(edited by archwyvern.3102)
Best Minion Master Equipment and Build
Spvp, WvW, pve, standing around looking pretty???
Like alamore said, which game mode. Also, what kind of minion build are you looking for? Clerics + healing for bunker/support, full offensive, offensive support, chill, various hybrids, etc. There are a lot of ways to play around, especially with runes/sigils to make your build fit a niche.
For each of them (sPVP, PVe, WvW)I mean……(will they work at Wvw-.-*)
WvW they can sometimes work for roaming, especially if you stick around the north end of the borderlands where there isn’t much for them to get hung up on for pathing. Other than that, forget it.
I would recommend soldier’s runes, that’s what I run. MM is a lot about being able to outlive and pummel down through others — much like a juggernaut.
Pathing is a major issue in WvW and the only way to get around it (summoning them only for combat) puts you at a pretty annoying disadvantage.
PvE they are okay for pug groups if you are smart about how you build (build for full damage with minions just there to tank) since they make boss fights much easier.
PvP they are fine. But you need to be more specific on what you want, there are a lot of different potential builds.
Most in pvp take clerics or soldiers. Runes you have more latitude, I like Grove cause of the immobilise.
PvE MM Build:
http://gw2skills.net/editor/?fRAQRBIhdu1IDNN12VjfNs3moWokMH+BIrzAg65oNqWA-TRCBAB1s/AEHBgKV/5MlgScQAwS5HAnAg80PwwDAgUAjKMC-e
This is the only kind of PvE MM build I’d suggest using. Bone Minions should be swapped for Shadow Fiend if you aren’t in a situation where you think blast finishers will be useful, also you can swap staff in for axe (in which case you’d drop warhorn for focus on dagger set) and then trait TotM instead of Axe training, and if needed you can swap blood fiend out for consume conditions.
The whole point of the build is using minions as a wall of flesh to keep mobs from attacking you while you sit in deathshroud pressing 1. If you can dodge remotely well you’ll basically never get hit by damage, and also gain a lot of LF from the minion deaths and their skills. The only big loss you have compared to a standard build is the loss of Close to Death and the AoE from wells.
Building an MM for PvP
This is fairly involved so I’ll give you a basic idea.
First decide what kind of amulet you want. Clerics is for best bunkering/sustain, Soldier is for more damage without giving up initial tankiness, the various power amulets are stages of damage/tankiness between Soldier and Berzerker. The condition amulets are for slightly stranger condi MMs.
After you have an amulet you know what your focus will be. Next decide a trait setup. 4/0/6/4/0 is the go-to one and should be what you aim for 9/10 times. X/X/6/6/X is another possible setup, as is 4/0/4/6/0. The second build has less damage but more condition removal, the third build has both less damage (loss of death nova) but also the loss of poison fields (big deal). You can also try for various hybrids that don’t fit the above, but I highly suggest that you put Death Nova in every single MM build unless you are specifically going for a build where permanent poison isn’t a huge deal.
Now that you have your traits and stats, you need to select your runes and sigils. This is where things get pretty open, and honestly there are a lot of combinations here, and many of them can work. Figure out exactly what you want from your build, find a sigil and rune combination to work with it. Keep in mind your runes and sigils should either be enhancing the strengths you’ve already gone for, or supplementing weaknesses you have.