Are runes of traveler worth it?
It surely seems a good substitute for runes of nightmare, specially to go 4 into traveler and 2 into lyssa for 20% condition duration.
But is it worth it to go with all 6 pieces for speed and free 1 utility?
Is it better than runes of perplexity?
Does the +30 to all stats compensate for loss in condition damage?
Perplexity? You have that much confusions?
Traveler increase crit damage, if i run power build – i’m probably will use it. But if i use it with condition build – i’ll lose too much condi dmg.
u’ll lose alot condition dmg. just make your build on some build setup site. gw2skills is up to date.
The 6th slot bonus alone makes it worth it (just as SoL is worth the utility slot for it) since necro mobilty sucks, overall higher movement speed (what allows repositioning for aoes be faster) is great, the 100~ cond damage you lose is nothing and for reals, in a good condi build for pve you are lucky if any condition over 10 seconds doesnt get overwritten.
The 6th slot bonus alone makes it worth it (just as SoL is worth the utility slot for it) since necro mobilty sucks, overall higher movement speed (what allows repositioning for aoes be faster) is great, the 100~ cond damage you lose is nothing and for reals, in a good condi build for pve you are lucky if any condition over 10 seconds doesnt get overwritten.
They are good runes, but you are giving up way more than 100 condition damage.
Traveler runes give 30 condition damage and 10 condition duration.
Perplex gives 183 condition damage and a confusion proc.
Scavenging gives 183 condition damage plus an extra ~100+ condition damage from vitality plus lifesteal procs
Giving up 250 condition damage for 25% movement speed is a pretty rough exchange of stats.
The 6th slot bonus alone makes it worth it (just as SoL is worth the utility slot for it) since necro mobilty sucks, overall higher movement speed (what allows repositioning for aoes be faster) is great, the 100~ cond damage you lose is nothing and for reals, in a good condi build for pve you are lucky if any condition over 10 seconds doesnt get overwritten.
They are good runes, but you are giving up way more than 100 condition damage.
Traveler runes give 30 condition damage and 10 condition duration.
Perplex gives 183 condition damage and a confusion proc.
Scavenging gives 183 condition damage plus an extra ~100+ condition damage from vitality plus lifesteal procsGiving up 250 condition damage for 25% movement speed is a pretty rough exchange of stats.
Ok 140~ if on normal cond runes and around 290~ on transition if used to full effect, happy? You still get the 10% cond duration, 10% boon duration and the 25% movement speed, if the person doesnt already have a set of runes they like (i use 3 mk 3 lyssa for example or scav runes on my other set) going with travelers is a great choice and no youd have to lose around 450 points of a minior stat to make up for a free utility slot (or said 250 that you do if only making up for a trait).
Not to rip on the condition damage stat, but its way weaker than people think (same with crit chance), in little parts trading it for small boosts in other stats is in general worth it (just for example, Bloodlust does more on both a hybrid and a condition damage build unless you start fully stacked for quite a long time; like 8 minutes).
(edited by Andele.1306)
It seems like the traveler runes would be best in Nemesis’s hybrid spec as an alternate to divinity runes.
You lose 30 to all stats + 6% crit damage for 15% boon duration, 10% condi duration, and 25% movement speed. That seems like an excellent tradeoff for PvE/WvW.
The 6th slot bonus alone makes it worth it (just as SoL is worth the utility slot for it) since necro mobilty sucks, overall higher movement speed (what allows repositioning for aoes be faster) is great, the 100~ cond damage you lose is nothing and for reals, in a good condi build for pve you are lucky if any condition over 10 seconds doesnt get overwritten.
They are good runes, but you are giving up way more than 100 condition damage.
Traveler runes give 30 condition damage and 10 condition duration.
Perplex gives 183 condition damage and a confusion proc.
Scavenging gives 183 condition damage plus an extra ~100+ condition damage from vitality plus lifesteal procsGiving up 250 condition damage for 25% movement speed is a pretty rough exchange of stats.
Ok 140~ if on normal cond runes and around 290~ on transition if used to full effect, happy? You still get the 10% cond duration, 10% boon duration and the 25% movement speed, if the person doesnt already have a set of runes they like (i use 3 mk 3 lyssa for example or scav runes on my other set) going with travelers is a great choice and no youd have to lose around 450 points of a minior stat to make up for a free utility slot (or said 250 that you do if only making up for a trait).
Not to rip on the condition damage stat, but its way weaker than people think (same with crit chance), in little parts trading it for small boosts in other stats is in general worth it (just for example, Bloodlust does more on both a hybrid and a condition damage build unless you start fully stacked for quite a long time; like 8 minutes).
I can’t imagine how bloodlust would out perform corruption for the build that I run which has zero power accounted for (aside from traits), and my auto-attacks already hit for almost nothing. In a hybrid or power build I would agree, but not for a full condition build, long before 8 minutes.
I do agree that penny pinching 5 condition damage here or there is not really a big factor, but 250 power vs. 250 condition damage is going to favor condition damage in a dire/rabid build.
Critical strike is much less appealing in a lot of builds though yes.
Ok 140~ if on normal cond runes and around 290~ on transition if used to full effect, happy? You still get the 10% cond duration, 10% boon duration and the 25% movement speed, if the person doesnt already have a set of runes they like (i use 3 mk 3 lyssa for example or scav runes on my other set) going with travelers is a great choice and no youd have to lose around 450 points of a minior stat to make up for a free utility slot (or said 250 that you do if only making up for a trait).
Not to rip on the condition damage stat, but its way weaker than people think (same with crit chance), in little parts trading it for small boosts in other stats is in general worth it (just for example, Bloodlust does more on both a hybrid and a condition damage build unless you start fully stacked for quite a long time; like 8 minutes).
I am with Andele on this one. I know mathematically it is a DPS loss but in WvW (the mode I play the most) I find Traveler awesome. I tend to look at other classes for example when thinking about builds for one of my characters. I know Trap Rangers usually tend to roll full dwayna runes and apothecary but can still be a pain to deal with and there bleeds don’t tick anywhere near my necros bleed damage.
Condition damage scales like crap except burning and +25% movement speed is really good when you can apply chill and then epi (if more than 1) giving them -66% movement speed or – 50% with cripple. That gives a pretty large advantage.
In the end it is personal preference and what you value.
I personally value the movement speed and the +10% condition duration is nice and gives me 80% overall. The boon duration gives me 1 extra second on on spectral armor, 2 extra seconds on Reaper’s Might, and 4 1/2 seconds on spectral walk. So there is value in the boon duration also.
Some people prefer damage which is also fine given different scenario’s (WvW) both would have their strength and weakness there is no clear cut winner.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
I can’t imagine how bloodlust would out perform corruption for the build that I run which has zero power accounted for (aside from traits), and my auto-attacks already hit for almost nothing. In a hybrid or power build I would agree, but not for a full condition build, long before 8 minutes.
I do agree that penny pinching 5 condition damage here or there is not really a big factor, but 250 power vs. 250 condition damage is going to favor condition damage in a dire/rabid build.
Critical strike is much less appealing in a lot of builds though yes.
Again, yes in a full condition build that got 250 cond damage stacked up from corruption it will do more, but if its (if i remember right under 21 stacks) lower, the scaling of power on the weapons will outdo the additional 5-19 damage you get from bleeds n posion for quite a while, so if a person isnt going for “the maximum” of condition damage on their build trading in some smaller boosts that could technically count as diminishing returns for investment (but not that many to make a real difference) for power, toughness, vitality, cond/boon duration or effects can be very much worth it.
Traveler = no need for singet of locusts = free utility slot = more damage/utility. I love it.
Traveler = no need for singet of locusts = free utility slot = more damage/utility. I love it.
Assuming you never use your Locust Sig, yeah.
I love these new runes,I was full divinity before I made the change.What I’m happy about the most,is I can now take off Locust Sig and use something more useful.
Yeah, it seems pretty awesome to be able to have spectral wall/armor, while still having epidemic, signet of spite and 25 movement speed with 40% duration food… I think i will give it a try… Just need to farm me alot of gold
I can’t imagine how bloodlust would out perform corruption for the build that I run which has zero power accounted for (aside from traits), and my auto-attacks already hit for almost nothing. In a hybrid or power build I would agree, but not for a full condition build, long before 8 minutes.
I do agree that penny pinching 5 condition damage here or there is not really a big factor, but 250 power vs. 250 condition damage is going to favor condition damage in a dire/rabid build.
Critical strike is much less appealing in a lot of builds though yes.
Again, yes in a full condition build that got 250 cond damage stacked up from corruption it will do more, but if its (if i remember right under 21 stacks) lower, the scaling of power on the weapons will outdo the additional 5-19 damage you get from bleeds n posion for quite a while, so if a person isnt going for “the maximum” of condition damage on their build trading in some smaller boosts that could technically count as diminishing returns for investment (but not that many to make a real difference) for power, toughness, vitality, cond/boon duration or effects can be very much worth it.
I would assume this would be in reference to a situation where you could in fact deal damage consistently, like PVE. For WvW, hitting harder on my bleed skills attacks is going to give me more less return (at least in my experience). I don’t suppose you have a link to the math so I can re-educate myself (not being snarky, I am really curious)?
I can’t imagine how bloodlust would out perform corruption for the build that I run which has zero power accounted for (aside from traits), and my auto-attacks already hit for almost nothing. In a hybrid or power build I would agree, but not for a full condition build, long before 8 minutes.
I do agree that penny pinching 5 condition damage here or there is not really a big factor, but 250 power vs. 250 condition damage is going to favor condition damage in a dire/rabid build.
Critical strike is much less appealing in a lot of builds though yes.
Again, yes in a full condition build that got 250 cond damage stacked up from corruption it will do more, but if its (if i remember right under 21 stacks) lower, the scaling of power on the weapons will outdo the additional 5-19 damage you get from bleeds n posion for quite a while, so if a person isnt going for “the maximum” of condition damage on their build trading in some smaller boosts that could technically count as diminishing returns for investment (but not that many to make a real difference) for power, toughness, vitality, cond/boon duration or effects can be very much worth it.
I would assume this would be in reference to a situation where you could in fact deal damage consistently, like PVE. For WvW, hitting harder on my bleed skills attacks is going to give me more less return (at least in my experience). I don’t suppose you have a link to the math so I can re-educate myself (not being snarky, I am really curious)?
Yes and it was on the dungeon forums a while ago… im kinda really bad with saving links… If you arent as lazy as i am you can probably look up the damage coefficients of the 1 chain and the scepter 3, the result should be around as long as you use the 3 every twice its cooldown and the enemy has more than 4 conditions, you get around full 8 minutes of time where each stack of bloodlust does more, but with exceptions on norn and risen abo like bosses (for short anyone with 4 times the armor of a heavy/someone in plague form).
I do have the skill ratios bookmarked trough so here: http://pvx.gw2buildcraft.com/Damage_Calculations#Necromancer
They are good in builds where perma-swiftness isn’t an easy option, because it frees you up from having to have Locust Signet. This is a two fold benefit in that while you lose some raw base condition damage; you gain incalculable damage and mitigation back in that you can get in and out of range more easily without a signet or ability cool-down to deal with. Mobility is king in fights that are not a cramped cage match.
So Necros have these main (decent) on demand mobility options now:
Warhorn
Locust Signet
Spectral Walk
Runes of the Traveler (Suggestion: take Blood is Power as a replacement for Locust)
(I didn’t count Speed runes because their bonuses don’t align as well with Necro, plus, bugged. Wurm and Dark Path blow goats.)
Edit: As a closing note, did people actually think Necros would get a speed bonus on runes without having to give up something?
(edited by Overkillengine.6084)
I can’t imagine how bloodlust would out perform corruption for the build that I run which has zero power accounted for (aside from traits), and my auto-attacks already hit for almost nothing. In a hybrid or power build I would agree, but not for a full condition build, long before 8 minutes.
I do agree that penny pinching 5 condition damage here or there is not really a big factor, but 250 power vs. 250 condition damage is going to favor condition damage in a dire/rabid build.
Critical strike is much less appealing in a lot of builds though yes.
Again, yes in a full condition build that got 250 cond damage stacked up from corruption it will do more, but if its (if i remember right under 21 stacks) lower, the scaling of power on the weapons will outdo the additional 5-19 damage you get from bleeds n posion for quite a while, so if a person isnt going for “the maximum” of condition damage on their build trading in some smaller boosts that could technically count as diminishing returns for investment (but not that many to make a real difference) for power, toughness, vitality, cond/boon duration or effects can be very much worth it.
I would assume this would be in reference to a situation where you could in fact deal damage consistently, like PVE. For WvW, hitting harder on my bleed skills attacks is going to give me more less return (at least in my experience). I don’t suppose you have a link to the math so I can re-educate myself (not being snarky, I am really curious)?
Yes and it was on the dungeon forums a while ago… im kinda really bad with saving links… If you arent as lazy as i am you can probably look up the damage coefficients of the 1 chain and the scepter 3, the result should be around as long as you use the 3 every twice its cooldown and the enemy has more than 4 conditions, you get around full 8 minutes of time where each stack of bloodlust does more, but with exceptions on norn and risen abo like bosses (for short anyone with 4 times the armor of a heavy/someone in plague form).
I do have the skill ratios bookmarked trough so here: http://pvx.gw2buildcraft.com/Damage_Calculations#Necromancer
Hmm yes… So this would be exclusively single target then if I get your drift. The extra condition damage when factored against extra targets and epidemic would certainly outperform then… Okay I believe you now if we are talking single target and PVE, because of the boss scaling of scepter 3.
I’ve been contemplating Runes of Speed in lieu of Locust.
I’m currently running a power well/bunker mix of 10/0/30/30/0
4/6 Hoelbrak
2/6 Water (+15% might/regen/protection/stability > 20% might)
Battle sigils on staff and focus
Reaper’s Might
Locust/Suffering/WoP
Runes of Speed would open up the utility slot for SoSpite, BiP, Grasp, or WoD.
The 10 in Spite could go towards Spiteful Spirit or Spiteful Talisman instead of Reaper’s Might
The main reduction in power would come in dungeons when I drop Locust altogether for Darkness… but playing tank in the dungeons who cares about a slight damage increase? Hmmm.
I have been messing around with them on a hybrid build and so far I have no issues with them.
I like the D + D, and Staff setup with energy sigils, and one Geo for additional bleed.
I lost some power but my build makes up for it when the conditions get added on and I can move around comfortably while making full use of my utilities.
I tested it on some solo champs to see if I could keep a decent DPS rate and still survive in a reasonable way and was pleasantly surprised.
I am going to keep the runes on for a while and tweak out my build in several different ways to see what I can adjust.
The only down side is that my ascended jewelery does not really help my build as it stands. I could pick up some suitable exotic pieces for that but I am not disappointed at how everything is working right now.