Attack/return skills, and something more
On a side note
-Wells that last a couple seconds longer and would follow you, unless you trait them to be targetable – the trait would say “wells can be targeted, but are stationary”
you know, wells should at least keep SOME properties of a typical well. and an aura that you carry around with yourself isnt a kittening well anymore.
Gunnar’s Hold
Change the name then :P
Gunnar’s Hold
So ignoring your extra suggestions which are all wildly OP, there are two reasons your AI will never happen:
1) We aren’t rangers. Attack/Return are very specifically ranger functions. Rangers are supposed to have high control over their pets. We should be thankful we can even suggest to our minions who they should attack; in GW1 they would kill anything and everything in sight with no way for you to tell them what to do.
2) There is no need for that high of control. Just having them properly work as they are supposed to allows you to force them to attack your target. We don’t need anything further.
^^
Although, we could use a “Find a path to target you lazy critters” button
I use necro as main and even I find most of your ideas sound broken. Just the thought of me popping DS and gaining upwards of 300+ toughness for all the minions crawling everywhere after 30sec is rediculas.
Back to the drawing board.
So ignoring your extra suggestions which are all wildly OP, there are two reasons your AI will never happen:
1) We aren’t rangers. Attack/Return are very specifically ranger functions. Rangers are supposed to have high control over their pets. We should be thankful we can even suggest to our minions who they should attack; in GW1 they would kill anything and everything in sight with no way for you to tell them what to do.2) There is no need for that high of control. Just having them properly work as they are supposed to allows you to force them to attack your target. We don’t need anything further.
While I agree Necromancers don’t need much control, simply having an ‘attack’ button would be nice. They don’t need to be recalled because they are expendable. They can go beserk and kill themselves in dumb ways for all I care.
But now, minions just stand around like old men complaining about the weather. Yeah no kitten you’re hot, you’re on fire you daft bag of flesh! sigh Meanwhile I run around killing stuff by myself, including that turret that was lobbing fireballs at them…
On the other hand if they do all attack, I can steamroll through any area I’m exploring. My damage output seems to double if not triple (with proper traits).
I dunno, maybe Grenth’s absence turned minions lazy.
We have an attack button, its called attacking. Putting in an extra attack button wouldn’t change any of their AI bugs, which are related to pathing problems.