Reaper feels way better than it did during BWE1. Just a few more tweaks and this could be the melee monster we all wanted.
Skills
GS2: Gravedigger Something feels weird about how this skill gets queued. I’ve had instances where I activated Gravedigger and had a significant delay in having it actually trigger. In some instances, I would activate Gravedigger, have it not trigger, mash the button for it, attempt to use another attack only to have Gravedigger trigger twice, the first time hitting the enemy (very low health, thus killing it) and the second time completely wiffing the attack and wasting a cooldown because I was not expecting it.
GS5: Grasping Darkness does not feel solid. I am not confident in the power’s ability to actually perform as advertised and drag the enemies to me when triggered. Much like Spectral Grasp, enemies get caught on terrain and fall down but are not pulled to me or end up being missed entirely when the attack occurs nowhere near them. I would very much like it if Grasping Darkness was made a GTAOE like the Warrior’s whirlwind attack.
GS4: Nightfall I like not being rooted by Nightfall, but I don’t agree with making it drop at your feet like a mine. Dropping at your feet seems to imply that it’s an anti pursuit tool, but this clearly goes against the Reaper’s theme as being the one pursuing and punishing. Shouldn’t Nightfall’s dark field continue to follow the Reaper like a Berserker’s Flames of War fire field? Or if it’s intended to be a pre-emptive strike tool to blind and cripple a target as you close in on it, shouldn’t it be GTAOE instead of a static PBAOE?
RS2: Death’s Charge As others have noted, targeting with RS2 is buggy and inconsistent. A spinning scythe does not a helicopter make. That was not how I wanted to end my time in Verdant Brink. I think that Death’s Charge is also a good candidate for conversion to a GTAOE like Whirlwind and Deflecting Shot. That way it could be used as both a closer/pursuit ability as well as a means to rapidly reposition (ie: flanking or retreating). Ground targeting would make the ability more consistent as well as giving the player more overall control of how their abilities are executed and how they are used.
Heal: Your Soul is Mine! The heal coefficient is still too low. It is moderately useful to supplement life force generation, but unless the healing is improved or the cooldown is reduced to ridiculously spammable levels, this shout is utterly useless at providing any form of healing whatsoever. My suggestion: increase healing coefficient with a bonus healing given when life force is low. This makes it extremely dangerous to corner a Reaper, as at any moment they could turn on you and go back to slaying.
Elite: Chilled to the Bone! The ability is cool as hell (huehuehue) and synergizes with trigger on elite traits such as Krait Runes. As it is, the cooldown is too kitten long for what it does. 120s is far too long for mediocre elite damage, a 2 second stun, and 12s of stability. Either reduce the cooldown to ~90s with the ability to trait down its cooldown to ~72s like other 90s skills or give it more special properties such as leaving an ice field or giving the reaper and allies within the shout radius frost armor, etc.
Other Notes
Greatsword Hits like a freight train and handles a hell of a lot better than it did during BWE1. Not being rooted for any of the abilities makes the Reaper control a lot better and feel more responsive overall. GS3 feels a lot more consistent now that its hitbox is synced up with the actual animation.
Synergy From both a flavor standpoint and a gameplay standpoint, Reaper is looking better than ever. Pairing up with a Herald running naturalistic resonance, a might-stacking shroud knight with fury and swiftness can be absolutely devastating against groups. I spent hours this afternoon gleefully slaughtering mordrem in both Verdant Brink and SW with my guildmates. Fighting hordes felt fantastic. I never felt hopelessly overmatched no matter the number of enemies arrayed against me because it always felt like with proper play and good reflexes I could carve up every modrem in front of me and still have might stacks left over to punch Mordremoth in the mouth. I love this class and I look forward to seeing it tweaked to perfection so I can slay like a boss in the live build of GW2.
GTAOE Abilities? GS3,4,5 and RS2 all could potentially be converted to using GTAOE targeting in the same manner as the Warrior’s greatsword whirlwind attack. While this may be more difficult to code, it will make the abilities more consistent and allow for creative tactics to be used such as skillshotting invisible enemies using the drill, launching an opening strike against a distant target with Nightfall, grappling that sneaky thief or mesmer with grasping darkness, or using Death’s Charge to close gaps and rapidly reposition.