(edited by Ruufio.1496)
Axe Channel Bug
Not a bug, its a projectile/object detected skill (the 2 claws/spinning axe mid air with slashes count as objects that hit the enemy), while life siphon, just like life transfer (as another necro skill example) are aoe detected enemy hits with animations. Thus Ghastly claws when started without a target can actually hit a enemy after that, but Life Siphon cannot lock itself onto a new enemy. Also just strafe with a enemy if its annoying you, the mouse and w key exist for a reason.
From what u told how it actualy works, wouldnt it be better for the skill to have its mechanics traded?
Axe- can activate and rehit without target, gets ({too} easily) canceled
Dagger- cant get canceled but needs target to activate
The thing is axe is shorter channel. What use do i get from it if i activate it after 1s? Where as if i would retarget my life siphon i would still get 70% out of it. Though life siphon is more suited for heal while running away
Honestly? I just find it weird that you can maintain life siphon while running directly away from your opponent. Not many targeted skills can do that.
It’s pretty obvious, and nobody’s impressed.
Honestly? I just find it weird that you can maintain life siphon while running directly away from your opponent. Not many targeted skills can do that.
Its because it uses mechanics of PBAOE and character centered theader skills.
The only problem with Life Siphon is it hits like a wet paper bag and channels slower then a tortoise.
Axe 3, DS 2, DS 3 and Staff 3 pretty much ensures the enemy will be less mobile then you in a fight.
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA