Axe auto chain - a fix
Unholy Feast, skill 3 is very good skill. Maybe it can convert 2 boons per foe or convert 1 boon and transfer 1 condition per foe(to powerful, maybe!?).
I like the Auto attack idea, give it 15-20% more damage.
Your skill 2 idea is ok. It need to be shorter in duration, something like 1 and 1/2 or 1 and 3/4, It need to give good amount of LF, but I think it also need another effect on it.
Some kind of defense(again I compare it to the mesmer 1h. sword).
Or another idea, keep the 2 1/4 sec cast but add projectile destruction option to it. The axe animation is perfect for it, it spin fast in front of you and it can tear apart projectiles in a frontal cone.
(edited by mazut.4296)
Sorry, maybe i wasn’t clear – this is all one skill, turning autoattack into a chain, rather than a single repeating skill.
Did you miss the preview?
They ignored all the issues and increased the range, which is what they did when focus sucked.
Hint: it didn’t help anything
Did you miss the preview?
They ignored all the issues and increased the range, which is what they did when focus sucked.
Hint: it didn’t help anything
Did you miss the preview?
Hint : They clearly stated they would not nearly cover all the changes and to wait for tuesday for the full patchlogs.
There’s also this post on the Ranger forums that implies that they don’t feel like they will be done balancing after this first patch, and further changes may be forthcoming afterwards.
Did you miss the preview?
They ignored all the issues and increased the range, which is what they did when focus sucked.
Hint: it didn’t help anything
Yeah, axe needs a lot more than a range increase.
I see what you did there, my mistake. But then your idea becomes 5 attacks chain, way to long I guess.
I see what you did there, my mistake. But then your idea becomes 5 attacks chain, way to long I guess.
Huh?
i labelled the three attacks you make – or do you mean, because the first hit strikes 3x? That’s no different from warrior mainhand axe – they have a chain of 1hit, 2 hits, then three hits, spread over three skills.