Back after a long hiatus, what's new?
I got buffed to 10% and actually work now.
And underwater combat got buffed, but pretty much every class got those buffs.
Uhm… signet of locust got buffed to 25% ms so its great if you just want to kitten around and not carry a warhorn around.
and Doom now does double damage if the target suffers from conditions, so fears can now tick for 1.5k~ damage. And thats pretty much the note-worthy stuff that got changed.
Also DS main trait line was fixed it actually adds 30% lifeforce that was a large bug fix.
Parasitic Bond now also gives a decent amount of health
I’m not sure when this got fixed or if it was a stealth fix, but I noticed a few days ago that Plague form blinds also apply chill now when traited for Chilling Darkness as well. Considering how long I was gone from the game though not sure if I missed that patch note. Thought I’d mention it all the same.
Axe 2 got a slight buff (10%). Last patch said it fixed Gluttony (and buffed it to 10%), but I can’t tell a difference. Someone needs to do some testing to figure out if it really works. The minion Reanimator trait spawns now lasts longer, but its still a useless piece of kitten. Spectral Grasp, Dark Path, and Staff auto attack projectiles now move faster, but IMO still feel to slow. Thats all I can remember ATM.
(edited by Kravick.4906)
Here’s whats new:
Guild Wars 2 hasn’t still been released for Necromancers.
You can call it Scrapomancer or Brokenmancer, that suits better.