Attrition, and why necromancers have issues
Our healing is worse and our defensive capabilities are worse than almost every other class. This is the major reason we are worse at attrition than most other classes. Combine that with the fact that Reaper is easily beaten by individuals that kite out the Shroud due to general lack of mobility and it becomes an uphill battle for most matchups (worse for Power builds than Condi).
People complain about the current state of Reaper in WvW running Deathly Chill and Reaper runes because counterplay is low and burst is extremely high, without being a hard build at all to play. The problem is that if you don’t have large damage potential then what does the class actually do? It’s just a glorified boon removal bot. There needs to be a decent middle ground between sustain and damage potential. I agree Reaper Runes + Deathly Chill is cheese and Deathly Chill in WvW is overtuned at the moment, but we need to have the ability to punish people for making mistakes or being gassed on cooldowns since we lack the ability to sustain well.
~Bhawb.7409