
+1
Right now I am not seeing anything that a hammer/DH guard can’t do.
Guards also got massive buffs to their condition builds… necros got nothing.
And what really worries me. Guards and Mesmers that spec into their elite line get huge buffs for all of their current builds.
My guard will be a hammer guard, that also has a bow. My mesmer will still use his staff/focus or torch… and my necro… well let’s just say the reaper offers condition builds nothing, the redone traits are a huge nerf to condition builds…
I’m holding my breath. It’s looks fun, but it doesn’t look effective at all.
It’s looks like a ridiculously easy free-kill for every longbow ranger.
Playing the engineer “as intended” is simply not viable.