Axe: Reworking It
okay, cool. has anyone been one shotted in wvw or pvp by a necro with an axe? no?
how about a warrior? you seriously have no idea what you’re saying and it reads like it. not only that, but your logic is circular. ‘difference is, i don’t tell lies. if something is wrong, it is wrong, even if it is not my opinion.’ your opinion is that necro axe is stronger than warrior’s rifle. so by simple demonstration, you’re wrong. and uh, that’s “not my opinion”
volley>ghastly claws.
now please stop this nonsensical argument. this thread is not about your uneducated opinion. it is about the failure that is our axe damage and that it needs attention.U talk about DPS when u mean Burst. And sry, 1shottet by a rifle warrior? L2P, even a 200% Axe buff will not help u, u will still get 1shotted.
And DPS is Axe>Rifle, that´s what U talked about. Burst ok, Rifle has got 1 7 – 10 seconds cooldown. With a 1 3/4 second, easy to see animation. This is Burst, but the DPS of this weapon is bad, and rifle warrios are usually free kills.
Don´t talk about dps, when u mean burst. That´s a big and important diffrent. Try to see the class and her tools as a whole, don´t compare skill by skill. That´s close minded.
I said most times here. Axe AA is too weak and needs a buff, dps and/or utility (possibel torment or bleedings), and Axe 3 needs something like an explosion finisher.
Axe 2 is ok, possibel a few percent more dps, but for a range 2 1/2 channeld skill which is usable while moving, the dmg is ok.
sigh.
/fifteen chars.
As true as Odin’s spear flies,
There is nowhere to hide.
maybe I’ll wait for the red post to tell me that, not any random forum user.
Have fun waiting forever. I’m one of the longest-standing forum posters here, I’ve read every red post that’s been posted here. All 10 of them. You won’t get anywhere if you demand red posts; sure it might happen, but 99% of posts asking for a red post don’t get one.
Haha at this point getting posts from Bhawb, nemesis or rennoko is our version of a red post
Haha at this point getting posts from Bhawb, nemesis or rennoko is our version of a red post
Pretty much.
@Lightsbane: While Norjena’s post is painful to read, he is correct. You are talking about burst damage, not DPS. He is talking about DPS. A weapon can have high burst damage (Warrior Rifle with Kill Shot) and have low DPS. If I do 10k damage once every 20 seconds, I have 500 DPS. If I do 1200 damage every 2 seconds, I have 600 DPS.
Neither is bad, they’re just better in different situations.
Now, I am not familiar enough with Warrior Rifle to say if it has higher or lower DPS than any other ranged weapon, so I cannot comment on the accuracy of that claim, but you were trying to make your point based off of burst and claiming it to be DPS when they are very much two different things.
Haha at this point getting posts from Bhawb, nemesis or rennoko is our version of a red post
Pretty much.
@Lightsbane: While Norjena’s post is painful to read, he is correct. You are talking about burst damage, not DPS. He is talking about DPS. A weapon can have high burst damage (Warrior Rifle with Kill Shot) and have low DPS. If I do 10k damage once every 20 seconds, I have 500 DPS. If I do 1200 damage every 2 seconds, I have 600 DPS.
Neither is bad, they’re just better in different situations.
Now, I am not familiar enough with Warrior Rifle to say if it has higher or lower DPS than any other ranged weapon, so I cannot comment on the accuracy of that claim, but you were trying to make your point based off of burst and claiming it to be DPS when they are very much two different things.
i’m not actually. warrior’s rifle has both. volley hits harder(dps), plus it gets a one shot(burst). combining the statistics of both makes for higher damage per second. bleeds add to dps as well so, yep. any questions?
As true as Odin’s spear flies,
There is nowhere to hide.
I was thinking about this earlier before seeing this thread, and I feel that it would make sense for axe to be “the area damage weapon” and dagger to be “the single-target damage weapon.” This is already true to an extent, but the axe feels a little…patched together.
Perhaps Axe 1 could be made into an area attack like the engineer pistol or elementalist fire staff autoattacks (as some other posts have said). It does relatively low damage, but this would give it AoE vulnerability on top of other vulnerability attacks like Focus 4 and Well of Suffering (and that Death Shiver trait that I’m not sure anyone uses). Of course, necromancer does already has Unyielding Blast to fill this same role.
I always felt that it was strange that Axe 2 is the ability that regenerates life force, especially when an ability very similar to Axe 3 (Feast) is the underwater life force regeneration. If Axe 3 was swapped to be the source of life force generation, it would indeed solidify the axe as the “area damage weapon” by making the necromancer regenerate more per target as they already do with trident underwater. Weirdly enough, in Axe 3’s current state, the necromancer gains more retaliation (???) per target. I’m not sure how this fits in.
I’m of the mind that Axe 2 should be replaced entirely with something new, since in it’s current state it’s just a “press button to do damage” ability.
I was thinking about this earlier before seeing this thread, and I feel that it would make sense for axe to be “the area damage weapon” and dagger to be “the single-target damage weapon.” This is already true to an extent, but the axe feels a little…patched together.
Perhaps Axe 1 could be made into an area attack like the engineer pistol or elementalist fire staff autoattacks (as some other posts have said). It does relatively low damage, but this would give it AoE vulnerability on top of other vulnerability attacks like Focus 4 and Well of Suffering (and that Death Shiver trait that I’m not sure anyone uses). Of course, necromancer does already has Unyielding Blast to fill this same role.
I always felt that it was strange that Axe 2 is the ability that regenerates life force, especially when an ability very similar to Axe 3 (Feast) is the underwater life force regeneration. If Axe 3 was swapped to be the source of life force generation, it would indeed solidify the axe as the “area damage weapon” by making the necromancer regenerate more per target as they already do with trident underwater. Weirdly enough, in Axe 3’s current state, the necromancer gains more retaliation (???) per target. I’m not sure how this fits in.
I’m of the mind that Axe 2 should be replaced entirely with something new, since in it’s current state it’s just a “press button to do damage” ability.
We need a two handed melee weapon to be an area weapon.
Axe & focus should be all about control and sustain.
Again anet, buff axe # kittening 1!
I feel that axe could be re-worked to a PBAoE weapon. Unholy Feast is already the largest AoE skill in the game with a radius of 600 (tied with Feast, another necro skill). Perhaps add an AoE to the auto attack, then rework Ghastly Claws into a sort of AoE damage storm around us, gaining 1% life force per hit. Perhaps tack a blind on as well. In a 1v1 situation, it would be weaker most likely (if we kept it at 8 hits, it would be), but it would give the axe the role of “I get in the middle of everyone and wreak havoc”
In other words, turn Ghastly Claws into something like:
Desecration
2-1/4 second cast
10 second recharge
radius: 600
number of hits: 10
life force per hit: 1%
Blind: 3 seconds
A flurry of profane energy strikes the area around you, blinding and damaging foes. You gain life force on each hit. Strikes are divided between enemies in range with each enemy being attacked at least twice. Blinded foes are not blinded if struck.
An Axe necro is one you want to get out of the middle of your team, then, which generally involves focusing them. Factor in the Retaliation from Unholy Feast and the blinds from this, you can end up as a real thorn in their side as they are punished for attacking you.
The division of strikes is so that the skill is still useful in a 1v1 situation, but not overbearing in more than that. It also provides counterplay options and rewards skillful positioning on the necro’s part. In a 1v1 situation, it is a single target damage skill that blinds for one or two attacks. In an XvX situation, it’s a mass disruption skill.
The “doesn’t blind already blinded foes” is more to prevent abuse with Chilling Darkness. Otherwise, perma-chill could easily be achieved on a single target with only this skill. Since Blind, regardless of duration, gets removed with a single attack, the damage mitigation part of the skill isn’t really affected.
(edited by Drarnor Kunoram.5180)