Attrition and super long cooldowns.

Attrition and super long cooldowns.

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Posted by: CHIPS.6018

CHIPS.6018

Can someone explain to me why an attrition class like the necro also has some of the longest skill cooldowns in the game? An attrition class should rely on weaker but readily available skills to wear down the enemy. The damage from an attrition class should be super CONSISTENT and not victim to missing and waiting for 40 second cooldowns.

Any skills that takes over 40 seconds to recharge is a spike skill, and it should deal over 4k of damage instantly. This isn’t even that much when you consider the damage of a single hit from a thief.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
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Posted by: Bas.7406

Bas.7406

Can someone explain to me why an attrition class like the necro also has some of the longest skill cooldowns in the game? An attrition class should rely on weaker but readily available skills to wear down the enemy. The damage from an attrition class should be super CONSISTENT and not victim to missing and waiting for 40 second cooldowns.

Any skills that takes over 40 seconds to recharge is a spike skill, and it should deal over 4k of damage instantly. This isn’t even that much when you consider the damage of a single hit from a thief.

This is a great point, and what of my pet annoyances with the class our Utilities are situational with extended CD’s. It’s also one of the reasons I play MM, lower CD’s, Higher Damage, and non-situational Utilities.

On the same note, wells are extremely powerful on ridiculously long cooldowns because they are very powerful. I don’t get why Spectral Utilites and some of the corruption ones are so long.

Which ones in particular upset you?

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Posted by: Bhawb.7408

Bhawb.7408

Well, look at our BiP, pretty high CD (40s untraited I think?), it applies 4 bleeds (once you nicely give the 2 you get yourself to the enemy), 2 of which are nearly full, 1 minute bleeds. Our weapon skills also have very low CDs, and many of our utilities have very low CDs (epidemic great example). Our really high CDs are on signets, which apply passive effects (attrition at its best), or big defensive/offensive hits (well of suffering = big pain), or have very long lasting effects (spectral walk has 30s swiftness).

It really makes perfect sense.

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My PvP Minion Build

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Posted by: Bhawb.7408

Bhawb.7408

I don’t get why Spectral Utilites and some of the corruption ones are so long.

Spectral wall is… well its never used so there is that. But technically speaking it gives protection to all allies and 10 vulnerability to enemies, lasting 9 seconds.

Spectral armor is a huge defensive skill. 3% LF per hit, stun break, and protection all in one.

Spectral walk is the easiest, has great niche utility, and half its CD time is a boon.

Grasp has a really low CD, plus 10% LF.

Basically, imo, spectral skills are meant to be specced into. They are fine in niche situations on their own, but they are really meant to be specced into so you gain extra LF on use, plus increased durations, and reduced CDs. Once you do those two pretty accesible traits, you get 20% reduced CD, what I see as a 3% LF gain on skill use, and a 33% increase in duration. Those are big bonuses.

Our other long CD utilites fall into one of two areas: big CD because of very long lasting effects (corrosive poison cloud) or HUGE utility (signet of undeath). They don’t “feel” as attrition based because of that big timer, but they are the big reason our skill curve is so bad; they are high risk, high reward abilities that benefit hugely from proper traiting.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

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Posted by: Pendragon.8735

Pendragon.8735

Well, look at our BiP, pretty high CD (40s untraited I think?), it applies 4 bleeds (once you nicely give the 2 you get yourself to the enemy)

You can’t say it gives 4 bleeds, because you need to use a second transfer skill to move those last 2. That’s using 2 abilities to get 4 bleeds, and while its decent it is also almost mandatory to do it, since those 2 self bleeds are pretty strong, and yet it may not be an optimal time that you want to spend that transfer skill the same time you cast BiP.

Considering you need those skills to also move opponent conditions back and forth, this seems somewhat typical backhanded necro design. The self corruptions are rather too weak on the front end I think.

BiP would be a lot better if it gave 4 bleeds for 15 seconds rather than 2 for 30. With long duration added, its kind of silly to have a bleed a minute long. Even most mobs that can’t remove it are long dead before it ends, let alone in PVP, where it will never run. Attrition in PvP as far as conditions go should be more about rapidly re-applying conditions due to how many removals there are. And Necro’s have to go through a lot of work to get as successful at this vs many other profs that can stack much more readily.

(edited by Pendragon.8735)

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Posted by: wiazabi.2549

wiazabi.2549

Longcooldowns and slow casting.

And yeah i dont get it either even shortest cd breaker is 48sec with trait. while others get even shorter as standard and most of the time have greater benefits from em.

But thats the life of a gw 2 necro it might not make any sense, it might annoy you alot, maybe pets attack maybe they dont feel like it but the best thing to do is learn to death shroud.

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Posted by: Bhawb.7408

Bhawb.7408

And Necro’s have to go through a lot of work to get as successful at this vs many other profs that can stack much more readily.

With my condition build (and I have very little experience with it in PvP), I can pretty readily stack 10 bleeds and perma poison at any time I want, just with a few scepter auto attacks. I agree that 60s bleeds aren’t all that helpful in PvP, but you still get 10 stacks of might for a pretty good amount of time as well. Its not like necros don’t have really accessible conditions, because we have extremely easily accessed ones, we just also have very strong ones on very long CDs.

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Posted by: Cayl Bourne.8073

Cayl Bourne.8073

And yeah i dont get it either even shortest cd breaker is 48sec with trait. while others get even shorter as standard and most of the time have greater benefits from em.

I fully understand that it may not be as good as a stun breaker but; DS is on a 10 second CD and can be used while stunned. Once in DS you have access to Doom on a 20 second CD and can be used while stunned. If you are looking for ways to deal with stuns, Necro’s do have quite a few in traits, utilities, and elites

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

While i do agree that signets are on a ridiculously long cd for weak effects at best (and half of them are buggy and don’t work anyway), the spectral skills are fine if traited into, not traited they’re pretty weak as well and most people won’t have any use for them. it kind of sucks they had to go to that extreme to balance them, but it does make sense why. Properly traited they are powerful skills. I think the biggest cripple to our class is long casting times compared to instant cast times for skills on other professions that also have shorter cd’s. Necros are still much much better at the core meaning of attrition, as we can endure much longer fights than most classes except maybe guardian and mesmer, but those are top of the dream team list and most likely won’t be leaving that spot for a long time.

http://almunns.wix.com/elitedeathsociety
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…

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Posted by: Burjis.3087

Burjis.3087

Wait… what?!! Necro is an attrition class? This is just a laughable myth preached by Anet.
They are better at attrition than maybe… warrior and ranger!!! Yay!

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: wiazabi.2549

wiazabi.2549

And yeah i dont get it either even shortest cd breaker is 48sec with trait. while others get even shorter as standard and most of the time have greater benefits from em.

I fully understand that it may not be as good as a stun breaker but; DS is on a 10 second CD and can be used while stunned. Once in DS you have access to Doom on a 20 second CD and can be used while stunned. If you are looking for ways to deal with stuns, Necro’s do have quite a few in traits, utilities, and elites

And thats what is so annoying about necro, our class mechanic. We dont get to have short cooldown because of DS, we dont get to have good burst because of DS, we dont get to cast fast cause of DS.

Everytime something about necro feels lacking it also makes sense from a balance point of view because DS.

Other classes do not lack in these things cause their class mechanic doesnt force upon them a 2nd hp bar, its a terrible terrible way to design at class and its a complete mess to balance it. ANET doesnt even seem to wanna touch it anymore because of DS and how easily it can become OP.

How ofen have you started casting epidemic and either the mob dies before cast finish or your target gets cleansed.
Consume conditions same deal start casting and poof teammate just cleared em. ( underwater speed of it feels so much more responsive )

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Posted by: Cayl Bourne.8073

Cayl Bourne.8073

And thats what is so annoying about necro, our class mechanic. We dont get to have short cooldown because of DS, we dont get to have good burst because of DS, we dont get to cast fast cause of DS.

Everytime something about necro feels lacking it also makes sense from a balance point of view because DS.

Other classes do not lack in these things cause their class mechanic doesnt force upon them a 2nd hp bar, its a terrible terrible way to design at class and its a complete mess to balance it. ANET doesnt even seem to wanna touch it anymore because of DS and how easily it can become OP.

How ofen have you started casting epidemic and either the mob dies before cast finish or your target gets cleansed.
Consume conditions same deal start casting and poof teammate just cleared em. ( underwater speed of it feels so much more responsive )

I understand this mentality. If the class mechanic is an answer to all these situations, how are you worse off?

The slow cast times I think have nothing to do with DS.

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Posted by: sorrow.2364

sorrow.2364

And thats what is so annoying about necro, our class mechanic. We dont get to have short cooldown because of DS, we dont get to have good burst because of DS, we dont get to cast fast cause of DS.

Everytime something about necro feels lacking it also makes sense from a balance point of view because DS.

Other classes do not lack in these things cause their class mechanic doesnt force upon them a 2nd hp bar, its a terrible terrible way to design at class and its a complete mess to balance it. ANET doesnt even seem to wanna touch it anymore because of DS and how easily it can become OP.

How ofen have you started casting epidemic and either the mob dies before cast finish or your target gets cleansed.
Consume conditions same deal start casting and poof teammate just cleared em. ( underwater speed of it feels so much more responsive )

Where is the “I love you” button?