Basic minion control just became "imperative"

Basic minion control just became "imperative"

in Necromancer

Posted by: Shiki.7148

Shiki.7148

Hey,

well, we all know that minions just got a nice mechanic change: They only take 95% damage from mob AE. However, with this comes a problem, which currently only is vs a specific mob type…however, I’m pretty sure we will see bosses with similar mechanics in the furute. And this mob type is the vampiric Thrasher. As you propably know if you played Silver Wastes, the Mordrem invasion, or fought the Champion for one of the Hero Point challenges, they cast a PBAOE that damages all its enemies and steals HP, and not a little, but enough to top itself off to full if you don’t GTFO there, and quick.

And here is the problem: Our minions are godkitten stupid. They keep attacking the thrasher no matter what happens. Now they don’t even take any major damage from it even when NOT traited for more hp. And thus we have a mob you literally cannot kill except if you and your party get incredibly lucky and get that thing killed before it casts this thing. Which, in case of the champion, is rather unlikely.

I’m not asking for much here; just a simple “kill all pets” or “pets, retreat to me!” button, simply a way to get the pets away from that lifeleeching AE. And while it currently only is a problem on one enemy type – which can be avoided by dying and resetting the challenge as the champ is random, I can see future enemies and bosses having similöar mechanics… Which would just plain suck.

Thoughts?

Edit : Doesn’t need to be a leeching field, it could be a mechanic like “stop attacking him or he fires a giant laser and may God help us all”, and similar things.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Bhawb.7408

Bhawb.7408

Regardless of my personal opinion (which is that we don’t need this kind of control, the fact they even follow our orders is a huge AI step up from GW1), ANet is extremely unlikely to ever give it to us, because they’ve specifically stated that pet controls are Ranger-exclusive. Yes it will cause minions to have issues in some situations, but I don’t think this is a particularly big issue.

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My PvP Minion Build

Basic minion control just became "imperative"

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Posted by: Son of Urza.1692

Son of Urza.1692

Edit : Doesn’t need to be a leeching field, it could be a mechanic like “stop attacking him or he fires a giant laser and may God help us all”, and similar things.

Subject 6 is a pretty good example of this – when he’s in shield phase, attacking him builds up stacks of Overload, and if he hits 20 stacks then every time he gets hit after that it does a nasty AoE to everyone in the room. Can easily wipe a party.

Ideally a solution would be applicable to all player-summoned NPCs. A “Stop attacking and retreat to me until I push this button again” command might work (available in key bindings, can be bound to whatever you like). Ranger pets already have this in the Return to Me command and the “Avoid Combat” mode. However, it would leave out Engineer turrets, which are immobile. However, turrets can be removed by being picked up, or simply not deployed against such enemies, so that might not be an issue.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Edit : Doesn’t need to be a leeching field, it could be a mechanic like “stop attacking him or he fires a giant laser and may God help us all”, and similar things.

Subject 6 is a pretty good example of this – when he’s in shield phase, attacking him builds up stacks of Overload, and if he hits 20 stacks then every time he gets hit after that it does a nasty AoE to everyone in the room. Can easily wipe a party.

Ideally a solution would be applicable to all player-summoned NPCs. A “Stop attacking and retreat to me until I push this button again” command might work (available in key bindings, can be bound to whatever you like). Ranger pets already have this in the Return to Me command and the “Avoid Combat” mode. However, it would leave out Engineer turrets, which are immobile. However, turrets can be removed by being picked up, or simply not deployed against such enemies, so that might not be an issue.

Minions don’t build stacks on Subject 6 afaik, been some time since I last tried it out though.
Imo, minions should simply be excluded from life-leech and instead take more damage (or another effect to make up for it), or you could simply respec for such encounters as it’s not a viable approach as of now.

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Posted by: Atherakhia.4086

Atherakhia.4086

Are turrets for engineers designed to at least have the turrets shoot the target you’re selecting? Would this minimal amount of control be out of line?

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Posted by: Shiki.7148

Shiki.7148

Regardless of my personal opinion (which is that we don’t need this kind of control, the fact they even follow our orders is a huge AI step up from GW1), ANet is extremely unlikely to ever give it to us, because they’ve specifically stated that pet controls are Ranger-exclusive. Yes it will cause minions to have issues in some situations, but I don’t think this is a particularly big issue.

I know they said that. However that was before the changes, and before they though a almost instantly to full regenrating champion was a good idea. And i don’t want the rangers control, if you read my post. All I want is the “kill all my summoned creatures” button pretty much every single summoner class in the history of MMOs has had.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Electro.4173

Electro.4173

Unless something changed with HoT’s release, Thrashers do not heal from minions (or NPCs for that matter). I run a LOT of minion builds with various classes and spend a ton of time in the Silverwastes and have never once had a problem killing Thrashers, at least not solo. Even on my Ranger who DOES have pet control, I happily let my pet eat the damage from the leech field because it doesn’t do enough damage to be a threat to my pet (even less so now) and does nothing to help the Thrasher either. Its basically a free damage period.

The problem is more likely players who don’t know the mechanics. I’ve seen so many players try to facetank that field and heal the thrasher to full health.

Future mechanics are easily avoided the same way. Simply exclude pets and minions from whatever “you need to stop attacking right now” or “get out of range or the boss heals” type attacks.

Not to say that more pet control wouldn’t be nice. But it’d be more of a QoL / PvP / WvW issue.

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Posted by: spoj.9672

spoj.9672

A few times in fractals today my golem caused problems by being practically immortal and keeping aggro in awkward positions. So yeah it is a little annoying. Not an issue for flesh wurm, bone minions and blood fiend because you can sacrifice them.

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Posted by: Bhawb.7408

Bhawb.7408

my golem caused problems by being practically immortal

#FirstWorldProblems

But of Corpse – Watch us on YouTube
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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

A few times in fractals today my golem caused problems by being practically immortal and keeping aggro in awkward positions. So yeah it is a little annoying. Not an issue for flesh wurm, bone minions and blood fiend because you can sacrifice them.

Heh yeah you need to be careful about where to summon him now.
Having your flesh golem tank the projectiles at Tom while the Earth Elemental goes down is amazing though. lol

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Posted by: WereDragon.6083

WereDragon.6083

Hey, i’m still swooning over the fact my beloved minions are actually fighting properly and not getting instagibbed in PVE they’re semi-viable now. Ill live with a bit of cumbersome here or there.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

Basic minion control just became "imperative"

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Posted by: Shiki.7148

Shiki.7148

Unless something changed with HoT’s release, Thrashers do not heal from minions (or NPCs for that matter). I run a LOT of minion builds with various classes and spend a ton of time in the Silverwastes and have never once had a problem killing Thrashers, at least not solo. Even on my Ranger who DOES have pet control, I happily let my pet eat the damage from the leech field because it doesn’t do enough damage to be a threat to my pet (even less so now) and does nothing to help the Thrasher either. Its basically a free damage period.

The problem is more likely players who don’t know the mechanics. I’ve seen so many players try to facetank that field and heal the thrasher to full health.

Future mechanics are easily avoided the same way. Simply exclude pets and minions from whatever “you need to stop attacking right now” or “get out of range or the boss heals” type attacks.

Not to say that more pet control wouldn’t be nice. But it’d be more of a QoL / PvP / WvW issue.

If so, it is currently bugged, cause the champion thrasher i fought definitly regenerated to full with only my Golem being in his AE.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Khristophoros.7194

Khristophoros.7194

I haven’t been to SW since the expac dropped but do these things have breakbars now? If so you could just interrupt their leech attack.

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Posted by: Anchoku.8142

Anchoku.8142

Minions not dieing can be inconvenient sometimes but they are pretty strong in Verdant Brink. As long as I keep updating the correct target for the minions, they work well enough. It is targeting that goofs things up the most for me.