Blood Bond & Vampiric Presense

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

First of all , as for soldier ( PVT ) gear , I’m a MM necro ( planning to become a Reaper at HoT release ). I will use Blood Bond, Vampiric Presense & Transfusion ( Will get Death and reaper trait trees as well ).
I will use both Staff and Greatsword, in order to benefit from Blood Bond as much as possible ( Proc ) , are there any ways beside these to achieve that ? Mark of blood/Evasion , 2 sigils of geomancy ?
According to https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes/first , What is the CD of Blood Bond trait ?

As for Vampiric Presense , it says that You and allies near you siphon health with attacks , are minions considered allies or not ( they are not in Reaper’s Touch skill as they don’t get the regeneration ) ?

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

(edited by The Demonic Spirit.3157)

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Posted by: Zin.6170

Zin.6170

Signets of suffering, is a GM trait in the spite line. What it does is reduce the cooldown for when you can apply the lesser signet of vamparism to your target by applying four bleeds t them. The exact cooldown isn’t known currently but was stated to be either 15 or 20 seconds.

So by having signets of suffering you would reduce the time to 12 or 16 seconds. You would also get some might stacks and convert a couple of boons on the target to conditions.

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Posted by: nekretaal.6485

nekretaal.6485

Look forward to testing blood bond, but it looks awful.

The trigger condition asks you to be running staff or scepter, which means that you will at best get 600 point of healing when it triggers (or even nothing if the target dodges). 600 healing every 20 seconds of “in combat” with a ramp up time is awful.

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Posted by: Gryph.8237

Gryph.8237

These skills are laughable weak. Just so weak, that I can’t see how anyone will even notice them

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Posted by: Bhawb.7408

Bhawb.7408

Look forward to testing blood bond, but it looks awful.

The trigger condition asks you to be running staff or scepter, which means that you will at best get 600 point of healing when it triggers (or even nothing if the target dodges). 600 healing every 20 seconds of “in combat” with a ramp up time is awful.

Quite easy to proc them, it is literally impossible for any base Necro to not be able to proc it, since Mark of Evasion + Dark Path. If you want to increase chances Staff (which is getting enough of a buff that even I might use it, as much as it physically pains me to do so) or OH Dagger both allow extra sources of bleeds.

Also, assuming it is simply 5 strikes of the SoV, it is literally just a 1v1 version of SoV without the heal on activation. It is at least 1k damage and 2k healing, with the ability to scale up significantly, and that doesn’t include if they applied Bloodthirst’s base when removing it, and any extra scaling from Healing Power/Power you have. That is a completely reasonable amount of damage/healing, and if they blow CDs to avoid it then you used an adept trait to force them to use dodges or defensive abilities. The trait is fine.

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Posted by: Balekai.6083

Balekai.6083

Look forward to testing blood bond, but it looks awful.

The trigger condition asks you to be running staff or scepter, which means that you will at best get 600 point of healing when it triggers (or even nothing if the target dodges). 600 healing every 20 seconds of “in combat” with a ramp up time is awful.

Quite easy to proc them, it is literally impossible for any base Necro to not be able to proc it, since Mark of Evasion + Dark Path. If you want to increase chances Staff (which is getting enough of a buff that even I might use it, as much as it physically pains me to do so) or OH Dagger both allow extra sources of bleeds.

Also, assuming it is simply 5 strikes of the SoV, it is literally just a 1v1 version of SoV without the heal on activation. It is at least 1k damage and 2k healing, with the ability to scale up significantly, and that doesn’t include if they applied Bloodthirst’s base when removing it, and any extra scaling from Healing Power/Power you have. That is a completely reasonable amount of damage/healing, and if they blow CDs to avoid it then you used an adept trait to force them to use dodges or defensive abilities. The trait is fine.

Just to add to your first point. For even better odds, we can use Dark Path first and if it’s successful, we can then dodge roll on top of the toon we teleported to and trigger MoE. Viola 5 stacks of Bleeds.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Consider each stack of Signet of Vampirisim will look like this after the patch:

241.2+(.084* Power) reduction ignoring damage
470.4+ (.24 Healing Power) healing

5 stacks consumed is a total of 1206+42% of your Power in damage.
It is also 2352+ 120% of your Healing Power healing.

Keep in mind that, if you have Blood Bond, you are guaranteed 150-450 Healing Power from Last Rites, regardless of your gear.

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Posted by: striker.3704

striker.3704

First of all , as for soldier ( PVT ) gear , I’m a MM necro ( planning to become a Reaper at HoT release ). I will use Blood Bond, Vampiric Presense & Transfusion ( Will get Death and reaper trait trees as well ).
I will use both Staff and Greatsword, in order to benefit from Blood Bond as much as possible ( Proc ) , are there any ways beside these to achieve that ? Mark of blood/Evasion , 2 sigils of geomancy ?
According to https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes/first , What is the CD of Blood Bond trait ?

As for Vampiric Presense , it says that You and allies near you siphon health with attacks , are minions considered allies or not ( they are not in Reaper’s Touch skill as they don’t get the regeneration ) ?

depending on the rune set and other factors, getting those bleed stacks won’t be that difficult.
-Runes of the lich: extends condition duration and it also creates a jagged horror reliably for you. That jagged horror applies a noticeable bleed on hit.
-Rise!: creates multiple jagged horrors, meaning many more chances for the threshold to be hit. This only applies in fights with 2+ opponents and after HoT hits.
-Death nova: creates a jagged horror when you kill an enemy, and makes your jagged horrors that die apply a nice poison AOE.
-Necromantic corruption will have your minions take conditions from you and transfer them to your enemy. If you fight a condition damage heavy player like a mesmer, engi, or another necro, you could get those 4 stacks of bleeding on the enemy without actually applying the bleed yourself.
-Unholy feast: Since this skill will now convert boons on enemies into conditions, you could consider using Axe+offhand dagger before HoT releases since you won’t be using great sword until then. Offhand dagger has, of course, bleeds as well.

Minions are in fact considered allies. Reaper’s touch will actually bounce to them if there is no ally in range. It’s just that in 90% of cases you or another player will be too close to the enemy for it to prioritize minions. So theoretically yes it will if there aren’t allied players around. The real question is if the additional siphoning the minion’s get heals you or themselves.

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Posted by: spoj.9672

spoj.9672

Vampiric presence is the necro version of empower allies, spotter and strength in numbers. I doubt it will work on minions. And even if it does it will have a 5 player cap and will prioritise players first.

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Posted by: Dadnir.5038

Dadnir.5038

Vampiric presence :

I’d say that it will be abysmal on every powercreep due to it’s rather low number. For example, and I purposedly chose a non hard hitting skill, on Locust swarm it would be a bit over 3% dps increase (for the whole duration of the skill). So, for a hard hitting skill like Heart Seeker or backstab it will be something like 0.3% dps increase.
→ basically, this mean that this thing won’t make the necromancer more desirable in dungeon or anything that need an organized party.

Blood Bound :

Here it’s a bit different. While I wouldn’t say that it’s “impossible” not to trigger it, I’d say that it’s more that it won’t be hard to trigger it if you try a bit. It’s a trait that have a lot of value if paired with signets of suffering (especially in player versus player environment) but without this trait it will probably feel pretty weak and just act as a small dps increase. Personnaly, I think it could shine a bit more in condi builds than in powerbuild. Overall, it’s a trait which will really help solo play.
→ Again, for an organized party, the dps increase will be at best 0.07% which is… not something that will make the necromancer “desirable”.

Fun fact that may happen (I hope it won’t but…) : The necromancer use BiP and then use Plague, reaching the bleed cap on self. Do you think the necromancer will proc Blood bound on self? (fearing himself by corrupting stability and giving away it’s vampiric mark to it’s foe)

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Vampiric presence :

I’d say that it will be abysmal on every powercreep due to it’s rather low number. For example, and I purposedly chose a non hard hitting skill, on Locust swarm it would be a bit over 3% dps increase (for the whole duration of the skill). So, for a hard hitting skill like Heart Seeker or backstab it will be something like 0.3% dps increase.
-> basically, this mean that this thing won’t make the necromancer more desirable in dungeon or anything that need an organized party.

Its main use is to heal me and my minions not increase dps !

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Posted by: blakdoxa.7520

blakdoxa.7520

So nobody even uses Blood is Power? or corruptions just don’t even exist anymore.

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Posted by: Sigmoid.7082

Sigmoid.7082

It will actually be impossible not to proc blood bond as long as you take it. you get the free mark on dodge roll and there are so many ways to get 2 bleeds it isnt a problem on any build at all.

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Posted by: spoj.9672

spoj.9672

Power Reaper might have a problem procing it. Loss of dark path bleeds for example.

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Posted by: Sigmoid.7082

Sigmoid.7082

Power Reaper might have a problem procing it. Loss of dark path bleeds for example.

The bleeds have been removed from dark path??
Just seen on stream its got a 20s cooldown or 16 when traited.

(edited by Sigmoid.7082)

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Posted by: spoj.9672

spoj.9672

Reaper shroud has a different version. Which applies poison instead of bleeds. Im speculating for HoT.

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Power Reaper might have a problem procing it. Loss of dark path bleeds for example.

Rise! and mark of blood/evasion skills will easily perma proc blood bond.

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Posted by: Bellamy.9860

Bellamy.9860

Yeah, considering Reaper it might get significantly harder to procc it. If reaper will still utilize staff it will be ok, since dodge MoB and 5 sec cd staff MoB are probably enough to get those 4 stacks. But if staff falls out of use somehow, reaper is going to have a problem with BM, or atleast Blood Bond.

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Posted by: spoj.9672

spoj.9672

Power Reaper might have a problem procing it. Loss of dark path bleeds for example.

Rise! and mark of blood/evasion skills will easily perma proc blood bond.

That means i have to take a useless utility skill.

If im going to use a utility slot to proc it i will use BiP. But i would rather not.

And staff is already out of use as far as PvE is concerned.

(edited by spoj.9672)

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Posted by: Sigmoid.7082

Sigmoid.7082

2 bleeds arent hard to come by though. depends on builds how hard it is for you to get but any all all builds will have little issue procing it on cooldown.

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Posted by: Papish.5806

Papish.5806

Honestly unless you are going to run a bunker or tanky reaper setup i dont think you would even run blood since you will have plenty of sustain from blighter’s boon combo-ed with chilling force and all the might from being in spite(might on rs auto and when hitting targets below 50%). While out of rs you wont have extra healing you will have extra lf gen and if using you are all weaklings(the possibly only worthwile shout) since it is a 25sec stunbreak that gives weakness, itll also give you 4 stack of might(so 4% lf) per target hit.

so while in rs i think blighters will put out more healing than blood can to our hp, and while out of rs we will generate a lot more lf so when our cd comes up from exiting it last we can have more if not full lf(can even trait for lower rs cd if you are hitting 100% before cd is over).

edit: also with blighters boon any ally spewing out aoe boons will alsop give you lf/hp depending on whether you are in rs or not.

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Honestly unless you are going to run a bunker or tanky reaper setup i dont think you would even run blood since you will have plenty of sustain from blighter’s boon combo-ed with chilling force and all the might from being in spite(might on rs auto and when hitting targets below 50%). While out of rs you wont have extra healing you will have extra lf gen and if using you are all weaklings(the possibly only worthwile shout) since it is a 25sec stunbreak that gives weakness, itll also give you 4 stack of might(so 4% lf) per target hit.

so while in rs i think blighters will put out more healing than blood can to our hp, and while out of rs we will generate a lot more lf so when our cd comes up from exiting it last we can have more if not full lf(can even trait for lower rs cd if you are hitting 100% before cd is over).

edit: also with blighters boon any ally spewing out aoe boons will alsop give you lf/hp depending on whether you are in rs or not.

Well , I’m planning on taking blood bond , vampiric presense , blighter boon and Transfusion. Tanky MM build need all of those traits besides Rise!.

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Posted by: Linnael.1069

Linnael.1069

Power Reaper might have a problem procing it. Loss of dark path bleeds for example.

Rise! and mark of blood/evasion skills will easily perma proc blood bond.

That means i have to take a useless utility skill.

If im going to use a utility slot to proc it i will use BiP. But i would rather not.

And staff is already out of use as far as PvE is concerned.

Would PvE Power Reaper even be taking blood? Spite’s basically mandatory, if reaper shroud auto is going to be good enough to camp you’re gonna need to take Soul Reaping for that, and even if it isn’t odds are you’re gonna want Soul Reaping over Blood anyways just for strength of undeath and spectral mastery on lich.

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Posted by: spoj.9672

spoj.9672

Yes there is a good possibility that we will want blood magic. Vampiric Presence will be sustain and a group DPS increase. Well cooldowns is also useful. Blood Bond would be the only DPS choice in the adept slot.

And soul reaping wont be necessary for Reaper. Decimate defences will be the master choice in the reaper line. So there will not be much reason to go soul reaping.

This is all speculation though. It comes down to whether a bit of lifesteal beats a 5% mod or some extra crit chance (curses). Spite is the only 100% certain line for now. And when Reaper comes out it will be Spite and Reaper that are 100% certain.

(edited by spoj.9672)

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Posted by: Bellamy.9860

Bellamy.9860

Honestly unless you are going to run a bunker or tanky reaper setup i dont think you would even run blood since you will have plenty of sustain from blighter’s boon combo-ed with chilling force and all the might from being in spite(might on rs auto and when hitting targets below 50%). While out of rs you wont have extra healing you will have extra lf gen and if using you are all weaklings(the possibly only worthwile shout) since it is a 25sec stunbreak that gives weakness, itll also give you 4 stack of might(so 4% lf) per target hit.

so while in rs i think blighters will put out more healing than blood can to our hp, and while out of rs we will generate a lot more lf so when our cd comes up from exiting it last we can have more if not full lf(can even trait for lower rs cd if you are hitting 100% before cd is over).

edit: also with blighters boon any ally spewing out aoe boons will alsop give you lf/hp depending on whether you are in rs or not.

Since, in general, things tend to show their real potential only when combined and additionally life steal/healing on necro is balanced by values from outlier scenarios I’d take a guess and say we have to combine spite and blood magic with reaper/blighters boon to get to respectable numbers. Also all of the healing relies on hitting in melee range, so kiting and (soft-)CC will keep the HpS value down. We might get a good stability skill but that thing has a cooldown as well.

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Posted by: Bhawb.7408

Bhawb.7408

Almost guarantee it won’t work on minions.

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Posted by: Gryph.8237

Gryph.8237

We still stand way outside the meta. No necros in the next tournament with these Changes. My prediction

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Posted by: NeXeD.3042

NeXeD.3042

Almost guarantee it won’t work on minions.

I was kind of hoping it would, have a pretty cool minion build if it does.

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Posted by: Bhawb.7408

Bhawb.7408

Yeah it might, I honestly have no clue, the best prediction would be whether Spotter does, since it is essentially the same type of buff.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Bhawb and I just tested. Spotter works on minions, so Vampiric Presence should as well.

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Posted by: spoj.9672

spoj.9672

Did you test if its capped to 5. Ive always assumed those buffs were capped. But im wondering if thats true. Or if minions ignore the cap because they are linked to you.

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Posted by: Linnael.1069

Linnael.1069

Did you test if its capped to 5. Ive always assumed those buffs were capped. But im wondering if thats true. Or if minions ignore the cap because they are linked to you.

They count towards the 5 man cap for boon application skills, even when you’re the one applying, so I would be surprised to see them ignore the cap.

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Posted by: Bhawb.7408

Bhawb.7408

Did you test if its capped to 5. Ive always assumed those buffs were capped. But im wondering if thats true. Or if minions ignore the cap because they are linked to you.

I’ll test tomorrow just to be 100% on this, since it’d be pretty funny if your own minions surpass the cap, but most likely this is the case yes, because minions are considered part of the AoE cap in everything else, although many things (if not everything? not sure) prioritize players over minions for buffs.

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Posted by: Urug.2543

Urug.2543

Vampiric Presence is pretty disappointing, given that I was hoping it would be a “unique group damage modifier” like spotter or empower allies. However- if all group members hit 3 times/second (this VERY generous), it’s only contributing 38×3×5 = 570 dps, which is less than half of spotter or EA (if a meta group does 45K combined dps, its about a 1.3% increase). Furthermore, VP is in direct competition with Banshee’s Wail, and the loss in personal dps probably means that VP is a net damage loss even in an ideal 5 mean group situation. The heal is essentially pointless as is. Did anyone at Anet do the math here? (For that matter, why are we still trying to balance flat numbers instead of just making it a % of damage dealt?)

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Posted by: Linnael.1069

Linnael.1069

Vampiric Presence is pretty disappointing, given that I was hoping it would be a “unique group damage modifier” like spotter or empower allies. However- if all group members hit 3 times/second (this VERY generous), it’s only contributing 38×3×5 = 570 dps, which is less than half of spotter or EA (if a meta group does 45K combined dps, its about a 1.3% increase). Furthermore, VP is in direct competition with Banshee’s Wail, and the loss in personal dps probably means that VP is a net damage loss even in an ideal 5 mean group situation. The heal is essentially pointless as is. Did anyone at Anet do the math here? (For that matter, why are we still trying to balance flat numbers instead of just making it a % of damage dealt?)

It’s because they balanced it around casual groups wearing greens. The dps gain doesn’t depend on your allies playing well, so you could be seeing something like a 20% dps gain for your entire party, if your entire party has terrible dps. Blood will be pretty good at carrying pugs i guess.

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Posted by: spoj.9672

spoj.9672

You wont be using warhorn when reaper comes out so theres that. And for VP the real question is whether it adds more than the 5% modifier in soul reaping. Which means it only needs to total 5% of your personal damage. So lets say in a fully buffed group you deal 12k dps. For VP to be better than strength of undeath it needs to give the group over 600 dps. Which is actually pretty reasonable.

Its not a huge group dps increase. But its a sustain increase and it ends up being a net gain over you taking more selfish traits. Could certainly do with being a bit stronger to make it a bit clearer of a choice for groups though. You have also got to remember that lifesteal is armour ignoring damage. So it will be more or less effective depending on the enemies armour.

(edited by spoj.9672)

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Posted by: Jayce.5632

Jayce.5632

The reaper build I’m leaning towards probably won’t be proccing blood bond very much, if at all, since I won’t be running minions w/rise. I will still however slot the trait over ritual of life and quickening thirst.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

You wont be using warhorn when reaper comes out so theres that. And for VP the real question is whether it adds more than the 5% modifier in soul reaping. Which means it only needs to total 5% of your personal damage. So lets say in a fully buffed group you deal 12k dps. For VP to be better than strength of undeath it needs to give the group over 600 dps. Which is actually pretty reasonable.

Its not a huge group dps increase. But its a sustain increase and it ends up being a net gain over you taking more selfish traits. Could certainly do with being a bit stronger to make it a bit clearer of a choice for groups though.

Well its competing with more than just 5% dmg in SReaping, once reaper is out of the bag it will be competing with vulnerability on RS1, faster RS cooldowns and 50% crit while in RS. which pretty much blow BM out of the water.

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Posted by: spoj.9672

spoj.9672

Not necessarily but yes those are other things to consider. The vuln can be considered unneeded. And the other options might not be worth it.

On the other side of things blood bond and vampiric rituals also create DPS increases. So its really not clear until we actually get our hands on it.

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Posted by: striker.3704

striker.3704

Almost guarantee it won’t work on minions.

It does in fact work on minions! Not only that, but it both heals them and you at the same time!

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Posted by: Bhawb.7408

Bhawb.7408

Yep. Not worth it to run on minion builds, imo, but it does work.

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