Q:
Berserker's Stance game breaking for pvp
Heh, have you seen this trait yet?
Find a way to play around it.
It’s pretty obvious, and nobody’s impressed.
It’s really not that bad. Which goes to show how difficult it was for warriors to contend with condis before.
It makes you immune to new conditions for 8 seconds, 10 with the trait. Lets all be honest here, Warriors were absolute trash tier PvP (and still aren’t in the best place, although hell they at least see some play time now), and a big reason was they get stomped by conditions. They still do, except now at least he’s got a decent chance to do something about it in small bursts.
Dodge few times use DS and this ability goes off
after that just wreck the warrior
Just don’t expect warrior to burn in omgcondigg combo in seconds. Survive these 8 seconds (not many warriors go for Sure-Footed atm) and then keep going. To be honest, warrior generating a lot of adrenaline and spending it with every burst can have some sustain vs. Necromancer now. Especially if he brings mace or hammer
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Gasp, you mean warriors can actually fight me now? Nerf warriors!
My problem is that it is currently bugged.
Description:
Grants immunity to unmodified conditions and gain 5 strikes of adrenaline per second.
Bug:
Grants full immunity to conditions regardless of condition duration modifiers.
Gasp, you mean warriors can actually fight me now? Nerf warriors!
I wholeheartedly agree with this.
Tenebrous Fivetree – Guardian
Zelots of Shiverpeaks (ZoS) – Northern Shiverpeaks
So all these people think it’s totally 100% ok for anyone to be immune to ALL conditions ( current and incoming because its bugged) for 10 seconds. That the right direction for necro’s who’s only defence is DS and ACTIVE conditions (fear) is to tank (in light armor) the damage. Really?
As for direction, no. There were probably better ways to address it that would have left more options open in the future. It’s just not gamebreaking with things as they stand.
You still have a pretty good shot vs warriors, even if they’re 100% specced for necro hunting, and you’re 100% specced for guardian hunting. That’s probably a bigger issue for game balance right now honestly.
It’s good that skill is involved and not just buildwars, but the necro/guardian relationship is a lot more lopsided than the warrior/necro one.
(edited by Mammoth.1975)
As both a Necro and Warrior player, I don’t see anything wrong with this. I mean, its 8s. Yeah, it still is enough time to get wrecked, but gosh warriors needed the love. (Yes, this means im kinda bias since i play both, but whatever)
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”
Warriors used to be a 100% guaranteed kill unless you were really bad and got caught in a 100b, or they did that crap Eviscerate/Kill Shot glitch and you got caught off guard.
Is it possible for them to use this to murder you? Yes, but it requires intelligent play, because with a decent LF bar you can now tank through a lot of their damage. But without this Condi necros absolutely eat warriors for lunch.
My problem is that it is currently bugged.
Description:
Grants immunity to unmodified conditions and gain 5 strikes of adrenaline per second.Bug:
Grants full immunity to conditions regardless of condition duration modifiers.
This guy has the truth of it. If the ability worked as described by the developers, it would be perfectly fine.
It only affects conditions applied after the buff.
https://twitter.com/TalathionEQ2
It would be complete crap if it worked on things not affected by condition duration. Seriously, how many condition-based players actually run around without at least a tiny bit of added condition duration? It would make the skill 100% useless against almost every single Necromancer, and most condition builds all around.
Its like having an invulnerability that only works if the person has 0% crit chance.
10 seconds is far too long and makes the ability rather a brainless one, instead of skillful or smart counter play at just the right moment. Hey a Necro, pop my condi immunity and try to burst them down, a strat which because of Necro’s lack of mobility and escapes, actually has a good chance of succeeding.
yeah it’s not like you can kite with death shroud + spectral walk or anything
Kite, yes. Please tell me how you kite a warrior with sure-footed and zerker stance together. you expect me to switch out my util’s for one warrior and ruin my whole build?
Main Warrior | Every other class at 80
I only play WvW
you expect warriors to switch out their util’s just to counter one necro for 10 seconds and ruin their whole build?
shimmerless.4560:
yeah it’s not like you can kite with death shroud + spectral walk or anything.
HatSimulator.9362:
Kite, yes. Please tell me how you kite a warrior with sure-footed and zerker stance together. you expect me to switch out my util’s for one warrior and ruin my whole build?
Cassiel.8762
you expect warriors to switch out their util’s just to counter one necro for 10 seconds and ruin their whole build?
“I’m with you three guys..”
E.A.D.
you expect warriors to switch out their util’s just to counter one necro for 10 seconds and ruin their whole build?
Thats pretty much the main reason a warrior runs zerker stance necro’s, engi, and a d/p blind spamming thief. Other wise the melandru+dogged march with cleansing ire is enough condi removal to deal with pretty much any other condi build out there.
Also Endure pain is immune to direct damage for 5 secs beserkers stance is just for condi.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}