I don’t like the current layout of the necromancer.
Personally, I think it’s total garbage and doesn’t synergize at all.
Here is a version that I put some effort into trying to improve some things:
I feel like my blood magic changes are especially esports worthy.
___________________________Core Changes___________________________
- Warhorn now inflicts fear instead of daze.
There are condition mancers and then there are terror mancers; fear synergizes with builds better than daze and this gives more choice for condition vs terror builds.
- Underwater shroud skills now work the same as on land.
Necromancer is broken underwater and this allows some effects to be turned into traits instead, for balance.
- Well of Blood is now a water field.
This will make the skill good.
- Life blast is now a 100% projectile finisher.
Group play and makes sense.
- Increased poison duration of scepter auto attack from 4s to 5s.
- Increased bleed duration of grasping dead (scepter 2) from 7s to 10s.
These changes make sense with the other changes in curses because lingering curse is changing to a group buff. Scepter doesn’t necessarily need a specific trait of its own so we make some of the traited condition duration baseline instead.
- Axe 1 now cleaves 3 targets.
It’s something.
_______________________________Spite_______________________________
Spite only has 2 bad traits and they are, not surprisingly, both axe related.
- ________________________________________________________________
_______________________________Minor______________________________ - Reaper’s Might
Good trait.
________________________________________________________________
_______________________________Adept______________________________ - Bitter Chill
Good trait.
- Spiteful Renewal
Good trait.
- Spiteful Talisman
Good enough trait.
________________________________________________________________
_______________________________Minor______________________________ - Death’s Embrace
Good trait.
________________________________________________________________
_______________________________Master______________________________
- Chill of Death
Good trait.
- Rending Shroud
Good trait.
- Unholy Fervor
Axe skills recharge 20% faster and do 10% more damage.
________________________________________________________________
_______________________________Minor______________________________ - Siphoned Power
Good trait.
________________________________________________________________
____________________________Grandmaster___________________________
- Signets of Suffering
Good unskillful trait.
- Close to Death
Good trait.
- Spiteful Spirit
Internal cooldown removed.
(Lowest possible shroud cooldown is now 8s instead of 7s: see soul reaping traits)
Unholy Feast is now a blast finisher.
This creates a trait that actually competes for a players spot in grandmaster. This will be balanced because it revolves around a certain playstyle and you need to build specifically to try and abuse this trait, but even then, it’s balanced. Engineer has a blast finisher on dodge roll. Necromancer requires death shroud and/or axe.
(edited by Zefrost.3425)