Are MM Necros viable in pve dungeons?

Are MM Necros viable in pve dungeons?

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Posted by: Itsuto.4958

Itsuto.4958

I’m looking for a build that makes MM Necros viable enough for pve dungeons.

Are MM Necros viable in pve dungeons?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I’m thinkin armor with power, healing power, and toughness. Standard minion master with a TWIST, instead of death nova, go with unholy sanctuary. Dagger/warhorn and staff.

Standard 4/0/6/4/0 build, though maybe go unholy sanctuary instead of death nova. Also, should be a rune to boost your power by converting toughness to power.

Now as to if it’s viable….well I ran with a condition MM back in arah and found i did pretty decent. Minions would even help when we needed to stack by taking the damage for us (bless you flesh golem) and when we didn’t, they’d draw aggro. Even against luppi I didn’t have much trouble because of that reason.

Nowadays though there is a nasty bug with flesh of the master, causing all minions to die when you go down…so yeah, be careful of that. Also, zerker meta, don’t think I need to explain that. You’ll also have problems against a straight dps race boss such as the high priestess of lyssa. So short answer, can work, should work, will work, just not the most efficient. It’s like trying to eat steak with 2 spoons.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: OlliX.1705

OlliX.1705

I some times do this for fun. I just use the full berserker gear I’d use for a normal PvE dungeon build, dagger +wh/focus, traits 40640 and full utility bar of minions.

Minions can easily ruin positioning on bosses and mobs when stacking, so be careful with that, but I find that if you have a basic understanding of how they work and you know the dungeon well you can take precautions and swap them out for something else where this would be desirable.

Also worth mentioning – I’ve only run this build with friends, and they kinda let me play whatever I want as long as it’s a dps build. I don’t know how the average zerker lfg group would react to it.

[qT] Necro main.

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Posted by: Zaxares.5419

Zaxares.5419

They’re definitely viable, yes. I take my condi-minion hybridmancer into dungeons/Fractals all the time. The key is that you just need to be aware of which boss fights require the boss to be moved around (or not moved, as the case may be), and don’t spawn your minions for those fights. It’s really no different from how Rangers can set their pets on Passive or recall them so the boss doesn’t get bogged down attacking their pet while the party needs to pull him to a specific spot.

Are they a meta build? Definitely not, but it works, and it’s still very fun. (Ever done a full 5 MM necro run through a dungeon? It’s hilarious with that many minions running around.) Just don’t try to join speedclear/zerk meta PUGs and you’ll be fine.

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Posted by: Seiishizo.7162

Seiishizo.7162

necro’s are the worst and the most unwanted class in PvE

And minions die to AoE since they can’t dodge

so its unviable+unviable+unwanted = total crap

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

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Posted by: OlliX.1705

OlliX.1705

necro’s are the worst and the most unwanted class in PvE

And minions die to AoE since they can’t dodge

so its unviable+unviable+unwanted = total crap

From my experience they survive a lot better than one might think, even when stacked with a boss. When traited right the cooldown is pretty low and they explode on death, and deal damage that way too.

I don’t run MM in dungeons very often, but last time I did it was a CoE run and the minions held up surprisingly well when stacked with Subject Alpha.

[qT] Necro main.

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Posted by: KICKER.3874

KICKER.3874

any of you people posting kitten around here are actually capable of judging a build/class or doing some basic tests?

it’s really not hard:
- put full zerk on you
- autoattack with axe for 10 seconds – add up how much dmg you did
- then add up how much dmg the minions did in 10 secs

guess how much they do.
- on average around 3x times more dmg than you in full zerk

so yes, you can be a good dps with minions in dungeons

Are MM Necros viable in pve dungeons?

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Posted by: Seiishizo.7162

Seiishizo.7162

necro’s are the worst and the most unwanted class in PvE

And minions die to AoE since they can’t dodge

so its unviable+unviable+unwanted = total crap

From my experience they survive a lot better than one might think, even when stacked with a boss. When traited right the cooldown is pretty low and they explode on death, and deal damage that way too.

I don’t run MM in dungeons very often, but last time I did it was a CoE run and the minions held up surprisingly well when stacked with Subject Alpha.

nice story, but any other class will do better in supporting and dpsing so unviable and cus of that unwanted

Owner and creator of http://www.gw2score.com
Btw: It’s Sey-Shi-zo ^.^

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Posted by: Anchoku.8142

Anchoku.8142

Minions may scale up difficulty, they do not dodge red circles, many of their conditions do not work against Unshakable bosses, and pathing problems greatly reduce dps. The one good thing they do is hold aggro.

Edit : Minions do add a lot to dps when they are not lost in their thoughts or on cool down but they can also be a pain

(edited by Anchoku.8142)

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Posted by: jalmari.3906

jalmari.3906

minions don’t work in most dungeons since they die in aoe

i don’t know why anyone is even asking this still

they can work in some dungeons where is not so much aoe but you can do something more useful while at it.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: Emma J.1940

Emma J.1940

I’m not a mm player normally but for fun last week my guild tried all necro mm parties in dungeons, with max amount of minions possible and we wizzed through AC without any trouble, was a fast and easy run. We didnt have any special stats or armor we just all chose minons for the skills and ran with it.
So I think a necro mm should be fine in a dungeon. I normally run condition damage so it was a nice change.

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Posted by: Softspoken.2410

Softspoken.2410

I’m not a mm player normally but for fun last week my guild tried all necro mm parties in dungeons, with max amount of minions possible and we wizzed through AC without any trouble, was a fast and easy run. We didnt have any special stats or armor we just all chose minons for the skills and ran with it.
So I think a necro mm should be fine in a dungeon. I normally run condition damage so it was a nice change.

So I’m not sure if it’s true, but I’m under the impression that five necros with minions actually hit a sort of critical mass wherein boss AoE actually isn’t that effective at killing them. The reasoning is that AoE is capped at a certain number of targets, and having a pile of minions running around tends to overload that cap: so while a few will still die relatively quickly, they meat shield for each other and give greater uptime to the horde as a whole.

Again, not sure if it’s true, but if it is it’s hilarious.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Shadelang.3012

Shadelang.3012

MM mancers can infact steamroll most bosses by abusing hte aoe cap. However this only works if you have 4-5 of them. When you DO have that many…its pretty kittening funny watching a boss drown in permanent cripple/immobilize as well as liberal applications of poison and weakness.

Ghost Yak

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Posted by: Anchoku.8142

Anchoku.8142

Yes, boss AoE can only hit 5 targets, iirc. It takes the pressure off minion CD.

Are MM Necros viable in pve dungeons?

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Posted by: Shadelang.3012

Shadelang.3012

Its one of the most amusing aspects of one of the weakest builds in the game. The more you have the stronger each individual necro becomes.

Ghost Yak

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Posted by: naiasonod.9265

naiasonod.9265

Viable? Yes. Ideal? No. I wouldn’t want to see one pug, or bring mine purging in mm.

I personally think they’d improve the pet system immensely by giving us some basic pet controls.

Even just attack and stand down buttons to command all pets at once would be great. Add a passive mode toggle and I’d call it OK.

As it is though, it can work, but you’re not going to be making friends bringing an mm necro on pug dungeon runs.

One is only the smartest person in the room if they are alone.

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Posted by: ArchonWing.9480

ArchonWing.9480

Yes, you definitely can for the easier ones. We had some comedy 5 MM runs and it was pretty much the most laziest experience I’ve ever had but you really shouldn’t do anything like that for serious runs. But then again if you wanted to speedrun anyways, some people wouldn’t want you to bring a necro anyways… Still, it’s very input free and I guess I can see the appeal.

I mean the AI is bad. Ranger pet AI is bad, but this is even worse because you have almost no control.

I used something like this and yes it runs under the assumption that the minions will die anyways, so I make them explode as much as possible:

http://gw2skills.net/editor/?fRAQRBIhdu1IHNN12WjXNs3mIXQkO2taTlE6AzWB-TFBPwAg2fU+BQ9ng6HepEkUAPtFA-w

And yes, I hate blood fiend so much, that I don’t even put it into a minonmancer build.

Use axe/focus to stack up lots of vuln, and then switch to dagger/warhorn for more damage.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.