Another Useless Fact about Reanimator
Lol its specifically made for that trait. Amazing bug.
it’s funny that if you have been playing a necro long enough you expect anything with synergy like that to be broken.
Sure things are getting fixed…
but if you are a new necro you should probably still have the bug thread open when you are trying to make a build on your own.
Testing around with it I finally got it to work.
You basically have to limit it to 3 minions. When it is your third minion, it works. When it is the fourth it doesn’t. I can’t really believe that this would be intended because 20 toughness is hardly game breaking. Maybe it’s from beta? Did PotH give more toughness back then per minion?
I mean really it doesn’t matter, but how useless can a trait be?
I mean really it doesn’t matter, but how useless can a trait be?
This one in particular can actually transcend useless and be harmful to have, so ‘a lot’. I wouldn’t be surprised if there are others like that, on one class or another.
Hopefully with the upcoming balance changes they’ll start replacing/fixing a lot of this stuff, but we’ll see. For all I know they might end up breaking a bunch more things instead.
I mean really it doesn’t matter, but how useless can a trait be?
This one in particular can actually transcend useless and be harmful to have, so ‘a lot’. I wouldn’t be surprised if there are others like that, on one class or another.
Hopefully with the upcoming balance changes they’ll start replacing/fixing a lot of this stuff, but we’ll see. For all I know they might end up breaking a bunch more things instead.
There are still people who believe that b/s anet tosses around? Would have thought after 9 months the reality check would kick in… Guess not.
If you weren’t aware—The Jagged Horror doesn’t even contribute to “Protection of the Horde” trait. Why is this minor even in the game? I mean 20 Toughness is nothing but it doesn’t even do that. Why?
The trait interaction is functioning for me in both PvP and PvE. Where are you seeing this bug?
It’s pretty obvious, and nobody’s impressed.
Last I checked, they fixed this months ago.
Doesn’t stop Protection of the Horde from being any less useless, but it does actually work with Reanimator..
Reanimator and Protection of the Horde both need to go. Hopefully they are two of the traits getting axed in the new changes.
Eh, I’d actually rather see PotH buffed, instead of removed. Could make Minion builds a bit more solid in a fight. Reanimator needs to either:
-DIAF
-Be made a 10-pointer Major Trait.
Other 80s: Any but Warrior
To me the real problem is that they are both Minion related traits even though they aren’t Major traits.
You are forced to pick Minion traits even if you aren’t a MM.
Or perhaps the real problem is that Minions are so useless without going all-in on them.
If all Minions got more damage and health and the MM traits were nerfed a bit in return you’d see more people run 1 Minion utility in a non-MM build.
Imagine if they totally juked us and made reanimator into THE trait to have, just for laughs.
Reanimator: delete your target when entering death shroud
Reanimator: When you die, you return to life with 20% health and 2 stacks of bleeding. 120 second Cooldown. :P
Warlord Sikari (80 Scrapper)
If you weren’t aware—The Jagged Horror doesn’t even contribute to “Protection of the Horde” trait. Why is this minor even in the game? I mean 20 Toughness is nothing but it doesn’t even do that. Why?
The trait interaction is functioning for me in both PvP and PvE. Where are you seeing this bug?
Noticed it in a tPvP match earlier in the day when I was playing around with minions and then kept tinkering with it. My normal toughness in spvp is 3,009. Three minions brought it up to 3,069 then I got Jagged Horror with all minions still accounted for. Still 3,069. Took a minion off my bar after the match, replaced it with CB (iirc) and begin playing again, then got 3,069 Toughness again (two minions plus Jagged Horror).
Thought I was going crazy but I checked it every time I got a kill and it was the same. I didn’t test it in PvE (thought it probably would have been easier). I was just thinking maybe there was a cap or something?
I’ll check it again now. Maybe I was bugged? I did have my character glitch our several times today with Immobilize so anything is possible.
Imagine if they totally juked us and made reanimator into THE trait to have, just for laughs.
Reanimator: delete your target when entering death shroud
This made me LOL irl.
OK! It wasn’t working at first. But after a couple kills it was working again. I think the Bone Minions cause it to glitch out. Tried the rest of the pets and it works fine. Bone minions seem to make it not work sometimes.
Very odd. If anyone else notices and/or repeats this let me know so I know I’m not crazy.
It makes it easier to tell when you kill somebody in wvwvw so you can get the bag.
That’s about the extent of it’s use.
Let me get this right….this trait is MM focused and forced on any spec that uses Death magic; yet does not work properly if you actually go MM spec and use more more than a couple of the minions that are worth a kitten ?
I’m not sure whether to laugh or cry.
Let me get this right….this trait is MM focused and forced on any spec that uses Death magic; yet does not work properly if you actually go MM spec and use more more than a couple of the minions that are worth a kitten ?
I’m not sure whether to laugh or cry.
Well, I still lay down that I’m only human and that even if I’ve been doing something wrong or have looked over something each time—the trait is still garbage. +20 toughness for ~10 seconds (or less if in combat) is a very underwhelming and pointless idea to take up TWO minors.
That alone makes me just want to shake my head and shed a tear. How this made it past beta I’ll never know.
I didn’t put any points in Death Magic because of this minor trait. I mean it totally screws Lupicus fight. I used to hate it when those little buggers appear and then a grub spawns on them….
flips the table
Engineer and Elementalist in progress…
I didn’t put any points in Death Magic because of this minor trait. I mean it totally screws Lupicus fight. I used to hate it when those little buggers appear and then a grub spawns on them….
flips the table
You mean like it hasn’t done since December?
People around here are so horridly misinformed about the Reanimator trait that they keep quoting issues that don’t exist anymore to try and say the trait is bad, terrible, and the worst thing ever. Fact is, almost none of these things are true. Jagged Horrors can only be a detriment in a couple of locations:
1. Subject Alpha who targets every individual with an AoE. This is not minion restricted.
2. Cloak and Dagger spam thieves. Again, any pets or NPC’s can cause this issue.
3. Trying to get away from something that has almost killed you (that you were attacking), but the Horror (and all your other minions, if any) are still attacking it and keeping you in combat. Good news is that the thing chasing you is also in combat still as the Horror keeps it there.
Interestingly, if a minion (and not you) is attacked, you are not put into combat. If you are attacked, your minions go attack the enemy. However, if you run away, you drop out of combat even if your minions are still fighting. They will break off from the fight after a brief period. This only occurs if you yourself have not attacked the target.
(edited by Drarnor Kunoram.5180)
I didn’t put any points in Death Magic because of this minor trait. I mean it totally screws Lupicus fight. I used to hate it when those little buggers appear and then a grub spawns on them….
flips the table
You mean like it hasn’t done since December?
People around here are so horridly misinformed about the Reanimator trait that they keep quoting issues that don’t exist anymore to try and say the trait is bad, terrible, and the worst thing ever. Fact is, almost none of these things are true. Jagged Horrors can only be a detriment in a couple of locations:
1. Subject Alpha who targets every individual with an AoE. This is not minion restricted.
2. Cloak and Dagger spam thieves. Again, any pets or NPC’s can cause this issue.
3. Trying to get away from something that has almost killed you (that you were attacking), but the Horror (and all your other minions, if any) are still attacking it and keeping you in combat. Good news is that the thing chasing you is also in combat still as the Horror keeps it there.
Interestingly, if a minion (and not you) is attacked, you are not put into combat. If you are attacked, your minions go attack the enemy. However, if you run away, you drop out of combat even if your minions are still fighting. They will break off from the fight after a brief period. This only occurs if you yourself have not attacked the target.
I havent tested it with necro. But the grub targeting is fixed during phase 1, however when it switches to phase 2 the grub can still spawn on mesmer clones and possibly any pet or minion. So in theory it could happen to a jagged horror on phase switch aswell. Atleast with mesmers you can shatter the clones before phase switch.
Minions will occasionally attack mobs that try to attack you, but missed, even though you just ignore it and keep running, forcing you into combat. It’s a tad annoying.
Grubs can spawn on Jagged Horrors in the phase switch, but since the swarms he summons don’t trigger Reanimator (see the necro solo lupicus video for proof of this, he had Reanimator), the only way you will have a Jagged Horror at that point of the fight is because you purposefully made sure it was there at that time (via constant healing or Mark of Horror).
As for minions attacking mobs that missed you, I have that happen a lot. Never puts me into combat unless the mob actually hits me.
People around here are so horridly misinformed about the Reanimator trait that they keep quoting issues that don’t exist anymore to try and say the trait is bad, terrible, and the worst thing ever. Fact is, almost none of these things are true.
Grubs can spawn on Jagged Horrors in the phase switch, but since the swarms he summons don’t trigger Reanimator (see the necro solo lupicus video for proof of this, he had Reanimator), the only way you will have a Jagged Horror at that point of the fight is because you purposefully made sure it was there at that time (via constant healing or Mark of Horror).
As for minions attacking mobs that missed you, I have that happen a lot. Never puts me into combat unless the mob actually hits me.
Yep… Unless you yourself get hit or hit back you aren’t put into combat. I do agree heavily with person before. People are like parrots repeat what they heard or may have heard with utter disregard to whether it is in fact true or not. There are very few downsides to reanimator like yelling about a dead minion… kittenwitted thieves and mechanics that are horrible with or without reanimator present.
I fully support bashing anet for the right reasons. But wailing about something thats not even true is plain kittened.
Grubs can spawn on Jagged Horrors in the phase switch, but since the swarms he summons don’t trigger Reanimator (see the necro solo lupicus video for proof of this, he had Reanimator), the only way you will have a Jagged Horror at that point of the fight is because you purposefully made sure it was there at that time (via constant healing or Mark of Horror).
As for minions attacking mobs that missed you, I have that happen a lot. Never puts me into combat unless the mob actually hits me.
Yep… Unless you yourself get hit or hit back you aren’t put into combat. I do agree heavily with person before. People are like parrots repeat what they heard or may have heard with utter disregard to whether it is in fact true or not. There are very few downsides to reanimator like yelling about a dead minion… kittenwitted thieves and mechanics that are horrible with or without reanimator present.
I fully support bashing anet for the right reasons. But wailing about something thats not even true is plain kittened.
Well they are a massive pain on jade maw. Along with ranger pets.
A pain, but not actually a detriment.
A pain, but not actually a detriment.
To me the detriment comes from taking up valuable space in a trait line. Yes there might not be huge negatives like some people are suggesting, but take a look at the other profession’s 5pt trait into their toughness lines, and then look at reanimator, that’s where the detriment is, it’s what you could have had for the same investment.
For thieves, you’re getting a stunbreak which [if they’re stealth specced] will start removing conditions, give ~1k healing and three seconds of total breathing room. When has a jagged horror ever achieved that? Keep in mind that reanimator’s ‘benefit’ doesn’t exist at all until after you have already won a fight.
(edited by azuzephyr.7280)
i don’t think i’ve ever seen my jagged horror attack anything
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
A pain, but not actually a detriment.
To me the detriment comes from taking up valuable space in a trait line. Yes there might not be huge negatives like some people are suggesting, but take a look at the other profession’s 5pt trait into their toughness lines, and then look at reanimator, that’s where the detriment is, it’s what you could have had for the same investment.
Keep in mind that reanimator’s ‘benefit’ doesn’t exist at all until after you have already won a fight.
Killed something, not won a fight. Very few fights are xv1 in this game (where X is the player and allies), so just because you’ve killed something does not mean you have won.
Adept Minor traits in the defense tree are really not as amazing as you are making them out to be. Engineers and Mesmers get Regeneration for 10 seconds at 25% (when it’s too late to matter) and 75% health respectively. In Blood Magic, we have a similar trait (shorter duration regeneration, but at a better health point). Guardians get Aegis at 50% health, which is nice, but still not that amazing. Warriors get extra armor when above 90% health (now THIS is bad). Elementalists get up to 80 toughness while attuned to Earth. Thieves get a decent one (AoE blind at 25% health and applies Revealed), but it’s really an anti-thief trait due to that last part.
Rangers, however, have undoubtedly a fantastic trait there. Even so, the others are only on par with what we have (Mesmers, Guardians to an extent, and thieves) or outright worse (Warrior, Engineer, and Elementalist) Reanimator in PvE is like multiple Aegis to party members with a small amount of extra damage. In PvP, it’s extra damage and (if you traited for it) a condition sink, a walking poison bomb, or a boon stripper. That can still effectively grant aegis due to the 5-target limit of AoE.
So no, I wouldn’t say that the real detriment is the trait slot it occupies. The real detriment of the trait is that it causes Protection of the Horde to exist.
(edited by Drarnor Kunoram.5180)
Please tell me how reanimator matches up to any of the traits you listed form other professions
The Jagged Horror does not contribute towards protection of the horde
Jagged Horrors do contribute, hence the point of this thread (it being buggy with Bone Minions and Reanimator).
Mesmers: We have a similar trait, just in a different line. Comparison is irrelevant.
Guardians: One free block when you hit 50% health as opposed to multiple attacks that don’t hit you or any other allied players after you killed something as well as free damage. I would say that’s in the favor of Reanimator.
Thieves: AoE blind at 25% health. See Guardian comparison, but due to Blinds being stronger than Aegis against all non-champion enemies, this is a much closer comparison to Reanimator (multiple attacks not hitting you or your allies).
Engineer: Regeneration at 25% health. Again, we have a similar trait in a different line, but this one triggers so low as to be too late to usually be any help.
Warrior: Extra armor above 90% health. Warriors spend almost no time above 90% health in fights, so most of the time, this trait is doing nothing. Reanimator is definitely better.
Elementalist: 80 Toughness is pretty low, but this also only applies when in Earth Attunement, so quite frequently, the ele isn’t getting this benefit. Unique among these traits, however, in that the Ele can choose exactly when to use this trait. Even so, 80 Toughness does very, very little in the way of reducing damage at level 80. Reanimator wins out for increasing your damage dealt and reducing damage taken by your team (though in PvP, it’s just eating AoE to reduce the damage instead of taking entire skills usually).
Ranger: Best Adept Minor trait in the game hands down. None of the other Toughness line Adept Minors come anywhere close.
Now, how does Protection of the Horde measure up against the other Master minors of Toughness lines? Clearly the worst hands down, no contest. That is the detriment of Reanimator as without that trait, Protection of the Horde would have not existed.
(edited by Drarnor Kunoram.5180)
I think you’re seriously overstating the capabilities of Reanimator to block for a player. It borders more on coincidence than tactics.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
I think you’re seriously overstating the capabilities of Reanimator to block for a player. It borders more on coincidence than tactics.
I don’t know if it’s a PVE thing [that’s not my area], but reanimator is the worst 5pt trait in any pvp scenario I have come across.
I don’t agree with people saying it makes you worse than you were before, but I’d take any of the other traits listed in a heartbeat. People also aren’t considering the synergy some of them have with other traits/abilities, which we currently don’t get
People also aren’t considering the synergy some of them have with other traits/abilities, which we currently don’t get
so true….
Mesmers: We have a similar trait, just in a different line. Comparison is irrelevant.
not irrelevant, if you are going to play that game you must compare it to the one in the different line and that one is better than reanimator
Guardians: One free block when you hit 50% health as opposed to multiple attacks that don’t hit you or any other allied players after you killed something as well as free damage. I would say that’s in the favor of Reanimator.
depending on spec this can give you heal or retaliation, burn an enemy on removal or give a damage boost until it’s removed? seems way better than reanimator by far
Thieves: AoE blind at 25% health. See Guardian comparison, but due to Blinds being stronger than Aegis against all non-champion enemies, this is a much closer comparison to Reanimator (multiple attacks not hitting you or your allies).
this is a ridiculous stretch, a 1 in 6 chance that the aoe won’t hit YOU. congratulations on your imagination though
Engineer: Regeneration at 25% health. Again, we have a similar trait in a different line, but this one triggers so low as to be too late to usually be any help.
engi can come back from the brink of death as easy as any class with block, stealth, elixir s, auto elixir s. you are thinking like a necro and not an engi here.
Elementalist: 80 Toughness is pretty low, but this also only applies when in Earth Attunement, so quite frequently, the ele isn’t getting this benefit. Unique among these traits, however, in that the Ele can choose exactly when to use this trait. Even so, 80 Toughness does very, very little in the way of reducing damage at level 80. Reanimator wins out for increasing your damage dealt and reducing damage taken by your team (though in PvP, it’s just eating AoE to reduce the damage instead of taking entire skills usually).
here we go with the aoe cap again…. ele one isnt awesome but like you said it’s on demand and in the attunement that you go to for tankiness
so we got one class that reanimator trait is about equal to, the warrior
A pain, but not actually a detriment.
To me the detriment comes from taking up valuable space in a trait line. Yes there might not be huge negatives like some people are suggesting, but take a look at the other profession’s 5pt trait into their toughness lines, and then look at reanimator, that’s where the detriment is, it’s what you could have had for the same investment.
For thieves, you’re getting a stunbreak which [if they’re stealth specced] will start removing conditions, give ~1k healing and three seconds of total breathing room. When has a jagged horror ever achieved that? Keep in mind that reanimator’s ‘benefit’ doesn’t exist at all until after you have already won a fight.
wow i can’t believe i let this post go by unnoticed
have you ever played a thief? last refuge is useless, all it usually ever does is give you revealed if you’re attacking a player (even if you try to disengage it isn’t that good because of the delay of the skill from the time you hit 25% health)
edit: also blinding powder isn’t a stunbreak, the thief may be stealthed but you can still just attack where they stealthed, they aren’t invincible while stealthed
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
(edited by hamsteak.1368)
I didn’t put any points in Death Magic because of this minor trait. I mean it totally screws Lupicus fight. I used to hate it when those little buggers appear and then a grub spawns on them….
flips the table
You mean like it hasn’t done since December?
People around here are so horridly misinformed about the Reanimator trait that they keep quoting issues that don’t exist anymore to try and say the trait is bad, terrible, and the worst thing ever. Fact is, almost none of these things are true. Jagged Horrors can only be a detriment in a couple of locations:
1. Subject Alpha who targets every individual with an AoE. This is not minion restricted.
2. Cloak and Dagger spam thieves. Again, any pets or NPC’s can cause this issue.
3. Trying to get away from something that has almost killed you (that you were attacking), but the Horror (and all your other minions, if any) are still attacking it and keeping you in combat. Good news is that the thing chasing you is also in combat still as the Horror keeps it there.
Interestingly, if a minion (and not you) is attacked, you are not put into combat. If you are attacked, your minions go attack the enemy. However, if you run away, you drop out of combat even if your minions are still fighting. They will break off from the fight after a brief period. This only occurs if you yourself have not attacked the target.
I’ve been playing a Death Magic free build all the way back when we used to jump up the wall behind the first boss in P3 Arah to shortcut almost half of the dungeon. Back then those little buggers used to spawn Grubs.
Engineer and Elementalist in progress…
A pain, but not actually a detriment.
To me the detriment comes from taking up valuable space in a trait line. Yes there might not be huge negatives like some people are suggesting, but take a look at the other profession’s 5pt trait into their toughness lines, and then look at reanimator, that’s where the detriment is, it’s what you could have had for the same investment.
For thieves, you’re getting a stunbreak which [if they’re stealth specced] will start removing conditions, give ~1k healing and three seconds of total breathing room. When has a jagged horror ever achieved that? Keep in mind that reanimator’s ‘benefit’ doesn’t exist at all until after you have already won a fight.
wow i can’t believe i let this post go by unnoticed
have you ever played a thief? last refuge is useless, all it usually ever does is give you revealed if you’re attacking a player (even if you try to disengage it isn’t that good because of the delay of the skill from the time you hit 25% health)
edit: also blinding powder isn’t a stunbreak, the thief may be stealthed but you can still just attack where they stealthed, they aren’t invincible while stealthed
I play a thief all the time. If you spam attack when you get a free stealth than that is your problem
What was your point again?
I play a thief all the time. If you spam attack when you get a free stealth than that is your problem
What was your point again?
That you frequently get the stealth while you’re in the middle of attacking, so you instantly go Revealed. The blind is the only reliable part of that trait as well as any “when you enter stealth” traits.
And I never said the Horror was taking hits for you, but one of your allies. If it is hitting the Horror, it’s not hitting someone/something that matters. If it’s not hitting the Horror, then your damage output goes up. Kind of a win-win, since very few AoE hits (Churning Earth is a notable exception, as are some boss moves) will kill the horror (usually takes 3 or 4, 4-6 if traited for minion health).
I never stated that Reanimator was the trait to have, but it’s what we’ve got and it is nowhere near as bad as people keep claiming it to be.
(edited by Drarnor Kunoram.5180)
Then you need to get more aware and stop giving yourself revealed. I dont complain if I cast death shroud just after last gasp procs, if I dont plan for it coming then it’s my fail for not using a great tool properly
Then you need to get more aware and stop giving yourself revealed. I dont complain if I cast death shroud just after last gasp procs, if I dont plan for it coming then it’s my fail for not using a great tool properly
Last Gasp procs instantly. There’s a delay on Shadow Refuge. Plus thieves typically (not always, I recognize they can get higher armor values) take bigger hits compared to max health to make planning that a little trickier.
I was just wondering, doesn’t reanimators Jagged Horror contributes to your own defense as a necro sinds any minion dying gives you some free Deathshroud energy?
I’m not entertaining arguments about why thieves should be able to run berserker gear more than other classes, if any profession wants to go completely glass then that is their perogative, and they live with the consequences.
This is about reanimator
And it is nowhere near as good as any of the other profession’s traits, I agree that some of the downsides people are stating are hyperbole, but that fact that this trait has negative impacts at all on our gameplay instantly makes it worse than the other given traits
However hard it is for a Zerk thief to plan for hitting 25% hp is their own fault for running such a glassy spec, there is nothing we can do to halt the impact of the jagged horror handing out free cloak & dagger hits, or dark pathing
A pain, but not actually a detriment.
To me the detriment comes from taking up valuable space in a trait line. Yes there might not be huge negatives like some people are suggesting, but take a look at the other profession’s 5pt trait into their toughness lines, and then look at reanimator, that’s where the detriment is, it’s what you could have had for the same investment.
For thieves, you’re getting a stunbreak which [if they’re stealth specced] will start removing conditions, give ~1k healing and three seconds of total breathing room. When has a jagged horror ever achieved that? Keep in mind that reanimator’s ‘benefit’ doesn’t exist at all until after you have already won a fight.
wow i can’t believe i let this post go by unnoticed
have you ever played a thief? last refuge is useless, all it usually ever does is give you revealed if you’re attacking a player (even if you try to disengage it isn’t that good because of the delay of the skill from the time you hit 25% health)
edit: also blinding powder isn’t a stunbreak, the thief may be stealthed but you can still just attack where they stealthed, they aren’t invincible while stealthed
I play a thief all the time. If you spam attack when you get a free stealth than that is your problem
What was your point again?
and i quote
“(even if you try to disengage it isn’t that good because of the delay of the skill from the time you hit 25% health)”
did you read my post?
what was your point again?
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
That it’s still infinitely better than reanimator, quite clear tbh
That it’s still infinitely better than reanimator, quite clear tbh
why compare it? they aren’t even anything alike
you’re right, it’s better than reanimator, only because jagged horrors do literally nothing
you put last refuge up on a pedestal and made it seem as if it’s the best 5 point trait ever, when it rarely ever works as intended
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
Please quote me saying it’s the best 5point trait ever, or delete your post saying so.
Apart from this ‘delay’ which isn’t showing on the wiki, google, or searching through thief forums, it is working as intended, people just aren’t using it properly.
There is no using jagged horror properly
EDIT: and the comparison is a trait ability between two professions which requires the same investment of trait allocation for vastly different gains. Devs apparently aren’t happy with how strong Last Gasp is as a 15p investment, yet for the smaller 5pt investment thieves are getting a similar stunbreaking ability, whereas necros are left with reanimator in place.
(edited by azuzephyr.7280)
Please quote me saying it’s the best 5point trait ever, or delete your post saying so.
Apart from this ‘delay’ which isn’t showing on the wiki, google, or searching through thief forums, it is working as intended, people just aren’t using it properly.
There is no using jagged horror properly
EDIT: and the comparison is a trait ability between two professions which requires the same investment of trait allocation for vastly different gains. Devs apparently aren’t happy with how strong Last Gasp is as a 15p investment, yet for the smaller 5pt investment thieves are getting a similar stunbreaking ability, whereas necros are left with reanimator in place.
stop reaching
i said you made it seem, no one was quoting you verbatim, please calm down
i’ve established that reanimator/jagged horror is useless, i really don’t know what it is you want out of me, in fact my entire reason for even clicking on this thread was to talk about how i think jagged horrors are useless
edit: why do you keep referring to blinding powder as a stunbreaker? because it can be used instantly? it doesn’t move you anywhere, it doesn’t drop a fear or stun
Notalkingplz (PvE/Spvp) – Guardian
Rough Trade (PvE)/Urok Ashpaw (Spvp) – Engineer
(edited by hamsteak.1368)
Please try to keep the thread civil.
On topic:
The issue with it taking AE hits for teammates is 1) It has a health degeneration of it’s own so it will probably die before you get to the fight and 2) it doesn’t have a lot of health to begin with especially seeing as it’s usually one shot by anything that hits it.
The only real way I can see to make it even remotely useful is to take Death Nova. But like I said, it’s more likely to die before it is anywhere to be useful and in PvE you really don’t have a lot of usefulness for poison save for very few situations where a boss may heal through regeneration.