Back from a long break, still not impressed.
because anet barely gives a kitten about balance?
also, theyve always been pretty kittening slow when it comes to balancing. was just as bad in gw1.
Gunnar’s Hold
Not sure what you expected. Even if you’ve been gone for a year all you’ve missed is one (maybe two max) feature packs, and a few tiny balance patches. The expansion will be the first time since the Dumbfire patch that we’ll see a big change.
Not sure what you expected. Even if you’ve been gone for a year all you’ve missed is one (maybe two max) feature packs, and a few tiny balance patches. The expansion will be the first time since the Dumbfire patch that we’ll see a big change.
That’s alarming in and of itself though. It’s reasonable for the OP to complain about this 6 month patch cycle ANet seems to have adopted. Especially given the most recent ‘6 month’ patch we received a week or 2 ago.
Things like Necros under-performing in PvE should be fixed prior to going into the expansion. Otherwise the GS will be less about providing the Necromancer a fun, alternative style of play and more about filling in holes to make it relevant in PvE.
Not sure what you expected. Even if you’ve been gone for a year all you’ve missed is one (maybe two max) feature packs, and a few tiny balance patches. The expansion will be the first time since the Dumbfire patch that we’ll see a big change.
That’s alarming in and of itself though. It’s reasonable for the OP to complain about this 6 month patch cycle ANet seems to have adopted. Especially given the most recent ‘6 month’ patch we received a week or 2 ago.
Things like Necros under-performing in PvE should be fixed prior to going into the expansion. Otherwise the GS will be less about providing the Necromancer a fun, alternative style of play and more about filling in holes to make it relevant in PvE.
Yeah, I came back because HoT was announced, and with necromancers getting a great sword move set, we may finally get something to work with. I don’t want to get my hopes up too high, but you never know.
Average nobody here, don’t mind me. Well I can’t say there was ‘no progress’ at all, because I do enjoy the dagger’s cleave, makes dungeon running with a dagger fo/wh zerk build semi-decent.
And yet other classes still have evasive attacks that cost no endurance, invulnerability, signets with actual uses other than the passive, stealth, short cooldowns, way more stability, etc etc.
How, after all this time, is it still so messy?
Possibly because after all this time, necros still have death shroud?
A necro plays differently and definetly has its flaws sure but I seriously dont see how you can complain about other classes having “unfair” stuff when necros have a bloody second life bar. If specced for damage they are not “underperforming” any worse than the other classes that arent warriors.
(edited by Dawdler.8521)
If you think Death Shroud is reasonable compensation for not a single way to reactively negate an ability’s effects then I caution everyone to stay away from whatever drugs you’re on.
If you think Death Shroud is reasonable compensation for not a single way to reactively negate an ability’s effects then I caution everyone to stay away from whatever drugs you’re on.
Closest we get are blinds, but between long cast times or slow projectiles, Necro blinds just aren’t good. Well of Darkness and Plague are all right, but only if you are already in your enemy’s face and can afford the long cooldown.
Hence, no reactive negation. We have blinds that not only don’t work on many techniques but also must be pre-cast to do anything, they are too slow to actually affect an already-incoming ability.
Hey if the drugs I’m on allow me to push a button to avoid damage, I’ll stick with them.
But granted, you’re right, its not reactively negating ability effects. Its preemptively negating damage. Unless you call seeing someone cast a skill and you reacting by pushing a button some sort “reaction”. I guess its a little diffuse.
You don’t avoid damage, you just have more HP to eat the damage with. Also you still take the full effect of the ability: meaning all CC, conditions, effects that benefit the enemy when you get hit, literally every secondary effect of the ability besides just dealing damage affects you. Everyone else doesn’t have to worry about that, if they see Earthshaker coming at them they pop an Aegis, raise a block, use invuln, etc., and the entire ability’s effect is nullified; a Necromancer sees it coming and goes into DS to absorb the damage, but is still CC chained to death.
This class is not as good in dungeons as other classes. So what? Not every class can be good at everything. I’d rather play two classes that are GREAT in specific areas than one class that is “ok” everywhere.
Elementalists are great in dungeons/fractals.
Necros are great in open world content and wvw.
Why not switch between them?
When you come to the necromancer forum, you might get the idea that dungeon speed running is EVERYTHING in this game. Let’s take the warrior as an example: They are good for dungeons but when a warrior engages my power necro in wvw, he gets his kittening kitten kicked. When I do cursed shore event farming and I can hit and tag almost every undead enemy, ending up with 30 heavy bags after an event with my tons of aoe dmg, I got certainly more out of it than a ranger or a warrior. Having a necro is not useless in this game, not at all!
Since when are Elementalists not great at Zerging, Roaming, PvP, and PVE?
Elementalists are very squishy. Necro can go fullzerk and still have a lot of sustain for open world content. Have you ever done the cursed shore event farming rotation? There have been tons of occasions where I was downed as an ele where as necro I could simply go into ds and let the undead eat up my second health bar.
When it comes to zerging in wvw, I’ve played both necro and ele, again ele is very squishy and the on-point damage a power necro does to the enemy zerk is higher. Landing a perfect meteor shower is much harder than putting down 2 wells and go into death shroud for life transfer. When our commanders on riverside leap into an enemy zerk and want a burst at their position, they will say “necro spike here”. Also I feel it’s a lot easier to hit guards and stuff as a necro to get loot.
My point was that there are certain things that necro can do even better than ele. It’s a bit of a niche class but in some specific areas, necro is simply a great choice. And elementalist being a class that is good at nearly everything doesn’t disprove my statement that not every class can be good at everything.
(edited by cursE.1794)
[…] when necros have a bloody second life bar. If specced for damage they are not “underperforming” any worse than the other classes that arent warriors.
Hey if the drugs I’m on allow me to push a button to avoid damage, I’ll stick with them.
Sorry I don’t want to pick on you, but there are misconstrusions in your post, that I would like to comment on.
First the one that would best be discussed in another subforum: Warriors are not the top dps class (for a long time now). If I remember correctly Thief, Ele and Engi are first, second and third in the rankings respectively (talking about coordinated groups here).
Second let’s quickly switch to the second quote. I assume you’re talking about the dodge button there, so I want to remind everyone of this: http://wiki.guildwars2.com/wiki/Vigor
So while you can actively dodge damage, other classes have the ability to do so more often.
But what irks me the most is that players still refer to DS as a second health bar.
Let’s see what an actual second healthbar would allow us:
- getting healed by allies and our traits 100% of the time (if in range)
- having access to our utility skills (and heal) 100% of the time (not counting minor stuns)
- having access to the two healthbars at all times and not with a 10s cooldown inbetween
- not getting downed if the first runs out, because the second would immediately activate
- having it ready in sPvP without building health up first.
- probably some more things
I, by no means, want to say that necros are useless, but DS is definetly a hindrance in certain aspects of the game (mostly dungeons).
I’d rather play two classes that are GREAT in specific areas than one class that is “ok” everywhere.
And this is why I (and maybe others) are prone to QQ. Out of all my chars I like my necro the most, I invested about 80% of my playtime into him and I don’t want to play my other chars, because I don’t enjoy them as much, even though they might be better suited for specific situations.
Played build right now: “Cele” Base Necro with Axe WvW Roaming
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
you forgot that our real health bar is still taking a beating while in ds because overflow is a thing………………
Elementalists are great in dungeons/fractals.
Necros are great in open world content and wvw.
Why not switch between them?
Except that isn’t true. Eles are great in PvP, amazing at everything in PvE, and are okay in WvW.
Necromancers on the other hand, are great at zerging in WvW, that’s it. They’re okay in open world PvE (but in no way better than anyone else), bad in organized PvE, and ranged from okay to bad in PvP depending on play level.