Any math crunchers?
Depends on your current power.
damage formula is;
(weapon damage x power x skill coefficient) / target’s armor = damage dealt.
I went off the base power of 916 which everyone has at lv 80 using pvp steady weapon with 254 dmg and necro’s unholy feast for coefficient of 0.8799. Multiplied the damage by the base crit damage of 50% then compared the numbers from an increase in power by 7 to an increase in crit damage by 1%.
If you’ve got 916 power and 100% crit chance, then 1% crit damage would change your effective power from 1.50 * 916 to 1.51 * 916, so (1.51*916 – 1.50*916) or 916(0.01). So it’d be 9 power.
You would also have the most screwed up build I had yet encountered, but that’s a different point entirely.
Edit: This is wrong and misleading. Not sure what I was thinking, sorry. See below for better stuff.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
Is crit damage multiplied in the damage formula or at the end?
I was just trying to figure for fun the amount of power needed to match having 150% crit damage (base 50% + 100% boost).
Is crit damage multiplied in the damage formula or at the end?
I was just trying to figure for fun the amount of power needed to match having 150% crit damage (base 50% + 100% boost).
Since everything is multiplicative, it actually doesn’t matter when you multiply it in!
It’s pretty obvious, and nobody’s impressed.
then this is how the formula for damage dealt would look like for necro’s unholy feast. I had the skill coefficient wrong before. I am using pvp’s steady axe for 254-254 dmg range against the heavy golem which is rated for 2600 armor.
base stats:
(254 × 916 × 0.79) / 2600 = 71 × 1.5 = 107
10% crit damage;
(254 × 916 × 0.79) / 2600 = 71 × 1.6 = 114
70 power:
(254 × 986 × 0.79) /2600 = 76 × 1.5 = 114
I learned from testing that the amount of power needed to match 1% crit damage varies depending on which skill because they all have different coefficients.
Alright, redoing my calculations, I found an error in my first attempt: I basically made up the crit multiplier * power thing on the spot, and it was closer to approximating the damage difference than giving me how much power I’d need to add to keep them the same. What I actually should have pursued is something like:
- (916 + x) * 1.5 = 916 * (1.5 + y)
with x being bonus power, and y being bonus crit damage (as a decimal! So 10% would be 0.10).
Solving this I find that, at 916 base power and 100% crit chance (again, a very unlikely/impossible scenario, but w/e) Adding 1% crit damage is equivalent to adding 6.1 power.
Damage formula for 100% crit chance:
(base power + bonus power) * weapon strength * skill coefficient / armor * (1.5 + bonus crit damage)
(p + x) * w * s / a * (1.5 + c) = D
We assume two scenarios, {x=0, c=c} and {x=x, c=0} where they both calculate to an identical value of D. Thus
(p + 0) * w * s / a * (1.5 + c) = (p + x) * w * s / a * (1.5 + 0)
Which simplifies down to
p * (1.5 + c) = (p + x) * 1.5
Substitute in 916 for base power and you’re set.
It’s pretty obvious, and nobody’s impressed.
My solution, just go here, math done automatically
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I hate math… Why did i press this thread?