Been toying with this mixed build.

Been toying with this mixed build.

in Necromancer

Posted by: Prowl.5097

Prowl.5097

Take a look and see what you think.

http://www.gw2build.com/builds/simulator.php#1.5.1.2.21.13.4.2.4.2.105.112.113.114.129.2.2.7.301.309.312.317.323.326.0.0.0.0.0.0.362.0.0.30.30.0.0.10

Replace 1 doylak rune with 1 earth rune.

It has a little bit of everything (and I’m a bit of a noob when it comes to game mechanics, so if I’m wrong on anything please correct me)

First is Survivability, using the Doylak set + 1 Earth rune maximizes vit and toughness on armor, allowing me to take a good bit of damage. Everything else is geared towards dealing direct and condition damage.

Bleeding duration is increased by (it stacks right?) 40% due to traits + weapon runes on the sceptor/off-dagger, giving a big boost to bleed damage from the #2 sceptor and #5 dagger skill, I always try to open a fight with those, as they add good damage to go with my burst damage.

I see a lot of complaints about mainhand dagger… I personally love it. Using berserkers you put out a good amount of damage from it, and you need to utilize your utility and other means of damage properly.

I have 6 pets, plus the trait that improves trait damage. Each pet has his own effect, you have a knock down, a blind, and a immobilize, plus 2 explodes. So there are 3 ways to keep an enemy either CC’ed or from hurting you. They all combined do a pretty decent chunk of damage within themselves.

Add together the damage you get from 6 pets, 2 bleeds with 40% duration increase, and a moderate power/precision stat increase with dagger #1 which offers some solid quick damage. Use the pet skills, plus warhorn#5 and Dagger#3 to keep enemies in range, if you have someone trying to go toe to toe with you on damage, use warhorn #4 to daze them, dagger #2 for regen of some health.

Situationally it works great in a lot of area’s, 1v1 or 1v2, group battles the aoe bleeds work great, then single out squishy targets to attack with dagger #1.

I’m far from the greatest player thus far, as I have only been PvE’ing until recently, and the skill curve for PvP is still getting me, but when I get on a role, I wreck things using this build.

Can anyone make any suggestions in terms of traits that would better compliment this, or any minor improvements I could make, keeping the same weapons, and the same theme of stacked bleed damage + minion damage + direct damage from dagger 1.

If anyone has a video of a good player using this, or hasn’t run it exactly this way before, and would like to try it out and make a youtube video, I would love to see what this spec could look like in the hands of a more capable player than myself. Thanks!

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Been toying with this mixed build.

in Necromancer

Posted by: Yukishiro.8792

Yukishiro.8792

I don’t mean to be harsh but with that build you are basically not very good at anything. Using all your utilities for pets means your ability to apply and shift conditions is extremely limited. Pets are extremely unreliable so sometimes you’ll end up dying as they just stand there doing nothing. Your direct damage and condition damage are both weakish because you try to go for both. +40% bleed duration doesn’t help much if you are only stacking a few stacks of bleed in the first place and if your ability to reapply bleed is very limited once they remove it (which they will). Your survivability is rather limited because you have no utilities as such and have to depend on unreliable pet CC.

Don’t get me wrong if you’re having fun go for it but there’s not really any way to optimize a build that tries to do everything. You will always end up with something that does everything but nothing particularly well.

Been toying with this mixed build.

in Necromancer

Posted by: Prowl.5097

Prowl.5097

Have you tried it or something similar? If not give it a shot and see how it plays. I typically finish top 2 in the pugs, and I only have a couple dozen games PvP experience.

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Been toying with this mixed build.

in Necromancer

Posted by: Yukishiro.8792

Yukishiro.8792

Again not trying to be mean, but any build is great for pugstomping. Pug 8v8 is just a bunch of people messing around. It is rare to see someone remove a condition or focus fire or anything else.

In more structured play you’re going to get CCed and gibbed in 2-3 seconds or someone’ll drop an aoe or two or a moa on you and you’ll lose all your pets and be useless.

Been toying with this mixed build.

in Necromancer

Posted by: Prowl.5097

Prowl.5097

I guess that would explain it, I don’t play spvp so I don’t really run into many organized players

Guild Commander of Embers of a Dying Sun
Henett: Elementalist of Fort Aspenwood

Been toying with this mixed build.

in Necromancer

Posted by: Yukishiro.8792

Yukishiro.8792

There’s nothing wrong with having fun with a build in non organized pvp. If it works for you go for it. But it’s not really going to be viable in more organized play. Especially with the current state of pets.

Been toying with this mixed build.

in Necromancer

Posted by: Archinos.8754

Archinos.8754

i think you using to many pets as for doing bleeds with scepter 1 only and no condition management like plague signet or blood is power or any other boost to condition. as for the pets, bone minion are used for rally when player is down and if you go in the water you loss them all… try swapping the bone minions for bleed or converting boons on foes or any other boost to you bleed/power.
i would swap blood fiend too for consume conditions for extra condition management …but that’s just me

Been toying with this mixed build.

in Necromancer

Posted by: brickforlife.1364

brickforlife.1364

“Jack of all trades” builds are gonna get you killed. While they killed out the holy trinity, it still exists somewhat.

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