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Server : Anvil Rock (Since Release!) [SOLO]
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Hi All!
Just questionning myself right now.
I would love to have a Vampire type necro, life stealing my ennemies!
But I have an issue with going in the blood traits line tho : I feel like I’m kittening myself.
Right now, I’m running a 30|0|10|0|30 build. It’s a strong dps build but I’m getting bored.
I would sacrifice my 30 in Soul Reaping for 30 in blood, so I can get the healing wells traits and every life syphon traits before.
I don’t really have anything again the traits, even if the healing from syphon is really low. But what is it about the +300 healing you get from going blood?
Am I the only one that think it’s fairly useless to get 300 healing. I could get 300 cond damage or 30% boon or 30% conditions. Every other bonus is kinda useful.
But +300 healing? Really? In a class that have like 2 abilities that use + healing(I might be wrong)? I have my skill 6 healing that use it. I think the staff #2 also use it. And that it? Not even talking about the poor +Healing scalling.
It just feel counter efficient for me to go so deep in the blood traits. If at least the traits were better then the others, but no, their nothing special in that line.
It would be so much better if at least our Syphon would use +healing stats, even if it’s only a bit. Just so I have a use for this +300 healing and +5% power to healing from other traits.
Also, I’m not a big fan of vitality ether. We already have a big HP pool, and +healing benefict from thoughtness, but Vit doesn’t change anything. But since other class also have this issue and Vitality help with our DS, it’s not that bad.
What are you guys idea of blood traits? I might be wrong, so I prefer to ask!
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When making builds, you should first consider the Major traits you want, then the Minor traits, and stats last. Think of the +300 healing and other trait stat bonuses as just that: small bonuses. If you don’t value the traits in Blood Magic as highly as the traits in other lines then by all means, avoid it.
I think that some of them are pretty strong though, Bloodthirst, Mark of Evasion, Ritual Mastery, and Vampiric Precision are my current favorites. Dagger Mastery is fun if you run D/D, Ritual of Life and Transfusion are awesome in dungeons, and Vampiric Rituals lets you fight 5-6 mobs at once (you are healed when the wells pulse for each enemy, AND from the damage the wells do because of Vampiric).
As for +healing, it doesn’t affect siphoning, like you said, I think this is intended but others disagree. The only exception is the dagger 2 ability, which scales with +healing and also benefits from the Bloodthirst trait.
Here is a post I made on Reddit that explains how +healing affects the various necro healing skills: http://www.reddit.com/r/Guildwars2/comments/10wgz2/how_healing_affects_necromancers/
You will notice that some abilities benefit more than others, and some aren’t affected by your +healing at all, for example the Blood Fiend attack. However, Well of Blood scales by over 4x your +healing stat, which is one of the largest in the game I think.
(edited by lettucemode.3789)
I always thought +Healing didn’t affect Dagger #2, good to know.
I think you have some good point.
About Well of blood, I think it’s situational. I’m about 90% of the time in WvW. I move around during fight, and I always have condition on me. I think in dynamic WvW fights, CC is better for me overall, even with the healing well traits. Consuming a cripple, a poison and a burn can be vital in WvW.
But It was more about the +300 healing stats, and you are right they affect more abilities then I thought. But to say it’s a small bonus would be wrong. +300 cond damage isn’t minor. It’s pretty good in my opinion. That’s like 3 exotic.
I see your point, but I still think healing is lacking if you compare to secondary stats of other traits line.
Convince me more! :P
I always thought +Healing didn’t affect Dagger #2, good to know.
I think you have some good point.
About Well of blood, I think it’s situational. I’m about 90% of the time in WvW. I move around during fight, and I always have condition on me. I think in dynamic WvW fights, CC is better for me overall, even with the healing well traits. Consuming a cripple, a poison and a burn can be vital in WvW.
But It was more about the +300 healing stats, and you are right they affect more abilities then I thought. But to say it’s a small bonus would be wrong. +300 cond damage isn’t minor. It’s pretty good in my opinion. That’s like 3 exotic.
I see your point, but I still think healing is lacking if you compare to secondary stats of other traits line.
Convince me more! :P
I can try
From what I have heard on high-level tournament streams, 100 condition damage will increase each tick of damage from your conditions by 5. So that 300 condition damage on a single stack of a 5-second bleed will increase its damage by 75. Compare that to getting an additional 300 healing + 30 per condition on Consume Conditions, or 1300 bonus healing for Well of Blood.
Of course, if you stack multiple bleeds quickly, as Necros tend to do, that +15 damage per tick will start to add up very, very fast.
It all depends on your playstyle really, if you like playing with conditions then the +300 condition damage is much more valuable to you. If you are going for support or a power-based build I think the +healing would help more. To each his own That’s one of the great things about GW2, the build diversity among classes is greater than any other game I’ve seen.
(edited by lettucemode.3789)
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