So I am away of the number of Threads already on the forums. However I would like to stand up on my soap box for a bit and talk about the new traits in my own way. I feel I can be critical about this and add something constructive to these. I’m not all positive about them or all negative either.
Parasitic Contagion – A % of your condition damage heals you (5%, not affected by healing power)
I actually like this one. But I feel that I like it for all the wrong reasons. And let me explain. One of the areas that the necromancer is lacking in is Survivability against boss. This trait really doesn’t help in those situations. Especially without dhuumfire. Seeing as the healing is going to be slightly better then regen with no investment with only 1 target to attack. The healing will be marginal.
The Good part about this is also what I feel is a bad part. Against a large mob the healing you gain from this will far exceed regen and make you much harder to kill against trash mobs. But the bad part is we really don’t need extra survivability against trash mobs. We are capable of handling them just fine. And in the situations we can’t, the problem becomes our path of escape. Which we would want to enter death shroud to soak damage meaning we get no benefit from this.
The placement for this is also odd. And its wording is concerning. I feel by putting this in spite as a defensive trait feels off putting. If this was life stealing as opposed to just healing I could see build diversity coming up from taking this and spending some points into blood in order to optimize a condi life stealing build. Which could be interesting. The problem, as it is right now, is that it only synergies with one very specific trait line. And we already have a trait that does that in dhuumfire.
Overall, I do like the trait, I just feel that its misplaced and not doing what it should be doing.
Path of Corruption – Dark Path now additionally converts 2 boons into conditions.
I’m not a fan of traits that rely on a specific skill to proc as a grandmaster. These type of traits are the ones I would consider as a master trait before thinking of them as grandmaster. In the same line we have terror, which honestly could be a grandmaster trait and no one would bat an eye from the change provided lingering curse was lowered to master. This one I feel this one is good, but not as good as arena net is giving it credit for. I don’t have too much more to say on this one seeing as I don’t do much PvP. So I’ll leave that one up to the PvP players who regularly play it to determine how much value this has.
Unholy Sanctuary- Regenerate health while you are in death shroud (this is the only method currently to physically regen your HP while in death shroud – it is same as healing from regen, will scale with your healing power)
This one feels like a cheat. A hot topic on the Necromancer forums have been about how necromancers can’t heal while in death shroud. This has been plaguing us since launch and has hindered our uses for far too long to deny all healing while in it.
The problem I have with this is it doesn’t actually solve the problem. Seeing as death shroud can be burned down in a second. It can be very good in the right hands, but this trait feels more like an adapt trait rather then a grandmaster trait.
As powerful as being able to heal in death shroud might be, it doesn’t compensate for the fact that the necromancer doesn’t have access to their utility skills, healing skill or elite skill while in death shroud. Even if we could heal while in death shroud normally without a trait, the necromancer still wouldn’t have that much access to healing. Life stealing would be the method of choice while in DS if we could heal.
I Do think that this trait might actually be better then Parasitic Contagion when fighting bosses, as being in death shroud can spell death for the necromancer pretty quickly if they are being focus fired. But I still feel that the minor healing isn’t enough of a gain as we still can’t be healed by allies which still continues one of the biggest problems with death shroud as a parasitic profession mechanic.