Axe/Dagger Suggestion

Axe/Dagger Suggestion

in Necromancer

Posted by: Draehl.2681

Draehl.2681

While I would possibly tweak the following two skills functionality, I feel that on a fundamental level they need to be swapped if only for the role and purpose of the weapons…

Unholy Feast belongs on the Dagger. Dagger is the up close, tankier weapon. Point-blank AOE + retaliation makes so much sense on this “in the fray” weapon I don’t see why this hasn’t already occurred.

Likewise…

Dark Pact screams “Axe” as it’s a ranged skill, targets only a single enemy, and contributes to the axes “focus down a single enemy” mid-range role. Being able to drop Vulnerability, Immobilize, and a high damage channel attack on a single enemy would flesh this weapon out rather well.

Optional: Remove the Cripple on Unholy Feast and increase the cooldown to 20s. Add the effect to cause nearby enemies to be feared towards the Necromancer.

Optional: In addition to the Immobilize have Dark Pact deal added damage to enemies that are already Stunned/Dazed/Feared/Knocked down. Rename to “Deathly Gaze”?

(edited by Draehl.2681)

Axe/Dagger Suggestion

in Necromancer

Posted by: daimasei.4091

daimasei.4091

Unholy Feast: Agreed, although life stealing make more sense than crippled.

Dark Pact: Have you seen the animation? It’s totally for daggers. The only problem I see is the lack of self bleeding but well, we are a very pathetic kind of necros without much self sacrifice (what is really offensive IMO).

Also, Necrotic Slash should apply 2 stack of bleeding, Necrotic Stab should apply crippled and Necrotic Bite should siphon health.

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet