Axe...
I have to agree with you here.
I had previously thought that the only downside to axe was it’s 1 hitting so low, but after some testing today I realized that even it’s “burst” skill 2 does less than dagger 2, while dagger 2 provides healing and has an extra hit (extra chance to crit).
The purpose of Axe for necros seems to be to go farm air elementals (sparks) and look really impressive while doing so. Effectiveness is another story right now.
I really hope they buff it. Unhioly Feast is good right now, but the #1 is plain underwhelming and the #2 could use a touch more damage. It still provides a higher DPS than Life Siphon due to its faster recharge.
Yes, I talked about this topic as well: https://forum-en.gw2archive.eu/forum/professions/necromancer/Give-us-a-weapon-with-cleave/first#post1006672
Especially since Necros have only one weapon (staff) with an autoattack that hits more than one target. However, it’s pretty mediocre or bad even and the staff is a condition build weapon. Levelling a power Necro is a real chore, because we do not have anything to cleave through the trash.
Every class has AoE trash clear abilities, even Thieves which are supposed to be single-target assassins can do it better with the shortbow or the sword. I won’t even comment on Warriors and Guardians who AoE autoattack with almost every weapon while actually dealing more damage.
Giving the Axe some nice AoE on #1 (maybe #2 as well), will finally make it useful and make Necros slightly more on par with other classes.
So please Arenanet, give us cleave on the Axe already. When I think about how fast you gave Warrior spear #2 (underwater) AoE, it makes me sad how you ignore the Necro’s lack of AoE cleaving and the axe’s desolate state with such tenacity.
Wth hellmood? :p
BRB clearing trash with marks, wells, epidemic, life transfer among others.
Necro has ZERO problems with clearing trash aoe lol
As for axe, double the vulnerability caused by axe #1 and we’re talking. Maybe yet another increase of dmg on axe 2 (fair to keep in mind that this move has already been buffed).
Double the Vuln stacks and duration on axe one would help a lot, 10 secs on Vuln brings it In Line with our other Vuln attacks and doubling it would stack it faster and make the auto attack do atleast passable damage.
It was 2 vs 20 but its ok we got’em both!
Even with 25 stacks of Vulnerability, given some assist with placing them, and a few stacks of might Ghastly Claws do mediocre dmg not even totalling half(more like a third) of what my warrior can do with Hundred Blades and hit multiple targets.
Thing is, to clear trash mobs we shouldnt have to resort to popping several of our kinda long CD utility skills. Removing three “melee” trashmobs should be the press of 2-3 buttons or so. Especially since one has to do it several hundred times to go from point A to point B.
Axe skills need cleave, or pierce.. or “hits up to two additional targets within 120/240(my mind is a bit fuzzy at how large those areas are atm)” or some such. And improved dmg… If Ghastly Claws was buffed, then I wonder by what fraction of a percent cause it is still rubbish.
Power necros are unviable… And if I have a choice when bringing someone to a dungeon and that someone says he/she plays a power necro i’d laugh and kick em from party and then bring any other class instead. Because no matter how good they are as players, they cant even approach the dmg output of a warrior, thief, guardian, mesmer, ele or what have you… As an added bonus you get more group utility out of the rest as well.
And that is not how it should be IMO.
I am half glass cannon (50% crit, but only 60% crit damage) and with the vulnerability from focus 4 my axe 2 channel did 4.5k to an 80 warrior in WvWvW yesterday. He wasn’t running rifle. Damage on Axe is fine.
I’ve been using axe as my secondary power weapon and it is fine overall IMO. Yea the autoattack seems kinda lame but it is vulnerability without spending any cooldowns – this is something people miss when comparing it to other skills, I think. The 3 is amazing and the 2, as I’ve shown, does good damage. It would be great if Axe got a buff because I’m already using it, but I don’t think it needs one.
The range on Axe also needs to be thoroughly checked… Either make it melee or increase the range. Dagger 1 should also possibly be a 600 range.
(Should increase range on Scepter/off-hand dagger to 1200 as well so one could get some use out of it during sieges in WvW.)
4.5 k with 50% crit and 60% bonus crit dmg… You call that fine!? If it was double that dmg, then sure it would be fine.
Especially if that warrior wasnt a tank build.
If you hit my warrior with that low amount dmg i’d laugh at you before killing you in 3 hits given that he crits for 2.6k(hitting glasscannons its more like 4k) on his autoattack and is not a glasscannon build. And that is if you even get a chance to do anything between being knocked down, immobilized and knocked back.
Drach, you have some serious preconceived notions that are absolutely ‘redicoulus’.
All your ‘shoulds’ are not in any way ‘shoulds’ and I disagree with all of them.
It is clear you like warrior, I suggest you go play that class instead of necro. Also I hope I never encounter you or any1 like you in-game.
Also I hope I never encounter you or any1 like you in-game.
I find them rather fun to stomp, don’t you?
Drach, you have some serious preconceived notions that are absolutely ‘redicoulus’.
All your ‘shoulds’ are not in any way ‘shoulds’ and I disagree with all of them.
It is clear you like warrior, I suggest you go play that class instead of necro. Also I hope I never encounter you or any1 like you in-game.
Unfortunately a significant number of players think this way. If a particular weapon set isn’t quite up to par, it should be buffed ten fold. While I agree that the axe could use some minor buffs we don’t need it to become the next fotm.
As for warriors 100b doing much more damage, it does. But it also requires melee range, and immobilizes the warrior. One dodge can negate the entire combo. While you can’t always dodge 100b, it is much easier to hit with ghastly claws, at range, while kiting other players.
/2cents
Also I hope I never encounter you or any1 like you in-game.
I find them rather fun to stomp, don’t you?
Oh pvp, sure thing. I was talking about pve really,
Drach, you have some serious preconceived notions that are absolutely ‘redicoulus’.
All your ‘shoulds’ are not in any way ‘shoulds’ and I disagree with all of them.
It is clear you like warrior, I suggest you go play that class instead of necro. Also I hope I never encounter you or any1 like you in-game.Unfortunately a significant number of players think this way. If a particular weapon set isn’t quite up to par, it should be buffed ten fold. While I agree that the axe could use some minor buffs we don’t need it to become the next fotm.
As for warriors 100b doing much more damage, it does. But it also requires melee range, and immobilizes the warrior. One dodge can negate the entire combo. While you can’t always dodge 100b, it is much easier to hit with ghastly claws, at range, while kiting other players.
/2cents
Agreed.
Hundred Blades does nothing to a skilled player unless you combine it with Bull’s Charge and Frenzy (which is three skills). Even then, a stun breaker gets you out of harm’s way with minimal damage. The high damage is warranted because it’s rare that you hit a player with the full brunt of the skill. Even in PVE when I tried GSword on my Warrior, mobs would run around me to attack the guy kiting around and leave me swinging at the air.
But yes, Ax needs a buff. Whether it’s a slight damage increase, doubling the Vulnerability inflicted (A Ranger throws 10 stack on an enemy instantly. Sure, it has a cooldown but you have to spam Ax1 for a while to get around that), or allowing cleaving, I’m all for it.
Even with 25 stacks of Vulnerability, given some assist with placing them, and a few stacks of might Ghastly Claws do mediocre dmg not even totalling half(more like a third) of what my warrior can do with Hundred Blades and hit multiple targets.
Thing is, to clear trash mobs we shouldnt have to resort to popping several of our kinda long CD utility skills. Removing three “melee” trashmobs should be the press of 2-3 buttons or so. Especially since one has to do it several hundred times to go from point A to point B.
Axe skills need cleave, or pierce.. or “hits up to two additional targets within 120/240(my mind is a bit fuzzy at how large those areas are atm)” or some such. And improved dmg… If Ghastly Claws was buffed, then I wonder by what fraction of a percent cause it is still rubbish.
Power necros are unviable… And if I have a choice when bringing someone to a dungeon and that someone says he/she plays a power necro i’d laugh and kick em from party and then bring any other class instead. Because no matter how good they are as players, they cant even approach the dmg output of a warrior, thief, guardian, mesmer, ele or what have you… As an added bonus you get more group utility out of the rest as well.
And that is not how it should be IMO.
Good job proving yourself to be clueless on a public forum devoted to a class you apparently play… LOL.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
Tired of people complaining about Necro skills in a vacuum. It’s as if people dont understand Necro is about combinations. It is not a class for people who need to spam heartbreaker.
Do you know the ONLY problem with Axe? Axe Training is in the 30 Spite field with Close to Death, so if you want 30 Spite, even if you use Axe, the return on Close to Death is better. Axe is brilliant as is.
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
I personnaly find Axe “okish”, using it myself as a 2nd weapon for group fights. It could do with a cleaved dmg, ofc, but it would then become by far the best necro’s weapon. The ability to enhance a whole team DPS constantly shouldn’t be ignored (talking about a 1 target fight… unless we do got cleave dmg one day :p), nor should be the ability to aoe cripple + full retaliation uptime possibilities Axe give to necros.
www.VelocityEUGaming.com
(edited by charas.8321)
shhh dont tell people about perma retaliation… next you’ll share the secrets of perma haste…
Jade Quarry – Strike Force | Wilsonian Institute
new video pending: http://www.youtube.com/watch?v=QDVc34_SFKM&feature=youtu.be
Axe could be buffed a little to make the auto attack or burst more viable, but I noticed people are forgetting you have two weapon sets. Stack up vuln, burst, and SWITCH TO DAGGER poof you have the #1 auto attack for necro’s lol
I stopped using axe when 4 staff auto-attacks did more damage than axe #2 in a dragon fight, even with 25 vuln stacks and BiP. I get the same event reward (in terms of silver) spamming staff1 as i do using Bip, axe 1 and 2. Axe damage is simply far too low and the lack of cleave (ironic) has steered me away from axe. I did Tixx’s smash the town achievement on my mes cos it has sword 1 and 2 for aoe and prestige for when i got bored. Axe on necro is simply sub-par for its’ purpose (power build) compared to any other necro weapon.
Wth hellmood? :p
BRB clearing trash with marks, wells, epidemic, life transfer among others.
Necro has ZERO problems with clearing trash aoe lolAs for axe, double the vulnerability caused by axe #1 and we’re talking. Maybe yet another increase of dmg on axe 2 (fair to keep in mind that this move has already been buffed).
Marks = condition mostly
Wells = high CD utility skills
Epidemic = condition
Life transfer: 40 sec CD
If you actually read carefully, I was referring to Power Necros. And then again, why should the Necro have to use tons of precious, high CD spells while EVERY other class can autoattack for the same effect?
I personnaly find Axe “okish”, using it myself as a 2nd weapon for group fights. It could do with a cleaved dmg, ofc, but it would then become by far the best necro’s weapon. The ability to enhance a whole team DPS constantly shouldn’t be ignored (talking about a 1 target fight… unless we do got cleave dmg one day :p), nor should be the ability to aoe cripple + full retaliation uptime possibilities Axe give to necros.
Vulnerability stacking is kitten easy in this game. Oh and compare Axe #1 to Elementalist Water Dagger #1, for instance. Also, Warrior GS autoattack, AoE.
AoE cripple? Warrior has it too, in a line, ranged.
The retliation is the only aspect of the axe that is not horribly subpar.