I want to go over each of the Trait lines at some point but I feel they each will require their own discussion. So I’m going to start with blood magic as I feel this is still the worst line to take. Although its improved from before, I still don’t feel it has the value it could have compared to the other lines. Cursing is also going to be a major problem and I’ll get to that in the near future but for right now lets focus on Blood magic.
Not much has changed over all for this line over all. We still have many of the same problems as before. The major Difference I see is that powermancer will spec into this line purely for the wells and not much else. There is minor play with Minions as well. Anet seems to think that the minion change their one of their minors will be a bit too powerful, but I honestly don’t see it being any better or worse then it was before hand.
Lets look at the grandmaster traits because this is were a bit problem starts. We have Vampiric Rituals which will just be an auto include into any build and the other two will never be used. Before hand Deathly Invigoration really wasn’t a trait you wanted to take and with the changes you still don’t want to take it. The healing is… Fine.. I guess, but it just doesn’t do enough for your party, even with transfusion. Then there is unholy Martyr. This trait is still bad. It doesn’t do what it should be doing and I’ll go into more detail about that.
Unholy Martyr is supposed to be a supportive trait. But like Plague signet, you don’t take plague signet for its condition transfer on allies. You take Plague signet for signet builds or to transfer large amounts of conditions. Unholy martyr has neither of those function and might help you stick in DS a bit longer but its not going to be supportive. My personal suggestion would be for it to transfer a condition from each ally in the area and gain 2% life Force for each condition transferred to you. It should also either apply Resistance to you for one second for each condition transferred or should make your life blast transfer a condition to a foe on hit. This could make it compete with Vampiric ritual for a spot for powermancer or even tempt condi necromancers into using it with conjunction with dhuumfire.
Another change I’d do is with Deathly Invigoration. I’d probably just remove it entirely. This isn’t a good trait. Especially for a Grandmaster. It wasn’t good enough for a master and should have been a adept trait it doesn’t deserve grandmaster status especially with it being flipped. I’d Replace it with something like, Vampiric Spirit: Life stealing now works while in death shroud. When you enter death shroud, allies in the area of you gain the benifit of your passive life stealing traits for 5 seconds. This is something that is sorely needed for the necromancer. Being able to not just have life stealing be completely cut when in death shroud. It might need tweaking but with the changes in other areas this is could help make a vampiric necromancer a real thing.
I can’t remember all the changes right now but We can discuss what we’d like to see further. Tell me what you think.