BiP Might and Conditions Mechanics

BiP Might and Conditions Mechanics

in Necromancer

Posted by: brickforlife.1364

brickforlife.1364

I was trying out a condition build but I’m not quite sure how the mechanics go.

If the enemy has 5 stacks of bleed on them, and you use BiP, does the might increase the damage of the bleed on them?

Similarly, if you use BiP and put 5 stacks of bleed on the enemy, when BiP ends, is the damage from those 5 stacks still higher than normal?

Join
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com

BiP Might and Conditions Mechanics

in Necromancer

Posted by: Pendragon.8735

Pendragon.8735

All your stacks increase while the might buff is active, including ones started before it was used. When the buff ends, all stacks revert.

BiP Might and Conditions Mechanics

in Necromancer

Posted by: Simplicity.7208

Simplicity.7208

All your stacks increase while the might buff is active, including ones started before it was used. When the buff ends, all stacks revert.

What he said. If you want to test it, go to the heart of the mists and hit a training golem with some bleeds.

Each tick of a bleed is calculated based on how much power you have at the time of the tick.

BiP Might and Conditions Mechanics

in Necromancer

Posted by: Sparda.9750

Sparda.9750

my question is: if u use a skill that grants a lot of second ( like BiP ), and then use another one with a lower duration, what the time indicated means?? the highest duration??