Are you serious?
Next month is their “bug fix” patch. This one was more of a balance patch, but we got a lot more balancing in the last patches.
just take a look at patch notes. they don’t put too much effort on our profession as they do on others
Ok but, every time I read new patch notes I feel like this change has to be there and when i get to the necro part it disappoints me, also those 4 seconds would be really useful to me.
just take a look at patch notes. they don’t put too much effort on our profession as they do on others
Patch Notes Excerpt:Elementalist
Mist Form skill: Activation now locks heal, utility, and elite skills.Ride the Lightning skill:
Increased recharge increased 20 seconds to 40 seconds.
Recharge is now halved if the player strikes a foe.
Reduced the range to 1200 from the previous (hidden) 1550.Signet of Restoration skill: Reduced the passive healing by 18% in PvP.
Cleansing Water trait: Can now trigger only once every 5 seconds (only in PvP).
Swirling Winds skill: No longer destroys unblockable missiles.
Engineer:
Incendiary Powder trait:
Increased burning duration from 2 seconds to 4 seconds.
Increased internal cooldown from 3 seconds to 10 seconds.
Increased activation chance from 33% to 100%.Cloaking Device trait: Increased cloaking duration from 2 seconds to 5 seconds. Added internal cooldown of 25 seconds.
Low Health Response System trait: Now has a 10-second recharge.
Toss Elixikittenll: No longer destroys unblockable missiles.
Guardian:
Sanctuary skill: No longer destroys unblockable missiles.
Shield of Absorption skill: No longer destroys unblockable missiles.Warrior:
Leg Specialist trait: No longer functions when controlling turrets such as the WvW Arrow Cart.
World vs. World:
Updated confusion and retaliation effects to do the same damage as they do in sPvP
….That’s an awful lot of nerfing in one patch, even if some of them were relatively mild. And you’re mad that ANet ignores our preferred profession? I’m absolutely ecstatic! Yes! Please keep ignoring Necro! I don’t want to have to relearn how to play it every 2 months!
If anet would fix all necro bugs in one patch then there would`nt be any changes for necro at all. Stay calm and wait another patch.
We had 2 patches in a row (if I remember correctly) with a ton of necro changes. It was going to end up being light eventually.
It will happen eventually… maybe!
At least #5 works, thats the main one. Just annoying looking at that 1200 range in the tool tip for #4. Fixing the cooldown on that one would smooth things out for a while.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
….That’s an awful lot of nerfing in one patch, even if some of them were relatively mild. And you’re mad that ANet ignores our preferred profession? I’m absolutely ecstatic! Yes! Please keep ignoring Necro! I don’t want to have to relearn how to play it every 2 months!
keep ignoring necro, keep ignoring a lot of well known bugs, keep ignoring underpower builds like vampiric, keep ignoring minion AI, etc, right?
It was an attempt at humor (I laughed), don’t take it literally.