Arkeals Minion Master Build

Arkeals Minion Master Build

in Necromancer

Posted by: AdamGw.5831

AdamGw.5831

Recently saw a post on a thread asking to see the minion master build, well here’s mine!
http://en.gw2skills.net/editor/?fQEQNAW7djEal6ta2a07JApHRT90TP4G8wjKQMA-jgCBINRG1RIjWAgkOR00ZOTqIasVUFRjVdDTHjIq2IuIa1CBsYNA-e

DISCLAIMER: This build was created by myself who from the days of guild wars 1 loved the minion master builds in FA. So when I came into the guild wars 2 universe I was disappointed with MM. However thanks to recent patches the build has became more viable and useful moreover when I run dungeons I run them with guildies not randoms so coordination and a team that knows the dungeon and what they’re doing helps a great deal to the success of this build. This build will not be the new meta, but if you (and your team) know what you’re doing this build can be very viable and fun.

WHY MINION MASTER?
FOR FUN! Ok, maybe it’s not fun for everyone but for someone like myself who’s followed lore and necromancers throughout books and games, the necromancer is all about raising the undead to do their bidding. And hey, who doesn’t want their own little personal army of undead freaks?

PROS
Good condition damage
Good survivability
Good with stacking poison in boss fights with Death Nova (XI trait)
Good In PVE (open world, dungeons) and TPVP.

CONS
Minion AI is still much to be desired.
Wouldn’t recommend this build in FOTM 10+ due to the agony.

THE GEAR
Dire gear works brilliantly for boosting the necro’s natural toughness and condition damage and I choose to use Superior runes of the necromancer to give more vitality, condition damage and more controlled fear capabilities (instead of the 6th trait on Superior rune of the nightmare which can fear whenever you’re hit and you have no control.)
The weapons
Staff is one of the necromancers most useful weapons as not only does is stack conditions but it provides good crowd control and support for your allies. With the staff I use a superior sigil of corruption to buff my condition damage even more.
Scepter + Focus is brilliant for stacking conditions and ripping boons off the enemies while granting 6 1/2 seconds of regen to allies. I also kit these weapons out a superior sigil of bursting and a superior sigil of malice for extra condition damage and duration.

THE UTILITIES
MINIONS. Blood fiend as your heal, Bone Minions (mainly there to explode in the face of the enemy and deal damage and poison. Bone Fiend for ranged damage. Shadow Fiend and Flesh golem for your close up minions as well as a nice blind and knockdown.
*note: You may notice there’s no condition removal, don’t worry with our traits and minions you won’t need it.

THE TRAITS
The traits in this Build are set up for one purpose, to increase your bleed duration and to buff your minions. The curses line is what gives you your bleeding duration while the Death magic trait line works to reduce minion skills, increase minion health and cause a death nova which stack poison whenever a minion dies. While the blood magic trait line works to make siphoning health more effective, to allow your minions to siphone health to you and finally each minion you have while draw a condition off you and onto themselves every 10 seconds.

Conclusion
There you have it! Arkeals Minion Master Build!
Any feedback would be awesome

Arkeals Minion Master Build

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Have you considered 2* Lyssa, 4* Nightmare? This gets you the same +20% fear duration, but also gives +20% to all of your other conditions. You also get a bit more crit chance at the cost of some (100) condition damage, which is easily made up for by the all-around condition duration boost.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Arkeals Minion Master Build

in Necromancer

Posted by: TheBandit.7031

TheBandit.7031

Really happy to see this! The minion master build may not be the best out there, but it’s sure the most fun!

Arkeals Minion Master Build

in Necromancer

Posted by: OreoWolf.9564

OreoWolf.9564

I personally find it very hard to find use of blood fiend in Tpvp, let alone Spvp because anyone who knows how minion masters work will instantly burst that little fella down. That being said, it is a very strong siphon minion in pve, especially since its at range most of the time. Training for life siphons makes this even more true.

Glad to see people steering away from the dhuumfire meta. Maybe Anet will finally see they are killing our condition build diversity with these paper nerfs. Cheers!

Arkeals Minion Master Build

in Necromancer

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

I think that you should go for power instead of condition , best gear for a MM is soldier.
About traits , these are more useful/important for a MM > http://tinyurl.com/opjsdrw

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

Arkeals Minion Master Build

in Necromancer

Posted by: BobTheLawyer.4913

BobTheLawyer.4913

So I’m rather new to Guild Wars 2, but I decided to be a necromancer because of all the minions which seem rather fun. I’ve never been much good against real people anyways. (I’m not much on the dark theme related to necromancers, so I made sure to give him the most colorfuly ridiculous outfit possible )

I don’t really understand what boons are or conditions and how good it is to get rid of them, but I don’t see why this wouldn’t be the best skill set:
My Build

I thought Death Nova would be useful, along with the +33% damage, so I tied those in, sacrificing the boon and conditions remover.

Is this a good idea?

Please note that I don’t have this yet, I am currently working on this character, so feedback would be greatly appreciated, as it will directly feed into how I play the game.

Arkeals Minion Master Build

in Necromancer

Posted by: Heithinn.6508

Heithinn.6508

So I’m rather new to Guild Wars 2, but I decided to be a necromancer because of all the minions which seem rather fun.

I don’t really understand what boons are or conditions and how good it is to get rid of them, but I don’t see why this wouldn’t be the best skill set:
My Build

Welcome to the game!

Your Boons are similar to “Buffs” from other MMO’s. They give you a stat boost or other benefit:

Conditions are “Debuffs”, they cause damage or hinder your toon. Some Stack in inensity, some in duration. They are good to have on your enemy – not on yourself!

here’s a complete list from the Wiki
http://wiki.guildwars2.com/wiki/Boons
http://wiki.guildwars2.com/wiki/Conditions

You can look up just about anything for the game on the wiki.

(edited by Heithinn.6508)

Arkeals Minion Master Build

in Necromancer

Posted by: Heithinn.6508

Heithinn.6508

Cool build! Check out mine https://forum-en.gw2archive.eu/forum/professions/necromancer/Necro-Leeching-Build-Minion-Scholar/first#post3336187

For TPVP or SPVP you have to focus on getting your crit up there.