Anyone tried Scavenging runes in pvp yet?
975 health on each stealing proc. It’s actually a pretty sizable amount for a passive proc.
6 piece bonus on a Carrion amulet is 113.75 condition damage if you have no points in Blood Magic. That is ~6 damage/bleed tick.
Switched to them for a couple of evenings, but tbh I wasn’t impressed. I never even noticed the lifestealing happen, so I don’t know how much health it steals, and the 6th bonus is pretty marginal, adding about 100 condition damage even with Carrion gear (that’s like 3 extra damage per bleed stack iirc?). I know the Nightmare 6th bonus gets wasted on pets, summons, and enemies with stability 50% of the time, and doesn’t come at an opportune moment much of the rest of the time, but when it does occasionally create an opportunity to chain-fear someone, or to cast a big-damage ability on them while they’re feared, it can turn around a fight. I think I’m gonna go back to Nightmare personally, but I’d love to hear what mileage other people have had from it!
I tried them as well I still feel like I get more out of nightmare runes.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The 6th bonus of each rune is ok at best. What you really have to decide between is +15% condition duration or 2k extra healing and dmg every 25 sec.
Personally I’d go with Scavenging.
975 health on each stealing proc. It’s actually a pretty sizable amount for a passive proc.
That’s not bad!
6 piece bonus on a Carrion amulet is 113.75 condition damage if you have no points in Blood Magic. That is ~6 damage/bleed tick.
That’s not great…
The proc is actually really nice, its the same as Vamp runes, which I used to love (the removal of mixing kind of killed that set for me though). I’m not sure how relevant the set is for condi Necros though, seems like condi duration is a far better stat.
I don’t mind less duration for more intense conditions, but the #6 bonus goes nowhere near accomplishing that. I know it’s on par with Undead Runes, but, well, there’s a reason no-one uses those either… I guess since conditionmancers are more about slowly whittling an opponent down until they;re low before finishing them off with fear chain and/or corrupt boon they don’t gain as much from that ~10% extra condition damage the #6 bonus gives as a true condition burst class like shortbow ranger would.
Would’ve been awesome to have had this back in the Dhuumfire+Signet of Spite days though!
975 health on each stealing proc. It’s actually a pretty sizable amount for a passive proc.
That’s not bad!
6 piece bonus on a Carrion amulet is 113.75 condition damage if you have no points in Blood Magic. That is ~6 damage/bleed tick.
That’s not great…
Exactly.
Or its vice verse on rabid/carrion. The runes are only viable in wvw cz there u get tough+vit in dire gear and food gives the biggest part of condi duration.