Armored Shroud and Soul Compression

Armored Shroud and Soul Compression

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Posted by: nekretaal.6485

nekretaal.6485

We’re moving some traits around and making room for Armored Shroud, which grants bonus toughness while in Death Shroud, and Soul Comprehension, which increases the base life-force gain from surrounding deaths.

Are these the new minor traits?

(Speculation) Soul Compression looks like a 5 pt minor trait and Armored Shroud looks like a 15 point trait. If these are not the new minor traits, are these useable and would you take them. Do these make Death Magic viable?

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Posted by: Cogbyrn.7283

Cogbyrn.7283

The post didn’t specify, so I don’t know. The Ready Up might explain more.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: nekretaal.6485

nekretaal.6485

They both seem really boring.

I don’t understand Soul Compression at all. It is like GW1 Soul Reaping before a nerf put it on a timer: either you are in a place with a lot of stuff dies and you don’t need it, or you are in a place where hardly anything dies and you don’t need it.

Too bad that the New Grandmaster trait isn’t the new 15 point minor trait: it is about equal in power to the other 15 point minor traits.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Both useless. Extra toughness will be like 200-300 maximum. Which is pointless. A conditional buff is bad. The other one is obviously horrendus for pvp.

I bet those are the new minor traits in death magic. In which case the extra toughness is useful and the other one will be even worse than jagged horror trait for pvp

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Posted by: Godless.1857

Godless.1857

I think it’s actually Soul Comprehension – and my understand of the reading is that it increases the base amount of LF you get from deaths. Basically additional sustain of LF, which when coupled with hp healing and the increased toughness from the other new trait mentioned, means more sustain from multiple sources.

It looks like individually the traits could be underwhelming, but together they could add up to much more tankiness. Also, choices – all three together may give you great sustain, but you could drop one of them and take more damage oriented traits in it’s place.

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Posted by: Roe.3679

Roe.3679

They both seem really boring.

I don’t understand Soul Compression at all. It is like GW1 Soul Reaping before a nerf put it on a timer: either you are in a place with a lot of stuff dies and you don’t need it, or you are in a place where hardly anything dies and you don’t need it.

Too bad that the New Grandmaster trait isn’t the new 15 point minor trait: it is about equal in power to the other 15 point minor traits.

You’re right, would much rather have jagged horrors and toughness with minions. Boo to anything that improves all necro specs.

/sarcasm

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Posted by: nekretaal.6485

nekretaal.6485

I didn’t say bad, I said boring.

Obviously extra toughness is something we all like. Soul Compression does look bad (unless they nerf base on-kill DS generation which none of us want them to do)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

I didn’t say bad, I said boring.

Obviously extra toughness is something we all like. Soul Compression does look bad (unless they nerf base on-kill DS generation which none of us want them to do)

Not every trait can, or even should in my opinion, ball outrageous.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Roe.3679

Roe.3679

I didn’t say bad, I said boring.

Obviously extra toughness is something we all like. Soul Compression does look bad (unless they nerf base on-kill DS generation which none of us want them to do)

You expected a 5 and 15 point minor trait to be exciting and build defining?

We complained about those traits for a year and a half. If they are finally changed we should all be ecstatic.

Edit: assuming they are the minors, of course.

(edited by Roe.3679)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

If soul comprehension buffs lf gain by 50% then that would be pretty good for a minor imo. Extra toughness in ds is good. Man so many complainers.

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Posted by: ArchonWing.9480

ArchonWing.9480

As DM minors I would take it without a heartbeat since I already grab 25 Death magic anyways. (I do a 0/10/30/0/30 shroud build.) It’d be nice that I can take both staff skills in peace now and since my armor is low, it is much appreciated.

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Posted by: Muchacho.2390

Muchacho.2390

I will not say no to extra toughness in ds so i think this would be ok for a minor, but Soul Comprehension i dont know if i will like it. It seems useful in pve and wvw but in spvp it is situational at best and at worst useless. But i guess better that we have currently?

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

We say stability. They say more death shroud. We say escape mechanics. They say more toughness. We say blocks. They say more alternate healing functions. Can we all say dysfunctional relationship?

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Posted by: Sarrs.4831

Sarrs.4831

They seem like nice minors.

A bit of Toughness in Death Shroud never hurts. At a wild guess, it’ll be something like 80 toughness.

Soul Comprehension is better than what was there before, for non-MM, and Flesh of the Master was a staple trait for MM anyway so they get a free goodie. Necros gain life force when minions die, I’m fairly sure; both their own and other peoples’, so it’s not quite as bad as it might look at first glance.

They’re traits that let me look at the line without thinking “I’m going to be wasting my time if I don’t take minion traits/skills”.

Nalhadia – Kaineng

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Posted by: Flumek.9043

Flumek.9043

We need a 15pt minor like:

-spectral armor from SR: more life force in a life force tree. great

-fury from Curses: crit chance in a precision tree. great

Vamiric from blood is great design, only it is horribly weak and useless. The spite one didnt make into this post as it not worth mentioning.

It seems its stil only useful for minion builds to get more % LF when they die, no added defense in actual pvp scenarios. And the other one is a stale probably small increase in toughness, so you will only be hit 5,4k instead of 6k by a pistol whip. No defense again, maybe next 6 months or better make it a year to three.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

We say stability. They say more death shroud. We say escape mechanics. They say more toughness. We say blocks. They say more alternate healing functions. Can we all say dysfunctional relationship?

Maybe what you say isn’t always right. Maybe assuming they should listen to what you say is as dysfunctional as you saying they don’t listen to anything you say.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Shaogin.2679

Shaogin.2679

The DS toughness trait is the new Adept minor and the Soul Comprehension trait is the new Master minor, info from the Ready Up.

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