Barriers are a disappointment.

Barriers are a disappointment.

in Necromancer

Posted by: Rikimaru.7890

Rikimaru.7890

A while back I mentioned that Barriers using Healing Power instead of Vitality is a bad move:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Healing-Power/first#post6676425

However now I got to try them out and I’m even more disappointed. As many of you probably noticed by now they begin to decay almost instantly.
However I’m thinking that maybe when they decay they add to the health bar if it is not full, as that would justify the use of Healing Power instead of Vitality.
So I decided to see if it works that way, but nope it doesn’t, so the mechanic is pretty lame.

So I see only 2 options here:
1) Either give it a 3-5 sec delay before it start’s to decay AND make it run on Vitality as it has nothing to do with healing the recipient.
2) Make the decay add to the health bar of the recipient as I thought it would. It could be done through one of the traits even if it has to, but it would be much better.

If not I don’t see a bright future for this mechanic

Barriers are a disappointment.

in Necromancer

Posted by: Ramoth.9064

Ramoth.9064

Why is everyone so caught up by the decay? You use it the moment before the damage hits. Which is actually nit very hard in a spammy game. The barrier soaks up most of the damage and you take very little hp loss. The decay doesnt matter.

That said, i do agree with the healing power thing, but only because the scaling is crap.