AoE auto attack missing from Melee.

AoE auto attack missing from Melee.

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Posted by: Geikamir.6329

Geikamir.6329

I’m extremely new to the necro. I have 6 level 80’s and now working on Necro. As I’m playing it in PvE I notice the lack of AoE daggers and axe auto attack have. Why is that? Every other profession gets it, but not Necro? It’s not like the damage is super high or anything.

It’s a fun class so far, but seems so much more limited because of this. Do you guys think it should/will be changed?

Toons: Foreseer, Geikamir, Rapscallion, Specimen, Scythian, Zeau, Ärtifact, and Replica.

AoE auto attack missing from Melee.

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Posted by: Bhawb.7408

Bhawb.7408

I can’t answer if it should be changed or not, I feel like daggers are already an incredibly strong melee weapon, and Axe’s can be strong in use (on paper they are terrible); however I wouldn’t be surprised if they gave axe’s auto attack a little cleave (but with no vulnerability on the cleave part, just the main target), and I could see it still having some balance.

I don’t think it will be changed though. Necromancers already do fine in AoE, we just don’t do it with our dagger/axe as much. Staff has decent straight line “AoE”, and even in a power build the marks can do decent damage.

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AoE auto attack missing from Melee.

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Posted by: damny.9342

damny.9342

Daggers only “cleave” on elementalists. Axes only cleave on warriors (rangers throw their axe with #1 so it’s not melee). Necros get a multi target auto attack with staff #1.

Dagger #1 damage is actually pretty good and can carry you through most of the open world PvE content in a power build.

Daggers are used with power or tank builds. I don’t think they need more AoE. Wells are really strong in these builds. Axes are used in burst builds and burst usually focuses on single target damage, so that’s fine too.