Anyone know when the trait changes are?

Anyone know when the trait changes are?

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Cos I’m not sure if it’s the 11 June patch, or the end of the month patch.

Very interested in the necro getting more interesting trait choices, especially those 25 point minors which are dull and (generally) ineffective.

Mad Skullz | 80 Necro | Piken Square

Anyone know when the trait changes are?

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Posted by: Dakiaris.2798

Dakiaris.2798

I have a feeling it will be 1/2 on the june 11th patch and the other 1/2 at the end of the month.

Anyone know when the trait changes are?

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Posted by: Bhawb.7408

Bhawb.7408

There might be some on the 11th, but most of it will be on the end of the month, most likely. End of the month is when they do the big patch.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Anyone know when the trait changes are?

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Posted by: Engels.8537

Engels.8537

I don’t know why but i’m disappointed in advance,

Déja vu…

Anyway i’m having a blast with my guardian and my mesmer, but the necro will always be my main class

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

Anyone know when the trait changes are?

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Posted by: Monoman.2068

Monoman.2068

I don’t know why but i’m disappointed in advance,

Déja vu…

Anyway i’m having a blast with my guardian and my mesmer, but the necro will always be my main class

Same here except I’m using a ranger instead of a mesmer. Really hoping they take a long hard look at the blood magic tree.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

Anyone know when the trait changes are?

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Posted by: Lily.1935

Lily.1935

Necromancer isn’t a nooby friendly profession. You go through most the low levels with minions thinking you are awesome only to get ground into dust by one aoe spell that kills all your minions removing your heal, utility then nukes you down so hard with nothing to show for it. Then you learn that condition is the general accepted necromancer build. Then you find that you are still having trouble because you don’t have stability, vigor, blocks or invulnerability and death shroud doesn’t cut it at all in terms of defense with a condition build. So you are basically relying almost entirely on your gear to carry you through defensively, and die a bunch of times. Then you give up and play a mesmer, guardian or ranger.

Pretty much the story I hear all the time.

My Main is still a necro for now. I go balls to the wall bleeding. I can quickly stack bleed up to 20. If someone decides to remove it contently, I can get to 10. But this just means my damage is still pretty low and my defenses don’t make up for this. I do alright for myself, I can survive very well. I’m not going to win any 1v1s with any players and in terms of groups, I will probably just take my mesmer or guardian to the fight if we need something better for the group.

I kinda got to the point on my necro where I just said “Screw it” And designed her to stand on her own, and not bother supporting a party. I kinda got a bit discouraged from supporting on a necro when a mesmer can do almost the exact same thing with one skill that I would need to use 3 well skills to match.

I have allot of complaints about the necromancer. Some things are really fun to do on one. However I don’t always feel that it is enough. I seem to mostly play them out of nostalgia for my Guild Wars 1 necromancer.

Anyone know when the trait changes are?

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Posted by: Bhawb.7408

Bhawb.7408

So you are basically relying almost entirely on your gear to carry you through defensively, and die a bunch of times.

Really? I am by no means a great player, but I made it very easily through the game without ever buying armor until I was 80, and then I spent the next 6 months or so doing all my dungeon runs with rare MF armor, without issue. It is hard the first time you run something difficult, but its really not that hard to do dungeons as any profession in much less than top tier.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Anyone know when the trait changes are?

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Posted by: Lily.1935

Lily.1935

So you are basically relying almost entirely on your gear to carry you through defensively, and die a bunch of times.

Really? I am by no means a great player, but I made it very easily through the game without ever buying armor until I was 80, and then I spent the next 6 months or so doing all my dungeon runs with rare MF armor, without issue. It is hard the first time you run something difficult, but its really not that hard to do dungeons as any profession in much less than top tier.

I’ve run a dungeon with 3 necros before. One of them was minion master. Our damage and protection was so low, it took 2 hours to complete it and most of us destroyed our armor. If you are a solo necromancer in a 5 man group with some of the other staples such as mesmer, guardian and warrior, you will do fine, better then fine. But its not you that is making the biggest splash and you will be the one least missed if you left.

When I do a dungeon and we are not doing well, I switch to my Guardian or Mesmer and I end up having to work allot harder then I did before and harder then my allies, but the difference in our performance is greatly improved.

My necromancer is very good, considering. I have something like 7 different builds on my necromancer that I can use. The problem comes that all 7 of those builds are out classed by staple builds being used by other profession. And the builds I use are not bad builds.

Anyone know when the trait changes are?

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Posted by: Bhawb.7408

Bhawb.7408

It really isn’t difficult to hold aggro as a Necromancer, is more what I was getting at (and surviving). As long as you understand how to kite the mobs in question (and it does depend on your build), you should be more than able to hold aggro of an entire room and never die; and I have done this in rare MF gear (power/cond/MF). Its not about the rest of the group protecting you, its about you running circles, understanding how to keep CC on the mobs, and how to dodge around. I’m sure I’m terrible at it now, but when I actually PvE’d I almost always held aggro on a glass build, rarely with issue.

I’m not saying we are better than others, I have said multiple times on the podcast that current PvE mechanics just don’t require Necros, and greatly reward other classes. But I was simply addressing the idea of “gear carrying you”, when it isn’t hard at all to PvE as a necromancer, even solo, in crap gear.

Also, I’ve been told these changes are quite possibly coming out on the 11th, so it is possible (though not guaranteed) that we will see them soon.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Anyone know when the trait changes are?

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Posted by: PlasticHippo.8934

PlasticHippo.8934

in the last state of the game I heard one of the dev’s say he was still deciding between 3 or 4 possible conditions for the DS#5 skill and that when he decided on which one he would give us more info about it. if it was coming out on the 11th we would of heard more about it by now

Anyone know when the trait changes are?

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Posted by: Bhawb.7408

Bhawb.7408

Trait change, not DS 5 skill.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Anyone know when the trait changes are?

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Posted by: Lily.1935

Lily.1935

It really isn’t difficult to hold aggro as a Necromancer, is more what I was getting at (and surviving). As long as you understand how to kite the mobs in question (and it does depend on your build), you should be more than able to hold aggro of an entire room and never die; and I have done this in rare MF gear (power/cond/MF). Its not about the rest of the group protecting you, its about you running circles, understanding how to keep CC on the mobs, and how to dodge around. I’m sure I’m terrible at it now, but when I actually PvE’d I almost always held aggro on a glass build, rarely with issue.

I’m not saying we are better than others, I have said multiple times on the podcast that current PvE mechanics just don’t require Necros, and greatly reward other classes. But I was simply addressing the idea of “gear carrying you”, when it isn’t hard at all to PvE as a necromancer, even solo, in crap gear.

Also, I’ve been told these changes are quite possibly coming out on the 11th, so it is possible (though not guaranteed) that we will see them soon.

I never mentioned anything about having a problem holding agro. I’ve had problems getting too MUCH agro. Never holding it. And yes, your gear plays a large roll in your Survivability. I use sigil of energy in my staff so I can get myself an extra dodge. And it has saved my life so many times that I wouldn’t think of not taking it. As for a mesmer, they don’t need sigil of energy. Bringing that would be a waste seeing as they have easy access to vigor. This is just one example of gear that is needed vs not. My mesmer runs full glass, and as long as I’m paying attention, I don’t die. My mesmer is actually far more comfortable sticking in the front line then my necromancer is. And they have about a 6k armor difference.

You say how I should play like I don’t do it. And I do it allot. Hell, I look for visual cues on enemies just so I can time my fear right and even train with my necro in south sun to cut down on my time needed to build up and cast skills. This doesn’t mean its easier to survive on my necromancer as it is on my mesmer or guardian. Its much harder and requires me to react much quicker and be much wiser with how I use my skills. Which again is fairly hard to do seeing as the necro has slower cast times with their skills then a mesmer or guardian.

Do I still like my necromancer? Yes! I love my necromancer. I want her to be all that she can be. I’m waiting on the update as well. I’m really looking forward to it. I have high hopes for it, its been the only thing I could talk about with my guild ever since I heard about it.