Recently saw a post on a thread asking to see the minion master build, well here’s mine!
http://en.gw2skills.net/editor/?fQEQNAW7djEal6ta2a07JApHRT90TP4G8wjKQMA-jgCBINRG1RIjWAgkOR00ZOTqIasVUFRjVdDTHjIq2IuIa1CBsYNA-e
DISCLAIMER: This build was created by myself who from the days of guild wars 1 loved the minion master builds in FA. So when I came into the guild wars 2 universe I was disappointed with MM. However thanks to recent patches the build has became more viable and useful moreover when I run dungeons I run them with guildies not randoms so coordination and a team that knows the dungeon and what they’re doing helps a great deal to the success of this build. This build will not be the new meta, but if you (and your team) know what you’re doing this build can be very viable and fun.
WHY MINION MASTER?
FOR FUN! Ok, maybe it’s not fun for everyone but for someone like myself who’s followed lore and necromancers throughout books and games, the necromancer is all about raising the undead to do their bidding. And hey, who doesn’t want their own little personal army of undead freaks?
PROS
Good condition damage
Good survivability
Good with stacking poison in boss fights with Death Nova (XI trait)
Good In PVE (open world, dungeons) and TPVP.
CONS
Minion AI is still much to be desired.
Wouldn’t recommend this build in FOTM 10+ due to the agony.
THE GEAR
Dire gear works brilliantly for boosting the necro’s natural toughness and condition damage and I choose to use Superior runes of the necromancer to give more vitality, condition damage and more controlled fear capabilities (instead of the 6th trait on Superior rune of the nightmare which can fear whenever you’re hit and you have no control.)
The weapons
Staff is one of the necromancers most useful weapons as not only does is stack conditions but it provides good crowd control and support for your allies. With the staff I use a superior sigil of corruption to buff my condition damage even more.
Scepter + Focus is brilliant for stacking conditions and ripping boons off the enemies while granting 6 1/2 seconds of regen to allies. I also kit these weapons out a superior sigil of bursting and a superior sigil of malice for extra condition damage and duration.
THE UTILITIES
MINIONS. Blood fiend as your heal, Bone Minions (mainly there to explode in the face of the enemy and deal damage and poison. Bone Fiend for ranged damage. Shadow Fiend and Flesh golem for your close up minions as well as a nice blind and knockdown.
*note: You may notice there’s no condition removal, don’t worry with our traits and minions you won’t need it.
THE TRAITS
The traits in this Build are set up for one purpose, to increase your bleed duration and to buff your minions. The curses line is what gives you your bleeding duration while the Death magic trait line works to reduce minion skills, increase minion health and cause a death nova which stack poison whenever a minion dies. While the blood magic trait line works to make siphoning health more effective, to allow your minions to siphone health to you and finally each minion you have while draw a condition off you and onto themselves every 10 seconds.
Conclusion
There you have it! Arkeals Minion Master Build!
Any feedback would be awesome