(edited by flow.6043)
Blood Magic aka Boss Magic
I take blood over SR because it has more in there that is useful. Also can run semi support with transfusion and ritual of life for some easy resses.
Blood, death, and soul reaping = go ahead and target me.
It feels bloody good to finally be able to achieve some level of attrition, but I fear just posting this will get us nerfed (AGAIN).
I agree, Boss Magic is pretty awesome right now. It’s a very good support build with sustain in mind, and other classes have been giving compliments based on the buffs they’re getting from Boss Magic build.
With that said, I think Death Magic still makes you more tanky and able to take spike damage better. However, Blood Magic’s heals and group benefits makes it very bossy. I would say in any given zerg, you’ll likely want some necros taking Boss Magic for backline support. While balls deep necros may want to stick with Death Magic. This is assuming a power necro build with standard soul reaping + spite of course.
but I fear just posting this will get us nerfed (AGAIN).
Nah, I think we’re good. The siphon values seem spot on, the extra healing and damage you end up with is not too much and not too little.
It’s a very good support build with sustain in mind, and other classes have been giving compliments based on the buffs they’re getting from Boss Magic build.
I’m still on the fence about Banshee’s Wail vs Vampiric Presence.
I really like the traited warhorn, so I’ll probably stick with that unless people specifically ask me to trait for VP.
I casually use my necro to farm world bosses what suggestions do have for such a build?
I take both, foot in grave for stomps, foot in grave for stun break, foot in grave for getting those life transfer channel for 3,2k + heals in shroud.
I casually use my necro to farm world bosses what suggestions do have for such a build?
Any build will do fine with Blood Magic, I think.
Spite is too good to pass up for any PvE content, so with the remaining choice I’d take Curses for a condi build and Soul Reaping for power.
I take both, foot in grave for stomps, foot in grave for stun break, foot in grave for getting those life transfer channel for 3,2k + heals in shroud.
Sounds good.
The lack of reliable safe stomps was among the reasons why necros weren’t part of the old PvP meta.
For my build, unblockable marks and Foot in the Grave are the only reasons I would take Soul Reaping. So overall I really get more out of Spite and Curses.
http://intothemists.com/calc/?build=-34-8c;0o2GH094oIVJ0;9;489A;0158058047;9;1sV2DsV2Db0e
Still messing around with this, wanted to keep some form of deeps(main source is LB spam with the 50% crit chance while at the same time sustaining myself and helping out allies.. Thoughts?
FeelsBadMan
(edited by MAN.9046)
Mucking about in HOTM with friends, I’ve found Life From Death to be quite decent for 1v1’s as its a decent tick, unfortunately if not running well’s the GM tier is rather lacking for solo play though – I know its a support tree but Transfusion seems to not heal yourself (that I’ve noticed?) so the tree is not 100% useful when alone, although Blood Bond is nice.
Not quite sure I’d call Vampiric Presence as amazing support just yet, especially in WvW those numbers are just so small – Life From Death is much more noticeable if not camping DS. However Transfusion is lots of fun there for teleporting downed allies around.
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
http://intothemists.com/calc/?build=-34-8c;0o2GH094oIVJ0;9;489A;0158058047;9;1sV2DsV2Db0e
Still messing around with this, wanted to keep some form of deeps(main source is LB spam with the 50% crit chance while at the same time sustaining myself and helping out allies.. Thoughts?
Pretty close to the build I run, but I specialize in well bombing. Vampiric rituals along with well of corruption, suffering and either well of power (condi heavy hitters) or spectral wall to control the flow of battle. I also took corrupter ferver because if your only real power is coming from toughness, you may as well get as much as you can. I use runes of the pack simply because I like the added power + swiftness and giving your party buffs is nice too. Solid build though.. but I never have run a meta builds instead relying on my own talents to build what works so ymmv with what I say.
Edit: this is a WvW build btw, in PvE I will run a reaper when released.
(edited by Tommyknocker.6089)
http://intothemists.com/calc/?build=-34-8c;0o2GH094oIVJ0;9;489A;0158058047;9;1sV2DsV2Db0e
Still messing around with this, wanted to keep some form of deeps(main source is LB spam with the 50% crit chance while at the same time sustaining myself and helping out allies.. Thoughts?Pretty close to the build I run, but I specialize in well bombing. Vampiric rituals along with well of corruption, suffering and either well of power (condi heavy hitters) or spectral wall to control the flow of battle. I also took corrupter ferver becasue if your only real power is coming from toughness, you may as well get as much as you can. I use runes of fhe pack simply because I like the added power + swiftness and giving your party buffs is nice too. Solid build though.. but I never have run a meta builds instead relying on my own talents to build what works so ymmv with what I say.
Thanks for the feedback never been a fan of wells but might try them for some extra siphoning
FeelsBadMan
11/10 would read again
Thoughts?
Looks good, although I’d still go with Consume Conditions over any other heal, especially since your only cleanse seems to be Shrouded Removal.
Also, since you’re not using a staff you’re not really doing a lot of condition damage, so I’d definitely test this with a marauder, valk or soldier amulet as well.
Transfusion seems to not heal yourself (that I’ve noticed?)
It will if your life force depletes during the channel.
Not quite sure I’d call Vampiric Presence as amazing support just yet, especially in WvW those numbers are just so small – Life From Death is much more noticeable if not camping DS.
I’m not sure about “amazing” either, but it’s definitely better than Life from Death.
LfD just heals for too little. VP can rather easily catch up with it while also buffing your damage.
Also, Vampiric Aura pulses, so your allies don’t really have to stand near you at the right moment to get the benefit of the trait. But instead, once they have the buff they can move as far away from you as they want and still get the extra healing and dmg.
never been a fan of wells but might try them for some extra siphoning
Of course the biggest issue of wells remains: people can just walk out. Which directly translates to how much you can actually siphon with them.
But the cd reduction of defensive wells like Well of Power and the protection you get with Vampiric Wells is nice either way. Also, dark fields are nice, and combos extend beyond the range of the well itself.
As for numbers: with the basic Vampiric values in addition to Vamp Rituals, one hit does about ~160 healing and dmg (varies a little with your gear of course).
So with up to 5 targets and 6 pulses over 5 seconds, one well actually has a really nice healing potential.
(edited by flow.6043)
I’m not sure about “amazing” either, but it’s definitely better than Life from Death.
LfD just heals for too little. VP can rather easily catch up with it while also buffing your damage.
Also, Vampiric Aura pulses, so your allies don’t really have to stand near you at the right moment to get the benefit of the trait. But instead, once they have the buff they can move as far away from you as they want and still get the extra healing and dmg.
It seems to get very good contribution from healing power (LfD I mean), with a zerker amulet it lists 747 healing, but with Crusader (560hp) it lists 1587. I was running crusader when I had LfD equipped as well as the DS cooldown trait so I was able to gain 1.5k health probably every 10 seconds or so depending on how long I stayed in DS for – I was mucking about with different builds so was trying to use it mostly for shackles and fear. Which is far more than Vampiric was going to give me.
With Cleric it lists 2547 heal (1200 heal power) – so that’s a 1.5x modifier for healing power! It’s still far from the support heals other classes can put out, but with some healing power it seems potentially worth it over Vampiric Presence, if you expect to be using DS a lot. Of course, Vampiric Presence gets stronger with faster attacks and will heal you no matter how long you spend in DS.
Most the time I would expect to run VP, but LfD might not be completely useless with that modifier.
EDIT: Just checked Transfusion, the only heal ticks I gained were from Vampiric Strikes. Was hoping it would apply the heal ticks to me as well – not sure if this is a bug but I suspect its not.
Double Edit: I think I misunderstood you, if you run out of life force and DS is forced to end it keeps channeling and heals you?
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
(edited by Neandramathal.9536)
With Cleric it lists 2547 heal (1200 heal power) – so that’s a 1.5x modifier for healing power!
That’s pretty nice actually.
It makes sense too, considering that if any build is going rezzomancer it would be someone using a tanky amulet like cleric.
With Cleric it lists 2547 heal (1200 heal power) – so that’s a 1.5x modifier for healing power!
That’s pretty nice actually.
It makes sense too, considering that if any build is going rezzomancer it would be someone using a tanky amulet like cleric.
Well.. the revive portion is fixed at 5% regardless of healing power so for pure revival purposes perhaps not heh. Just for the sake of it, Transfusion is 337 heal/tick with Zerker and 697 with Cleric. So 0.3x modifier. Vampiric is of course still only a single digit change.
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal
I find running LfD is more beneficial than running vamp pres if you are using any amulet with healing power. Just with crusader amulet and the bit of healing power you get from blood gm minor(this is at full hp so you get even more as you get lower) you would have to hit 44 times or so for vamp pres to pass up it’s healing.
VP is as much about the damage as it is the healing. I’d say LfD is an amazing trait for builds trying to go for more pure support from their Blood Magic, whereas VP is going to be better for otherwise standard builds that want to also provide some group support.
Oh definitely no arguement there for the damage. I guess I just find the damage negligible in PvP and prefer the extra healing and more utility. I would say it’s all preference though, that and I like that it gives you more burst healing rather than trickling it in bit by bit. And the 5%rez does help abit although I wish it scaled up abit with healing power.
I’d like too that mark of evasion would be combat only, because when you skip in dungeons you can’t evade and if you evade you get caught inevitably in combat. Other professions don’t have this issue.
Transfusion seems to not heal yourself (that I’ve noticed?)
It will if your life force depletes during the channel.
They changed it back so you can continue the channeling when you get out from DS? Last time I could play it interrupted the channeling..
I’d like too that mark of evasion would be combat only, because when you skip in dungeons you can’t evade and if you evade you get caught inevitably in combat. Other professions don’t have this issue.
I think thieves have that too
yeeah.. boss magic made me replace spite. SPITE. ITS SO OP.
Transfusion seems to not heal yourself (that I’ve noticed?)
It will if your life force depletes during the channel.
They changed it back so you can continue the channeling when you get out from DS? Last time I could play it interrupted the channeling..
No it still interupts.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
yeeah.. boss magic made me replace spite. SPITE. ITS SO OP.
Spite is even more OP though. Vuln stacking on mobs under 33% hp. Up to 20 might stacks when fighting mobs with less than 50% hp. Then all those delicious major traits.
Here is a Condi build with Blood Magic i zeroed in on and was quite fun
http://intothemists.com/calc/?build=-30;3kHFC0047JVJ0;9;4798;0157157147;43Kk3L;1JH8_JH8_q-kkx6wP;2Vk9nep9seu9x99q-Fc1g;9;9;9;9;9;9;0V6s5S
Long Bleeds and soooo many different ways to transfer conditions
Suck in conditions while in shroud and auto clear them…in a zerg fight you never have to leave shroud.
And in 1v1’s you can keep all the conditions on the target and not you.
Swarm transfer
staff 4 transfer
crit plague signet transfer
regular plague signet transfer
Its a great sustain build that offers decent group and wvw support.
The new blood magic synergizes greatly with MM necro builds. The heals through shroud, and insane toughness and DS generation is unbeatable 1v1 and even 2v1 in spvp
Support necro is awesome in Pvp. <3 <3
Bring back: ‘Gamer’ title + MAT’s!
Throw out: Hotjoin!
Support necro is awesome in Pvp. <3 <3
would you mind sharing the support build?