Are minions fixed yet?
Roflmao lololo hahahhaahhaloolol ahahahahahahahahahahahshahahshahahah ROFL lolololoololl
No.
HAHAHAHA! Thats a good one. It will happen just after they make Reanimator a useful talent.
GW3 will fix it
It’s better, but not by too much. I love the minion build to death, just because the idea of it is so fun to me. But so far as being super viable, eh.
It’s still in a very rough patch. When the minions all work as I want them to (i.e., the stars align) my damage is lovely. But that doesn’t often happen, and as it is right now, it’s too easy to lose track of them in a crowd. And when heavy AOE takes them out, I essentially have no heal, no utilities and no elite.
I have fun with it and a skilled player can make it work. But a skilled player could probably make the other builds work much better.
Sometimes they stand around and look at me stupidly, but often enough I don’t have a huge problem with the minions. Perhaps I am having too much fun feeling like master-blaster with my flesh golem out.
Is it wrong that my biggest problem with the minions is their appearance? I think the GW1 minions were so much better looking. Except maybe the Bone Fiend. I mean what’s up with the Flesh Golem? And Bone Minions and Jagged Horrors are just…sad.
I’m hoping that an expansion or something adds some minions that look better.
I just can’t get into minions anymore, the sacrifice is too much for me, and their damage contribution is too little. I think even if they responded well I would have a hard time using them. They are too fragile and their impact in a fight is too small.
I think if I was less capable of kiting effectively and killing things without taking hits in PVE I would use them more, but since I have adjusted to not having things tank for me, and the minions are too stupid to kite for themselves, it all seems counter productive.
They are still way to fragile to the dreaded red circles on the ground and lack the initiative to get away from them. And in PVP, AOE’s shred them. Oh minions
Blizzard managed to make WoW pets take hardly any AoE damage at all after years of justified complaining from Hunters and Locks
Even as bad as Diablo 3 turned out and as horrible as Witchdoctors were at launch they eventually made Witchdoctor pets pretty good.
So A-Net will fix pets its just a matter of how long.
I just can’t get into minions anymore, the sacrifice is too much for me, and their damage contribution is too little. I think even if they responded well I would have a hard time using them. They are too fragile and their impact in a fight is too small.
I think if I was less capable of kiting effectively and killing things without taking hits in PVE I would use them more, but since I have adjusted to not having things tank for me, and the minions are too stupid to kite for themselves, it all seems counter productive.
They are still way to fragile to the dreaded red circles on the ground and lack the initiative to get away from them. And in PVP, AOE’s shred them. Oh minions
Point 1 is incorrect. Traited correctly they do anywhere from 2200 – 3k all together. I have posted a list of each of their damage before on my minion guide. They do enough damage to lay to waste anything in pve.
Point 2 is correct. AoE’s wreck them and the 1.5 cast time plus the CD on some of them makes them very tough to maintain if you lose them all at one time. Having said that, they are nerfing AOE damage soon ;p. The only guys I have trouble with in pvp is Condition bunker engineers and rangers. They do so much damage in aoe dots’ and are hard to kill. The rest is a toss up.
Tip don’t run conditions with minions. Axe plus minions burst = scary stuff.