This my first post on the forums because I could not believe how badly the Necro got shafted in the AMA stream. I was really excited while seeing the other classes changes and when they got to Necro I could not be more disappointed. So here is what I think should be done (once again First post bear with me I will try to keep it concise). Showing what I would change
Spite
http://i.imgur.com/o358xCI.jpg
Minors
No Change
Adept
Bitter Chill (+ 5 vuln on chill)+Spinal Shiver better to merge it as Spinal shivers has always been a boring trait and can increase the ICD if it seems too OP
Master
Death Chill (5% dmg against chilled foes)
Axe Training ( 10% dmg on Vulnerable foe, 20% reduced recharge and add a Cleave to hit 2 targets with a 130 radius)
Grandmaster
Signet Master (cast signet of Locust, Signet cast stacks might should be more than 10s most signets are terrible for necro, reduce recharge 20%),
Spiteful Spirit (cast Unholy Feast when entering DS remove ICD)
Curses
http://i.imgur.com/l8t5vY9.jpg
Minors
Withering Precision (ICD 15-20s Apply weakness on critical hits) I do not know why it was removed it the first place.
Adept
Toxic Landing (CPC on fall, reduces corruption skill recharge) This is alright as long as it does not apply weakness to self like CPC cast does
Weakening shroud (restored to dagger 5 remove icd of 25 secs)
Master
Reaper’s Precision(33% chance to remove boons on crit.)
Banshee’s Wail (taking this should also make Locust Swarm blind to synergize with chilling darkness)
Lingering Curse (Using a scepter gives +150 condi dmg & 100% condi duration)
Grandmaster
Target the Weak (3% crit chance and 1% Damage per condi) this gives power Necros an option and since its GM I think the 3% crit and Dmg 1% is justified
Terror+ Mastery of terror (+50% fear duration, fear when you are downed)
Death Magic
http://i.imgur.com/DPwxkjk.jpg
Minors
Beyond the Veil (protection to you and allies(including minions) when leaving DS)
Adept
No Change
Master
Necromantic Corruption (minions deal more dmg and transfer condi on hit)
Grandmaster
Dark Armor (entering DS give you and your allies resistance for 5s)
Blood Magic
http://i.imgur.com/oTYI7gr.jpg
This should be more supportive.
Minor
Vampiric + Bloodthirst
Adept
No Change
Master
Vampiric Master (Minions siphon health and transfer it to you.) This should stay optional
Quickening thirst (move faster with dagger, 20% cd reduced give all daggers attacks have Life siphoning that heals allies )
Grandmaster
Vampiric Rituals (well siphon, well prot, well cd reduction+Longer Duration)
Deathly Invigoration (Heals on DS exit, buffed healing and turns 1 condition into boon)
Unholy Martyr+Renewing Blast (Life Blast heals allies that it passes through.)
Soul Reaping
http://i.imgur.com/16d5R75.jpg
Minors
No Change
Adept
Soul Marks (staff skills recharge faster)+Greater Marks
Master
Dhummfire (no icd and burning stacks),
Grandmaster
Reaper Minions (Minions attack generate LS)
or something else as I could not think of one other than this.
Traits based on entering DS will proc each time you enter DS and not based on the skill ICD
Baseline
Minion recharge reduced
Focus skills range increased
Wells ground targeted
Downed state damage reduced
Please give some feedback
(edited by Astaral.8635)