BUG - New condition tick mechanic bug on fear

BUG - New condition tick mechanic bug on fear

in Necromancer

Posted by: magicsparadise.4871

magicsparadise.4871

I’m not ready yet to get this in a proper way on the bug section of the forum….

I checked bleed and burning dmg application over 1/2 and 1/4 sec. – work fine
I then though it was huge for necromancer fear damage because that tick/second is nerfing hard anything leaving 3/4 to 1/4 of a second fear (with terror trait).

Sadly, after golem charge stab and FITG trait which were arguadably forgotten by devs, Fear is next….
The dmg are still not apply if your foe do not have the fear condition at the full second.

#believeinKale

EDIT:

Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.

from: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-March-16-2015

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BUG - New condition tick mechanic bug on fear

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Posted by: Tim.6450

Tim.6450

They forgot terror? For real? It’s the backbone of one of the most iconic necromancer builds.

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BUG - New condition tick mechanic bug on fear

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Probably because it’s the trait dealing damage, not the condition.

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BUG - New condition tick mechanic bug on fear

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Posted by: Tim.6450

Tim.6450

Probably because it’s the trait dealing damage, not the condition.

By that logic terror will damage even with resistance and I don’t think they will miss that one.

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BUG - New condition tick mechanic bug on fear

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Posted by: The V.8759

The V.8759

Very well find. I tested this just to be sure too and also found the same thing. Indeed as said above this is probably because it is caused by traits, and not the condition itself. I do find this bug fix very well and have full faith that ArenaNet will adress terror also soon.

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BUG - New condition tick mechanic bug on fear

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Probably because it’s the trait dealing damage, not the condition.

By that logic terror will damage even with resistance and I don’t think they will miss that one.

Probably not, but we can hope!

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BUG - New condition tick mechanic bug on fear

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Posted by: Bhawb.7408

Bhawb.7408

By that logic terror will damage even with resistance and I don’t think they will miss that one.

Actually they might. Torment when it first came out couldn’t be removed by quite a few condition removals due to bugs.

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BUG - New condition tick mechanic bug on fear

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Posted by: Winter Falls.8307

Winter Falls.8307

I was trying a terror build for the first time yesterday and abandoned it immediately.. This is probably why it sucked so badly lol. Thanks.

BUG - New condition tick mechanic bug on fear

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Posted by: Holl.3109

Holl.3109

Not sure what to think of this. With a 1 and 1/4 sec fear we could possibly get 2 fear ticks because (I’m 99% sure on this one) condi ticks apply every second.

So if you fear at 0.75 sec, your 1 1/4 sec fear will tick at the 1 sec and 2 sec mark.
This required skilzz and precise timing, but was a huge dmg bonus.

Now I can just spam my fears and forget about the timing, so a buff/nerf depending on how you look at it :/

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BUG - New condition tick mechanic bug on fear

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Posted by: ronpierce.2760

ronpierce.2760

I don’t think Terror will affect resistant targets because it suppresses the fear itself, acting as if it weren’t there. I could be wrong, but I’m pretty sure Terror will be suppressed as expected.

I called this oversight btw. I have irl texts to prove it that I sent to my gaming buddy. :P

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BUG - New condition tick mechanic bug on fear

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m not too sure. I’ve got a feeling, for example, that Target the Weak will function just fine against targets with Resistance because it just checks for the presence of said conditions. I imagine Terror will work similarly.

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BUG - New condition tick mechanic bug on fear

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Posted by: Forsaker.9213

Forsaker.9213

Its funny that when i have 2s fear duration and there is no other condi on my target , when i use reapers mark or doom target gets only 1 tick of dmg.

BUG - New condition tick mechanic bug on fear

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Posted by: Siva Mira.3546

Siva Mira.3546

Anyone else notice Master of Terror bug?
When I have it on, my Reaper’s Mark’s Fear duration only increase to 1.25sec instead of 1.50sec.

All is vain.

BUG - New condition tick mechanic bug on fear

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Posted by: Forsaker.9213

Forsaker.9213

Not sure what to think of this. With a 1 and 1/4 sec fear we could possibly get 2 fear ticks because (I’m 99% sure on this one) condi ticks apply every second.

So if you fear at 0.75 sec, your 1 1/4 sec fear will tick at the 1 sec and 2 sec mark.
This required skilzz and precise timing, but was a huge dmg bonus.

Now I can just spam my fears and forget about the timing, so a buff/nerf depending on how you look at it :/

For me the bigest problem is that if i go a bit into spite line + nigthare runes + MoT and i get 2s fear i still need that other extra condi becouse without it we can get only 1 tick of dmg becouse condi dmg ticks at the end of second.

And the most kittened thing is that even if we have that condi we can still get only 1 tick of dmg if we time our fear wrong and lets be honest on necro u dont have to much time to react when u need to focus on so many things like position , where are enemys etc.

BUG - New condition tick mechanic bug on fear

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Posted by: Forsaker.9213

Forsaker.9213

i am a bit tired but i wanna make it clear

We had a fix :

- Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage. For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning. Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.

Ofc this fix does not effect dmg from fear becouse because it’s the trait dealing damage, not the condition.

Ok so everyone know that we have this “global” timer for conditions ( we get dmg at the end of each second of aplied condition). My question is why fear and dmg witch comes from a trait works same? Lets say i want to get 2s fear on my mark , so i go a bit into spite line + nightmare runes + MoT trait. Problem is that to get 2 ticks of dmg from fear i need to land some other condition on my target and i have to time my fear becouse if i time it wrong i will still get only 1 tick of dmg. At the same time lets say i 6s bleed will do 6 ticks of dmg not 5!

By that logic terror will damage even with resistance?

BUG - New condition tick mechanic bug on fear

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Posted by: Liege Tai.8249

Liege Tai.8249

Half of the traits/skills from this class have been bugged since launch, and your surprised they missed terror?

Necro has the best stealth play in GW2, Over 2 years of bugs and poor, massively underpowerd traits that have managed to remain stealth-ed from class balances since launch.

Remember when Dhuum fire was cool? Remember When Condi nec was king? we got that for about 3 months before it was nerfed. The most annoying thing about it we got that as a master trait. Engi gets it as a major, and with longer duration, shorter cool-down.

BUG - New condition tick mechanic bug on fear

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Posted by: Tim.6450

Tim.6450

Ofc this fix does not effect dmg from fear becouse because it’s the trait dealing damage, not the condition.

Actually it’s not the trait dealing damage but fear itself. The tooltip says:

Fear deals damage; it deals additional damage if the target is afflicted with another condition.

This is different from skills like lightning rod and halting strike where the tooltip says that the player does the damage. So it should be affected by this change and be suppressed by resistance.

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BUG - New condition tick mechanic bug on fear

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Posted by: magicsparadise.4871

magicsparadise.4871

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