Any possibility of getting another form of DS
While people have been wanting underwater DS on land for ages, I actually think DS is fairly balanced in its uses. Condition builds do get a lot out of using DS, and its an integral part of most PvP burst builds, and even in PvE I personally use it to get a bit more bleeds/torment on the target.
you can apply 4 conditions (from 5 skills) while using deathshroud if you spec for it:
bleeding, chill, fear and torment
i think its fine the way it is and yes, im running a condition build myself.
what else would you ask for? (curious, not trying to bash you)
No worries I appreciate the input
I just find the current DS lacking in the condition management department. Sure I can apply a couple conditions, and if traited I can do all sorts of things when entering it, but there’s just nothing really keeping me in it. At least in the water DS I can transfer my party’s conditions to myself them spam 1 to transfer them to enemies. Dunno, that just seems to fit in with my idea of a conditionmancer more :?
I guess it’s not a terrible class ability and like you both say, it does work in condi-builds, but I’d like more condition management from it I guess.
I think DS is quite powerful condition-damage wise. If you have something like critical hits causing bleeds, Life Transfer will more than likely stack a little bleeding. Then you have Dark Path, which is awesome… 3 stacks easy peasy. The best, most powerful one is Tainted Shackles. I think it was the perfect addition. Without Tainted Shackles, I’d be inclined to agree with you. WITH Tainted Shackles, on-land DS is perfect where it is for a condition user, in my opinion.
(Although I’ll admit, I rarely use Life Blast… unless I’m low on HP and trying to buy myself time. With 5-sec fury in DS, it can hit for +1k, with a chance to bleed. Not bad if you ask me )
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I think the one other problem is that underwater DS is undeniably broken as hell. If we were to directly translate it to land it’d be completely OP.
I don’t know if I’m doing a good job of getting my point across here xD
I’ll agree that we do have access to stacking/applying conditions. Torment has also made it a lot better, but I don’t think Torment is all that huge TBH, unless we manage to fear the mobs for long enough for it to take effect.
What I would like to see from DS is more condition manipulation. So not necessarily creating new conditions (although that still would be nice to have), but more removing conditions from party members, condition transferral, etc. I gave the underwater version as an example because it sort of has the condition manipulation I was looking for, but like Bhawb says, this might be pretty OP on land, especially when we take into account our current kitten nal of condition manipulation utilities (Corruption skills, staff 4, Dagger 4, etc.) :<
I just like playing with conditions and just generally being a mobile disease :P
Just wanna say I appreciate the input. It’s always interesting to hear other people’s views on the necro class. It’s been my favourite class since launch, even though I don’t get to play her much in dungeons :<
I think the one other problem is that underwater DS is undeniably broken as hell. If we were to directly translate it to land it’d be completely OP.
That is EXACTLY why we need it… well just DS 1 on land (since they did nerf putrid and no fix seems in sight); 3 and 4 might be kinda op (3 for obvious reasons and 4 for the mass condi removal + dem cc heal after it).
1 is strong because its a condi cleanse on a sub 2s CD, then 3 is a 2s base AoE fear (lolwut), and 4 is strong but at least it has a drawback.