Better change to Necro Specs

Better change to Necro Specs

in Necromancer

Posted by: Astaral.8635

Astaral.8635

This my first post on the forums because I could not believe how badly the Necro got shafted in the AMA stream. I was really excited while seeing the other classes changes and when they got to Necro I could not be more disappointed. So here is what I think should be done (once again First post bear with me I will try to keep it concise). Showing what I would change

Spite
http://i.imgur.com/o358xCI.jpg
Minors

No Change

Adept
Bitter Chill (+ 5 vuln on chill)+Spinal Shiver better to merge it as Spinal shivers has always been a boring trait and can increase the ICD if it seems too OP

Master

Death Chill (5% dmg against chilled foes)
Axe Training ( 10% dmg on Vulnerable foe, 20% reduced recharge and add a Cleave to hit 2 targets with a 130 radius)

Grandmaster

Signet Master (cast signet of Locust, Signet cast stacks might should be more than 10s most signets are terrible for necro, reduce recharge 20%),
Spiteful Spirit (cast Unholy Feast when entering DS remove ICD)

Curses
http://i.imgur.com/l8t5vY9.jpg
Minors

Withering Precision (ICD 15-20s Apply weakness on critical hits) I do not know why it was removed it the first place.

Adept

Toxic Landing (CPC on fall, reduces corruption skill recharge) This is alright as long as it does not apply weakness to self like CPC cast does
Weakening shroud (restored to dagger 5 remove icd of 25 secs)

Master
Reaper’s Precision(33% chance to remove boons on crit.)
Banshee’s Wail (taking this should also make Locust Swarm blind to synergize with chilling darkness)
Lingering Curse (Using a scepter gives +150 condi dmg & 100% condi duration)

Grandmaster

Target the Weak (3% crit chance and 1% Damage per condi) this gives power Necros an option and since its GM I think the 3% crit and Dmg 1% is justified
Terror+ Mastery of terror (+50% fear duration, fear when you are downed)

Death Magic
http://i.imgur.com/DPwxkjk.jpg
Minors

Beyond the Veil (protection to you and allies(including minions) when leaving DS)

Adept

No Change

Master

Necromantic Corruption (minions deal more dmg and transfer condi on hit)

Grandmaster

Dark Armor (entering DS give you and your allies resistance for 5s)

Blood Magic
http://i.imgur.com/oTYI7gr.jpg
This should be more supportive.
Minor

Vampiric + Bloodthirst

Adept

No Change

Master
Vampiric Master (Minions siphon health and transfer it to you.) This should stay optional
Quickening thirst (move faster with dagger, 20% cd reduced give all daggers attacks have Life siphoning that heals allies )

Grandmaster

Vampiric Rituals (well siphon, well prot, well cd reduction+Longer Duration)
Deathly Invigoration (Heals on DS exit, buffed healing and turns 1 condition into boon)
Unholy Martyr+Renewing Blast (Life Blast heals allies that it passes through.)

Soul Reaping
http://i.imgur.com/16d5R75.jpg
Minors

No Change

Adept

Soul Marks (staff skills recharge faster)+Greater Marks

Master

Dhummfire (no icd and burning stacks),

Grandmaster
Reaper Minions (Minions attack generate LS)
or something else as I could not think of one other than this.

Traits based on entering DS will proc each time you enter DS and not based on the skill ICD

Baseline

Minion recharge reduced
Focus skills range increased
Wells ground targeted
Downed state damage reduced

Please give some feedback

(edited by Astaral.8635)

Better change to Necro Specs

in Necromancer

Posted by: Dadnir.5038

Dadnir.5038

Spite : the Spiteful Renewal that they propose already need a nerf. Siphoned power need a buff. The recharge skill while using auto attack idea is so bad that it’s laughable, they should fire the guys that proposed this idea. Chill of death and death shiver are fine as they are in fact, they are pretty good traits.

Curse : you are killing necro’s damage even more here target the weak is probably one of the very best trait of necromancers and you wont to make it into a useless trait that enhance crit chance? Hell no!
As for withering precision, you are probably one of the few that will regret this trait.
Add better power option to curse or give banshee vail to another traitline.

Blood magic : Sadely buffing siphon number won’t change anything about the fact that mechanism compete against each other, if they do that, siphon will only be taken for their damage part and the sustain part will have no meaning. Mark of evasion, this trait just kitten me off. I aggree with you about Quikening thirst this trait feel like a huge disappointment and deathly invigoration which have been nerfed to oblivion in their change.

Soul reaping : dhumfire have no competition where you put him, he is fine as a grand master trait. Overall this trait line feel like the most balanced they did.

No core profession should be balanced around an optional elite specialization.

Better change to Necro Specs

in Necromancer

Posted by: spoj.9672

spoj.9672

Im a little confused with this post. Some of the stuff you listed is exactly what what was shown on the stream. Can you cut that stuff out and only list the things you are suggesting changes for.